Search found 59 matches

by vasya
April 1st, 2024, 8:50 pm
Forum: Users’ Forum
Topic: Addon Feedack
Replies: 13
Views: 1506

Re: Addon Feedack

I've also pushed a new version (of the Less Random add-on) now. Maybe it'll solve the issue!
by vasya
April 1st, 2024, 8:38 pm
Forum: Users’ Forum
Topic: Addon Feedack
Replies: 13
Views: 1506

Re: Addon Feedack

@mkey, strange, I cannot reproduce this. Here's what I'm doing: Starting a local game Selecting the map 2p - Den of Onis Enable XP Bank Mod, Less Random, disable everything else Select the enemy to be a computer Start the game Recruit a unit Type ":debug" to enable debug mode Select a unit...
by vasya
March 31st, 2024, 6:13 pm
Forum: Users’ Forum
Topic: Addon Feedack
Replies: 13
Views: 1506

Re: Addon Feedack

UPD: nope, I can't trigger the bug while advancing/transitioning between campaigns. Must be something else. If you'll notice how it happens, do tell @mkey. Otherwise we'll just wait until it gets triggered again and maybe the pattern will become apparent.
by vasya
March 31st, 2024, 6:09 pm
Forum: Users’ Forum
Topic: Addon Feedack
Replies: 13
Views: 1506

Re: Addon Feedack

@mkey nope. Ah wait, I think I've realized how that could've happened. Maybe if you *transition* between campaigns, the units are copied and thus the bug gets triggered. Gotta test that. I think there were some "chat" commands to win the current scenario/campaign mission in Wesnoth too. Sh...
by vasya
March 31st, 2024, 4:09 pm
Forum: Users’ Forum
Topic: Addon Feedack
Replies: 13
Views: 1506

Re: Addon Feedack

@mkey Nice! So which exact add-on is the culprit then? E.g. if you try to enable things back to the old state until it breaks again. If we find out, I can add it Less Random's description. As in, "known conflicting add-ons". At least, if you have time to check that, I'd appreciate the info...
by vasya
March 31st, 2024, 3:20 pm
Forum: Users’ Forum
Topic: Addon Feedack
Replies: 13
Views: 1506

Re: Addon Feedack

Hi @mkey. @Ravana has kindly raised an issue referencing your problem: https://github.com/vgaming/less_random/issues/1 However, when I try to test the functionality locally, everything seems to work. Could you please help me bisecting the problem? First of all, can you try and check if the add-on wo...
by vasya
March 24th, 2024, 11:12 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.18.0 — Draconic Invasions Update
Replies: 50
Views: 9558

Re: Wesnoth 1.18.0 — Draconic Invasions Update

Would it be a good idea to add improved 4k (HiDPI) support in the release announcement? E.g. this forum post and the other one here: viewtopic.php?t=57844&sid=cab57d55e1f31 ... ea7cdbe2ed
by vasya
February 23rd, 2024, 3:06 pm
Forum: Multiplayer Development
Topic: Creep War
Replies: 53
Views: 31710

Re: Creep War

@Trihook, just in case, if you're referring to the latest version of Creep Wars (for wesnoth 1.16+), this would be the better forum page for that: viewtopic.php?f=15&t=47655 (you can just copy there, no problems as far as I'm concerned)
by vasya
May 4th, 2023, 5:30 pm
Forum: Users’ Forum
Topic: Bonus Tile
Replies: 12
Views: 1249

Re: Bonus Tile

BTW, if the labels are only remove occasionally, it could make sense for the other add-on that's generating them to keep re-adding them.. I know it's not nice, just thinking of alternatives here.
by vasya
May 4th, 2023, 5:29 pm
Forum: Users’ Forum
Topic: Bonus Tile
Replies: 12
Views: 1249

Re: Bonus Tile

@Lord-Knightmare: there's been an increasing time pressure from work and personal life for me lately. I can relate to the problems, but I don't yet have the time to implement a solution. If anyone would be interested in that, we could do the following: - Create a proposal about the intended change. ...
by vasya
March 3rd, 2023, 11:56 pm
Forum: Multiplayer Development
Topic: Arena Maps
Replies: 5
Views: 1291

Re: Arena Maps

Ah nice. Awesome to see those new maps (add-on)!
by vasya
March 3rd, 2023, 11:49 pm
Forum: Multiplayer Development
Topic: Arena Maps
Replies: 5
Views: 1291

Re: Arena Maps

Sounds like some fun maps! EDITED Should it be simply uploaded to the add-ons server, if it's already ported and works?
by vasya
July 13th, 2022, 5:39 am
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 57
Views: 25480

Re: Afterlife -- survival and race maps

@dwarfthough, aborting a combat between normal units and the copied ones while they are grayed out. This improves the experience of AI (or your own) units dying against copies, especially berserkers. (Although it also prevents strategies to get 1-3 XP if you stand close to the copies at end of your ...
by vasya
July 12th, 2022, 6:36 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 57
Views: 25480

Re: Afterlife -- survival and race maps

@Atreides actually the most recent version of Afterlife doesn't have this anymore. The attack should get aborted. The "ratings bot" version needs to adopt the new change though, but that needs to be relayed in the author's platform.. (I'm not the author of the ratings bot.)
by vasya
July 11th, 2022, 6:27 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 57
Views: 25480

Re: Afterlife -- survival and race maps

@Lord-Knightmare, Yay, nice! Thanks for confirming