Search found 480 matches

by GunChleoc
June 16th, 2019, 8:15 pm
Forum: Ideas
Topic: Optional player's rating
Replies: 16
Views: 352

Re: Optional player's rating

0 A.D. has a form of ELO rating. It needs more effort than just implementing the scoring, because there are players who will cheat by quitting without resigning when they are about to lose, and it is hard to distinguish them from a dropped internet connection, which is not the quitting player's faul...
by GunChleoc
June 12th, 2019, 10:56 am
Forum: Users’ Forum
Topic: Is anyone interested in having the game translated to Arabic?
Replies: 12
Views: 459

Re: Is anyone interested in having the game translated to Arabic?

I agree - translate if it is what YOU want to do, because it is a lot of work. I don't keep stats for my translations, but I do get the occasional personal thank you, because it does make a difference to my community. Arabic is sadly underrepresented in computing, so I'd say go for it. P.S: We just ...
by GunChleoc
June 8th, 2019, 4:31 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Base Units
Replies: 95
Views: 7940

Re: Dunefolk Rework - Base Units

I like 3. It is easier to see the sword than in 5, and in 2 he'd need very long arms to draw it.
by GunChleoc
May 26th, 2019, 4:01 pm
Forum: Lua Labs
Topic: A Look at the Design of Lua [C/ACM]
Replies: 1
Views: 2379

Re: A Look at the Design of Lua [C/ACM]

Good read, thanks!
by GunChleoc
May 16th, 2019, 10:00 pm
Forum: Game Development
Topic: Widelands
Replies: 12
Views: 4287

Re: Widelands

The economy control has been discussed before and we haven't found a solution to the problem yet. The reason that it's on the flags is that you can have multiple economies with individual settings, unlike the other settings which are global. One idea we have had is to make them accessible from wareh...
by GunChleoc
May 15th, 2019, 5:47 pm
Forum: Game Development
Topic: Widelands
Replies: 12
Views: 4287

Re: Widelands

Thanks for your feedback :) If it did take you 3 hours to collect the building materials for a ship in Empire 3, you did not follow the scenario instructions in some place. It might be interesting to find out where you went wrong so that we can tweak it. If you want more of the challenge fro the AI,...
by GunChleoc
May 4th, 2019, 6:25 pm
Forum: Game Development
Topic: Widelands
Replies: 12
Views: 4287

Re: Widelands

Widelands Build 20 Released The Widelands Development Team is proud to announce the immediate availability of Widelands Build 20. Widelands is a free, cross-platform economy strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is ...
by GunChleoc
April 24th, 2019, 12:24 pm
Forum: Translations & Internationalization
Topic: Missing in 'Languages'-menu
Replies: 6
Views: 363

Re: Missing in 'Languages'-menu

Assuming you're on Windows, you could edit the shortcut to Wesnoth and add the option to its properties somewhere in there. A second option would be to search for "cmd" to get a command line, then use the cd command to navigate to the Wesnoth installation directory and call wesnoth.exe --all-transla...
by GunChleoc
March 27th, 2019, 5:30 pm
Forum: Website
Topic: Wesnoth Wiki scope
Replies: 20
Views: 972

Re: Wesnoth Wiki scope

I think it looks fine now, thank you :)
by GunChleoc
March 26th, 2019, 5:32 pm
Forum: Website
Topic: Wesnoth Wiki scope
Replies: 20
Views: 972

Re: Wesnoth Wiki scope

I guess I wasn't specific enough - I meant the font size in the info box, which is hard to read.
by GunChleoc
March 23rd, 2019, 12:50 pm
Forum: Website
Topic: Wesnoth Wiki scope
Replies: 20
Views: 972

Re: Wesnoth Wiki scope

I think it looks great :)

Maybe increase the font size a bit?
by GunChleoc
February 19th, 2019, 5:16 pm
Forum: Coder’s Corner
Topic: New feature to allow for easier voice acting
Replies: 35
Views: 7394

Re: New feature to allow for easier voice acting

You could also just use a translatable string in the voice= key, and translators would substitute it with an altered path. I don't think that's a good solution though. Neither do I. It would clutter the po files for those locales who cannot afford to do voice acting. Having a non-translatable voice...
by GunChleoc
February 18th, 2019, 1:14 pm
Forum: Translations & Internationalization
Topic: Translating the Unit Database
Replies: 4
Views: 653

Re: Translating the Unit Database

Got the same question by PM and answered it there.
by GunChleoc
February 18th, 2019, 10:35 am
Forum: Translations & Internationalization
Topic: Translating the Unit Database
Replies: 4
Views: 653

Re: Translating the Unit Database

See viewtopic.php?f=17&t=46324

The changes should appear automatically within 1 week after your translation has been committed.