Search found 52 matches

by NoQ
March 29th, 2015, 3:37 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Only Death Behind ~v1.0.3~
Replies: 27
Views: 17200

Re: Campaign: Only Death Behind ~v1.0.3~

Woohoooo, thanks a lot for your help with the grammar. Balance i may learn (maybe some day...), but language help for a non-native speaker like me is invaluable! Will fix as soon as i get there. I found it really strange in Memories when you find out that the second ghost is a female but she clearly...
by NoQ
March 2nd, 2015, 5:13 am
Forum: Scenario & Campaign Development
Topic: Campaign: Only Death Behind ~v1.0.3~
Replies: 27
Views: 17200

Re: Campaign: Only Death Behind ~v1.0.3~

Yay, somebody plays wesnoth in real life, not only on these internets of yours! Update v1.0.3: my friend reported a crash with merman recruiting on the last level (s/merman initiate/mermaid initiate/), so i got it fixed, i think. Also, made me realize, it's so great here when everybody thinks you're...
by NoQ
November 26th, 2014, 7:18 am
Forum: Scenario & Campaign Development
Topic: Campaign: Only Death Behind ~v1.0.3~
Replies: 27
Views: 17200

Re: Campaign: Only Death Behind ~v1.0.2~

*wakes up* We have 1.12.0? Yay. Anyway, anywhere beyond the first few levels you'd be mostly recalling rather than recruiting, and i didn't code specialized recall (not sure if it's easy). Also you see complete recruit lists when no leader is selected. But i still couldn't reproduce the problem the ...
by NoQ
July 3rd, 2014, 5:17 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Only Death Behind ~v1.0.3~
Replies: 27
Views: 17200

Re: Campaign: Only Death Behind ~v1.0.2~

What you uploaded them onto was the 1.12 server. I think that the current versions of 1.11.x are actually pre-1.12s in disguise. Aha, thanks, that makes sense. Or might make sense, not sure if it actually does. Anyway, since the campaign is simple, i'm going to maintain it and fix stuff for both ve...
by NoQ
July 2nd, 2014, 5:12 am
Forum: Scenario & Campaign Development
Topic: Campaign: Only Death Behind ~v1.0.3~
Replies: 27
Views: 17200

Re: Campaign: Only Death Behind ~v1.0.2~

Fxd.

Also, not sure why i didn't see these two addons of mine on the 1.11 addon server anymore. Did i miss anything? :oops: (re-uploaded)
by NoQ
July 1st, 2014, 7:27 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Only Death Behind ~v1.0.3~
Replies: 27
Views: 17200

Re: Campaign: Only Death Behind ~v1.0.1~

Yay funny typo :lol:
Thanks, will fix when i get to my desktop.
by NoQ
June 14th, 2014, 5:49 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 1030
Views: 321625

Re: You've been playing Wesnoth too long when...

1167: When

Code: Select all

[event]
    name=been playing wesnoth too long
    [filter]
        id=you
    [/filter]
[/event]
fires ...
by NoQ
June 14th, 2014, 7:54 am
Forum: WML Workshop
Topic: Story of the Four Quotes""""
Replies: 2
Views: 1623

Story of the Four Quotes""""

Not sure if crashing the game with invalid WML is considered to be a bug, so not sure what to do, just wanted to report somehow. First, i figured out that "" is the valid way to insert quote mark into a string. [story] [part] story= _ "And Delfador said: ""Hey, now I know ho...
by NoQ
June 8th, 2014, 11:18 am
Forum: Users’ Forum
Topic: Why are all mainline campaign leaders male?
Replies: 49
Views: 11929

Re: Why are all mainline campaign leaders male?

Yay nice thread, and i was just in the middle of slooooowly making the second level of an umc campaign with two elfgirls as leaders, a lot of rainbows and unicorns and such fluffy stuff, and cool handsome guys on white horses all around them :whistle: Not any good for mainline though, just doesn't f...
by NoQ
September 8th, 2013, 4:58 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 250
Views: 96317

Re: "The fellowship of the Clay" Humans gaining ground stor

Hello, i was just searching through forum artwork for a unicorn unit/artwork/sprite/portrait/whatever and found this thread. May i re-use the excellent unicorn image from your campaign for my stuff? :oops: I mean, of course everything is GPL'd, just wanted to know how you feel about such things. I'm...
by NoQ
August 22nd, 2013, 7:17 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Only Death Behind ~v1.0.3~
Replies: 27
Views: 17200

Re: Campaign: Only Death Behind ~v1.0.1~

I'm trying to make the "hard" barely playable and never care about the rest. That's because i myself always play everything on hard so that i didn't have to re-play on hard later ^_^ Being surprised enough to see many people playing on easy and medium, i think i need to rebalance things fu...
by NoQ
August 20th, 2013, 8:11 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Only Death Behind ~v1.0.3~
Replies: 27
Views: 17200

Re: Campaign: Only Death Behind ~v1.0.1~

Plague ability randomly doesnt work when you make a kill (for some reason it works on peasents not always archers). It works whenever the enemy is not in a village. I did not use any custom abilities, it works just like the plague ability in the base game. The ai is always very odd, barely taking n...
by NoQ
August 9th, 2013, 7:29 pm
Forum: Mainline Campaign Development
Topic: The Sceptre of Fire
Replies: 367
Views: 173761

Re: The Sceptre of Fire

This sounds like a new bug in 1.11.5 unrelated to any particular campaign; i've seen this suddenly appear in some of my umcs, even though they work on other game versions, and i think it was mentioned in some other thread as well.
by NoQ
July 16th, 2013, 3:29 am
Forum: Scenario & Campaign Development
Topic: Campaign: The Flight of Drakes ~v1.1.3~
Replies: 23
Views: 12442

Re: Campaign: The Flight of Drakes ~v1.1.3~

Lol :) No, i just looked through default names and tried to come up with a name in a similar style that doesn't accidentally already exist in the list :oops: Neollyn sounded sort of cool, as if the person wearing this name is a free-thinker, often doing amazing stuff by going against traditions (lik...