Search found 179 matches

by alex23
July 19th, 2013, 3:21 pm
Forum: Off-Topic
Topic: Pokemon like MMorpg
Replies: 3
Views: 3181

Re: Pokemon like MMorpg

I must admit the game is pretty good although it seems to miss a storyline. And theres a way to get rid of the whole advertising if you use firefox lol so if anyones interested pm me:) :eng: I hope it will be updated frequently as it seems to have a good potential. I only dont like that there are to...
by alex23
July 18th, 2013, 4:06 pm
Forum: Off-Topic
Topic: Pokemon like MMorpg
Replies: 3
Views: 3181

Re: Pokemon like MMorpg

Hmm it seems nice on the screenshots I hope its not a scam.
But lets give it a chance^^
by alex23
February 8th, 2013, 9:06 am
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 125156

Re: World of Wesnoth (MMORPG add-on project)

i edited mylast post just so you see
by alex23
February 8th, 2013, 8:05 am
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 125156

Re: World of Wesnoth (MMORPG add-on project)

its not even alpha actually.. as far as i know we have currently only decided the basic structure. made a few placeholdersprites, one single unfinished scenario with a map and the char creation isnt finished yet as well.. although all those things are in progress.. However thats what i know, maybe d...
by alex23
February 7th, 2013, 3:19 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 125156

Re: World of Wesnoth (MMORPG add-on project)

looks nice (the window) ill try to make all the weapons as you asked and the file tile tomorrow evening as i dont have time today anymore. About the lua code: its good that you focus on it as i cant write that or help you with it.. i tried but its just too complicated yet for me. I will start the ot...
by alex23
February 6th, 2013, 10:45 am
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 125156

Re: World of Wesnoth (MMORPG add-on project)

here, i have no idea about the wand: staff? small wand? bigger wand? there are simly too many possibilities.. and about the shield a round one? a tower? or something between them?
by alex23
February 5th, 2013, 9:03 am
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 125156

Re: World of Wesnoth (MMORPG add-on project)

what kind of weapons exactly? one type of shields or different? tower, heavy etc

heres a first try for he male base not even nearly finished but is the height etc ok?
his hands are too big but i find it difficult to make them look like hands when they are smaller..
by alex23
February 1st, 2013, 6:30 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 125156

Re: World of Wesnoth (MMORPG add-on project)

so.. finally back, finished nearly all exams^^ wanted to ask if you still work on this or not? if yes is there anything to do?
by alex23
December 18th, 2012, 9:37 am
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 125156

Re: World of Wesnoth (MMORPG add-on project)

I about my idea of decreasing movements: it was not supposed to force people wear weaker armors, it only gave them a chance of wearing heavier armor with less strenght for scarificing one movement point. f.e. if you say a person with 20 strength can wear an rmor with max 400 def than i suggest that ...
by alex23
December 16th, 2012, 9:39 am
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 125156

Re: World of Wesnoth (MMORPG add-on project)

Edit quote You can combine defense skill and absorption, but make sure, that defense is used to define type of armor, while absorption - its quality. btw i have now no idea how that lnk appeared there... and i was/wanted to quote xudo I think dugi showed us that this thing is too unbalanced/too dif...
by alex23
December 15th, 2012, 4:46 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 125156

Re: World of Wesnoth (MMORPG add-on project)

I agree with the third possibility as well, about armor, why do we need so stricht code with numbers? I would suggest the most logical: Define armor weight, define "max armor weight" that depends on class and attributes (endurance i think) and then check - if armor weight <half of max armo...
by alex23
December 14th, 2012, 10:18 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 125156

Re: World of Wesnoth (MMORPG add-on project)

resulting in a lot of attacks thats the only thing i disagree with as having many attacks disturbs the game, the balance and the speed (why exactly was earlier mentioned, many reasons). Another ossibility would be that dualwielding gives you one extra attack f.e. where you can attack only with the ...
by alex23
December 12th, 2012, 1:47 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 125156

Re: World of Wesnoth (MMORPG add-on project)

f you going to use math formula for skills after lvl 5, then it makes more sense to use formula all the time. No? up to lvl 5 its normal advancement, from lvl 5 is simply to not stop the advancement as many games simply end by lvl X and thats anoying It is like with xp - after lvl 30 an extreme inc...
by alex23
December 11th, 2012, 7:56 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 125156

Re: World of Wesnoth (MMORPG add-on project)

the problem is that I dont trust that software, this kind of sharing folders is pretty easy to exploit. After needing once over 20 hours to get rid off a botnet account on my laptop I am more carefull with programms i dont know. EDIT: just noticed it uses apache, the worst enemy of security (Apache ...
by alex23
December 11th, 2012, 7:42 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 125156

Re: World of Wesnoth (MMORPG add-on project)

Using Ubuntu/Linux, dont like subversion (seems to open on the first glance)