Search found 471 matches

by GunChleoc
March 27th, 2019, 5:30 pm
Forum: Website
Topic: Wesnoth Wiki scope
Replies: 20
Views: 793

Re: Wesnoth Wiki scope

I think it looks fine now, thank you :)
by GunChleoc
March 26th, 2019, 5:32 pm
Forum: Website
Topic: Wesnoth Wiki scope
Replies: 20
Views: 793

Re: Wesnoth Wiki scope

I guess I wasn't specific enough - I meant the font size in the info box, which is hard to read.
by GunChleoc
March 23rd, 2019, 12:50 pm
Forum: Website
Topic: Wesnoth Wiki scope
Replies: 20
Views: 793

Re: Wesnoth Wiki scope

I think it looks great :)

Maybe increase the font size a bit?
by GunChleoc
February 19th, 2019, 5:16 pm
Forum: Coder’s Corner
Topic: New feature to allow for easier voice acting
Replies: 33
Views: 6632

Re: New feature to allow for easier voice acting

You could also just use a translatable string in the voice= key, and translators would substitute it with an altered path. I don't think that's a good solution though. Neither do I. It would clutter the po files for those locales who cannot afford to do voice acting. Having a non-translatable voice...
by GunChleoc
February 18th, 2019, 1:14 pm
Forum: Translations & Internationalization
Topic: Translating the Unit Database
Replies: 4
Views: 530

Re: Translating the Unit Database

Got the same question by PM and answered it there.
by GunChleoc
February 18th, 2019, 10:35 am
Forum: Translations & Internationalization
Topic: Translating the Unit Database
Replies: 4
Views: 530

Re: Translating the Unit Database

See viewtopic.php?f=17&t=46324

The changes should appear automatically within 1 week after your translation has been committed.
by GunChleoc
February 17th, 2019, 4:47 pm
Forum: Coder’s Corner
Topic: New feature to allow for easier voice acting
Replies: 33
Views: 6632

Re: New feature to allow for easier voice acting

That will not work for random-generated names though, because that would be a huge effort to record and create a ruleset for.
by GunChleoc
February 17th, 2019, 3:51 pm
Forum: Coder’s Corner
Topic: New feature to allow for easier voice acting
Replies: 33
Views: 6632

Re: New feature to allow for easier voice acting

TODO items: 1. Figure out the target language So, adding a wesnoth.get_language function that returns the current language is easy (I have a prototype of that too). Is there a reason we shouldn't make that value exposed to UMC though? If so we'd have to have some sort of wesnoth.play_localized_soun...
by GunChleoc
February 16th, 2019, 6:44 pm
Forum: Translations & Internationalization
Topic: Translating unit names and Music names
Replies: 2
Views: 350

Re: Translating unit names and Music names

Unit names can definitely be translated - just make sure to create a glossary in order to keep them consistent.
by GunChleoc
February 12th, 2019, 8:33 pm
Forum: Coder’s Corner
Topic: New feature to allow for easier voice acting
Replies: 33
Views: 6632

Re: New feature to allow for easier voice acting

Line number is fragile when campaigns get changed. How about adding the speaker's name to the filename? Something like this:

Code: Select all

Baran_<hash>_en_<something human readable that the engine will ignore>.ogg
by GunChleoc
December 5th, 2018, 2:13 pm
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 54
Views: 18765

Re: Female Wesnoth - Fencer

Yep. The hair looks great :)

Maybe lighten up the shading around the boobs a bit? Clothing tends not to be snug in the middle and on the bottom in RL.
by GunChleoc
December 5th, 2018, 1:57 pm
Forum: Ideas
Topic: Denser Recall Unit Dialog
Replies: 8
Views: 5624

Re: Denser Recall Unit Dialog

How about having the level and XP above the recall costs and moving the type below the name? That would save 2 columns while preserving all the info. We have the necessary vertical space available because it's taken up by the sprite anyway.
by GunChleoc
November 22nd, 2018, 4:49 pm
Forum: Users’ Forum
Topic: Potentially stolen artwork from Battle for Wesnoth in steam game
Replies: 13
Views: 10382

Re: Potentially stolen artwork from Battle for Wesnoth in steam game

I can't find any licensing info on their site at all.
by GunChleoc
November 20th, 2018, 6:23 pm
Forum: Translations & Internationalization
Topic: Korean translation moderator does not responding.
Replies: 3
Views: 1844

Re: Korean translation moderator does not responding.

You could send it to Ivanovic directly. See https://wiki.wesnoth.org/WesnothTranslationsHowTo for instructions on how to send it.
by GunChleoc
November 12th, 2018, 8:40 am
Forum: Off-Topic
Topic: I need advice on my computer's configuration
Replies: 27
Views: 9837

Re: I need advice on my computer's configuration

Before you buy new RAM, also check out the spec for the motherboard to see if the manufacturer is recommending specific RAM models. Those will have been tested with the motherboard.