Search found 715 matches

by Paulomat4
Yesterday, 9:40 am
Forum: WML Workshop
Topic: Unitmarkers [SP/MP modification for 1.14]
Replies: 40
Views: 8746

Re: Unitmarkers [SP/MP modification for 1.14]

thanks for informing me josteph! I'll see if I can get around to create a fix.
by Paulomat4
August 31st, 2018, 12:19 pm
Forum: Art Workshop
Topic: Scottiand's Art Thread
Replies: 11
Views: 885

Re: Scottiand's Art Thread

The units you have created look very nice Scottiand! keep up the good work!
by Paulomat4
August 28th, 2018, 11:32 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 302
Views: 58063

Re: World Conquest II

Well i thhink I spoke with SatHyre as well about that, could be that I'm wrong here though. And at least the two other players in my match yesterday agreed and I don't really see a downside in this I must say :)
by Paulomat4
August 28th, 2018, 9:02 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 302
Views: 58063

Re: World Conquest II

Hey gfgtdf,

would it be possible to get a confirmation message before taking an Item? It's kinda annoying that you have to maneuver around items laying on the ground since every unit that steps on the instantly takes the Item.

Greetings,
Paulomat4
by Paulomat4
July 5th, 2018, 7:40 am
Forum: WML Workshop
Topic: Unitmarkers [SP/MP modification for 1.14]
Replies: 40
Views: 8746

Re: Unitmarkers [SP/MP modification for 1.14]

Hello Josteph,

Thanks for reporting first of all. I think the problem you're having is due to the way that wesnoth renders overlays. Maybe I could place the swords a few pixels farther down so it won't be cut off from the hex?
by Paulomat4
June 14th, 2018, 1:31 am
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 126
Views: 31528

Re: Dawn of Thunder [SP campaign for 1.14.x]

Hi TheSchnozz, Thanks for taking the time to report first of all. I have tried to reproduce the bug but I could start the scenario just fine on my wesnoth version 1.14.1. Which version of Wesnoth on which system do you have. Also could you send me the scenario file, preferably the start of scenario ...
by Paulomat4
June 13th, 2018, 9:19 pm
Forum: WML Workshop
Topic: Unitmarkers [SP/MP modification for 1.14]
Replies: 40
Views: 8746

Re: Unitmarkers [SP/MP modification for 1.14]

Unitmarkers has now been uploaded to the 1.14 add-on server. There has also been a bugfix that prevented heroes and leaders to go back to normal. Changelog (also for the previous version for completeness sake): Version 1.4.2 -Fixed the bug of Hero and Leader units getting the loyal Icon after "rever...
by Paulomat4
June 5th, 2018, 9:27 am
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 126
Views: 31528

Re: Dawn of Thunder [SP campaign for 1.14.x]

Hey Xara, Glad to see a campaign featuring south wesnoth too bad, because you're going to go north soon :lol: * Scenario 1: would be nice if Alasar has fewer traits, so that the string doesn't exceed the length limit. * Scenario 2: Mal Lirak portrait not found * Scenario 2: Blessing of Eloh message ...
by Paulomat4
May 26th, 2018, 1:27 pm
Forum: Scenario & Campaign Development
Topic: The Hammer of Thursagan Revision
Replies: 4
Views: 959

Re: The Hammer of Thursagan Revision

Hi Nemaara, I just played through your revised version this morning on normal. I have a question: Did you revise the whole campaign or only the last scenario? I think The Hmmer of Thursagan is a campaign that has since long not been revised and could use some improvements. I might even help if I get...
by Paulomat4
May 12th, 2018, 3:25 pm
Forum: Scenario & Campaign Development
Topic: Heroes
Replies: 33
Views: 7020

Re: Heroes

Hey man, I'm trying heroes -the Iron Bullwark right now for the first time on 1.14. Right at the start I get a "[animate_unit] missing flag" error. That should be somewhere in the starting dialogue. I went south with a dwarvish guardist to get the flaming sword but I did not get any fire type attack...
by Paulomat4
May 12th, 2018, 12:06 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 126
Views: 31528

Re: Dawn of Thunder [SP campaign for 1.14.x]

Hello Everyone, I finally got around to uploading Dawn of Thunder Version 0.1.9.5 to the 1.14 add-on server. This version fixes some issues that have been reported, but the to-do list is still quite long. Changlog: 0.1.9.5 FIXES: general: -roc should be recruitable now -save files have the Dot- abbr...
by Paulomat4
April 17th, 2018, 10:59 am
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 126
Views: 31528

Re: Dawn of Thunder [SP campaign for 1.13.x]

Hello Konrad2, I excuse myself for not answering earlier. I was on vacation when I read your message, decided to postpone it and then forgot it. My bad. I've just started (again) and when the first scenario starts there is a '<Invalid WML found> [event] is missing name field'. Sudipta reported that ...
by Paulomat4
March 10th, 2018, 3:05 pm
Forum: Strategies & Tips
Topic: In "Sceptre of Fire", what should I level Rugnur into?
Replies: 5
Views: 1918

Re: In "Sceptre of Fire", what should I level Rugnur into?

The runemaster is much better in my opinion. Impact is a great damage type and the magic special makes sure he puts out more damage on average. the runemaster also has crazy resistances comparable to the dwarvish guard which more than makes up for the missing hp. In my opinion resistances>hit points...
by Paulomat4
March 7th, 2018, 7:14 pm
Forum: Scenario & Campaign Development
Topic: Heroes
Replies: 33
Views: 7020

Re: Heroes 1.13.6

Moved this Topic from Faction and Era development to Scenario and campaign development upon request of the author
by Paulomat4
March 6th, 2018, 6:57 pm
Forum: WML Workshop
Topic: [remove_shroud] and [terrain] question
Replies: 113
Views: 13882

Re: [remove_shroud] and [terrain] question

Hey Kwandulin, thanks for the help! I figured the terrain error out by myself. It's still a mystery to me why the shroud is removed for everyone.
I've tried with an explicit [filter_side] and without to no avail.