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by James_The_Invisible
Today, 1:33 pm
Forum: Ideas
Topic: [interface] Change "Defense" to "Evasion"
Replies: 13
Views: 176

Re: [interface] Change "Defense" to "Evasion"

For the record, part 2 of tutorial mentions zone of control (at start of turn 3): Can’t we just move around the orcs? No. Once you move close to an enemy unit, you are in its <i>Zone of Control</i> and cannot move further that turn. To move your troops onto that island without wading slowly through ...
by James_The_Invisible
March 8th, 2019, 9:40 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5)
Replies: 454
Views: 60188

Re: For Power (0.6.5)

As a part of cleaning up my GitHub account, I just moved this add-on's git repository under an organization. The new url of the repository is https://github.com/irdyansages/For_Power.
by James_The_Invisible
February 28th, 2019, 4:47 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 89
Views: 32696

Re: Undead Campaign: Danse Macabre

I did some research and found out that both words are correct and have the same meaning but toward is American English while towards is British/Australian English. So I will probably keep the former here.
About "Turns run out", it was not released yet.
by James_The_Invisible
February 24th, 2019, 8:47 pm
Forum: Scenario & Campaign Development
Topic: Story of the Wose for Wesnoth 1.12/1.14
Replies: 20
Views: 2133

Re: Story of the Wose for Wesnoth 1.12/1.14

New version is out. Before I list the changes, I would like to say that unless a serious issue is discovered this is the last version for Wesnoth 1.12. Now for changes, one of the most important changes is that Wose Shaman finally uses new graphics. Other important improvement is that the campaign c...
by James_The_Invisible
February 23rd, 2019, 4:48 pm
Forum: Website
Topic: Wesnoth's Unit Database
Replies: 57
Views: 19742

Re: Wesnoth's Unit Database

The bug is back. Is anyone testing things in production?
by James_The_Invisible
February 20th, 2019, 2:50 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 89
Views: 32696

Re: Undead Campaign: Danse Macabre

Are there any problems with the bonus if there is no turn limit? I have never looked deeply into it. No, it's just weird that it is being calculated. It's more like a small polishable detail? I will look closely at its consequences but I will probably change it. Fixed for Spelk, Pech, Gingly and Ne...
by James_The_Invisible
February 20th, 2019, 1:55 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 89
Views: 32696

Re: Undead Campaign: Danse Macabre

I have a possible spillover from The_Gnat's era/mod (Reign of the Lords) (I also informed The_Gnat, as it's quite likely that the problem is on his side, I'm telling you just in case it isn't), it's about a Revenant advancing. I had 3 options. Normal Draug and normal Death Knight (intended options,...
by James_The_Invisible
February 20th, 2019, 11:05 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 283
Views: 57541

Re: The Reign of the Lords

Since there is already some discussion about it here, I will write here too.
Since version 1.2, Danse Macabre does not use custom Death Knight, Revenants in this campaign can advance to core Death Knights because of extra_defines=ENABLE_DEATH_KNIGHT in its [campaign] tag. Hope it helps.
by James_The_Invisible
February 19th, 2019, 8:55 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 89
Views: 32696

Re: Undead Campaign: Danse Macabre

EDIT: Isn't the AMLA requirment for the Necrophobia a bit high? 100xp would be normal for a lvl 2 unit (unlike the present 150xp). Just noticed this. Actually this is already fixed on GitHub . (I should really release a new version soon. I just need to sort out the issue with graphics of higher lev...
by James_The_Invisible
February 18th, 2019, 8:33 pm
Forum: Website
Topic: Wesnoth's Unit Database
Replies: 57
Views: 19742

Re: Wesnoth's Unit Database

I just noticed that 1.14 version does not show units for almost all user-made campaigns and eras, actually even mainline eras are not listed. One can see only all mainline campaigns + 1 user-made one and 3 user-made eras. Build report does not show any error for most add-ons. 1.12 version looks unaf...
by James_The_Invisible
February 18th, 2019, 7:48 pm
Forum: Scenario & Campaign Development
Topic: Story of the Wose for Wesnoth 1.12/1.14
Replies: 20
Views: 2133

Re: Story of the Wose for Wesnoth 1.12/1.14

I started working on a new version. Among other changes, it will feature updated graphics for Wose Shaman and killing all enemy leaders in The Trees Move will result in immediate victory. There are still a few I would like to do (or at least try) so I do not know when it is going to come out. Thank ...
by James_The_Invisible
February 18th, 2019, 5:51 pm
Forum: Scenario & Campaign Development
Topic: Story of the Wose for Wesnoth 1.12/1.14
Replies: 20
Views: 2133

Re: Story of the Wose for Wesnoth 1.12/1.14

New version of Story of the Wose is out (for both Wesnoth 1.12 and 1.14). Changelog for the version follows:
Fixed changed (at turn 8 ) map for Catacomb
Added Turns run out as defeat condition in most scenarios
Added decription to Ruby of Fire object in Arena, added icon to attack, improved animation.
by James_The_Invisible
February 12th, 2019, 3:03 pm
Forum: WML Workshop
Topic: Items help
Replies: 4
Views: 776

Re: Items help

You can find some examples in mainline. Look at data/core/macros/items.cfg. Several mainline campaigns also make use of them so you can check them out. (User-made campaign Legend of the Invincibles also makes heavy use of them but it might be too complicated for someone who is new to WML.)
by James_The_Invisible
February 12th, 2019, 1:09 am
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Danse Macabre
Replies: 89
Views: 32696

Re: Undead Campaign: Danse Macabre

I had no idea why there is a custom Ghast until now. Now that mentioned it, I checked it and I see that in Wesnoth 1.8 there was really no Ghast in mainline. But actually it looks like the unit type is not actually used, probably it can be removed. I think that "Vengeance is Mine" is correct (as nam...
by James_The_Invisible
February 6th, 2019, 11:11 am
Forum: Users’ Forum
Topic: Poll: Best new campaign of 2018
Replies: 11
Views: 2496

Re: Poll: Best new campaign of 2018

Oh, it looks like the time for voting has run out so I am going to post the results. Most (2, was it not 3 at some point?) votes went to Voyage of a Drake. Cogratulations, Samonella. Second place is shared by A Fiery Birth by Mathbrush, Sand in the Wind by Mathbrush and The Garardine Ascendancy by A...