Search found 24 matches

by nickanc
April 30th, 2017, 11:52 pm
Forum: Add-on Feedback
Topic: Orocia Random Mod
Replies: 32
Views: 25769

Re: Orocia Random Mod

Ravana wrote: After much debugging(including putting loggers to core lua functions) I found that this is from ageless.
Erm, or just open another map, say isars cross, with ageless era. ;)
by nickanc
April 30th, 2017, 5:54 am
Forum: Add-on Feedback
Topic: Orocia Random Mod
Replies: 32
Views: 25769

Re: Orocia Random Mod

A new version of the above. I reworked the macroes so that they allow any number of sides in principle, therefore: I ported the old 6 players map from 1.8 of Orocia (TMP) ; it supports the same waves as a 3 players one, giving less initial gold seems a fair balancement, seems much fun, but still nee...
by nickanc
April 23rd, 2017, 12:10 am
Forum: Add-on Feedback
Topic: Orocia Random Mod
Replies: 32
Views: 25769

Re: Orocia Random Mod

Well, there are difficulties macroing the scenarios in 1.12 because options use unique ids, but in 1.13.7 seems to be possible and as far as I tested Orocia works, despite we are still far from being able to play Orocia on 1.13 as we do (Ageless Era was missing until a few minutes ago, Switch Leader...
by nickanc
April 22nd, 2017, 9:03 pm
Forum: WML Workshop
Topic: How could a scenario check on its multiplayer id?
Replies: 2
Views: 1227

Re: How could a scenario check on its multiplayer id?

Lua can read current scenario id. However, orocia does not use that. So, scenario id should be safe to change still. However, I could replicate your situation. Looking. Debugging revealed that difficulty setting is not saved. I see that [options] id has to be unique across all scenarios that have e...
by nickanc
April 22nd, 2017, 1:05 pm
Forum: WML Workshop
Topic: How could a scenario check on its multiplayer id?
Replies: 2
Views: 1227

How could a scenario check on its multiplayer id?

Hello! Probably the question has an easy solution that for some reasons I can't see. I am currently working on Orocia Random Mod in an attempt to macro the functioning of the map so that adding new maps for that game is easier. And I am puzzled by the fact that picking the add-on as it is, changing ...
by nickanc
April 21st, 2017, 7:03 pm
Forum: Add-on Feedback
Topic: Orocia Random Mod
Replies: 32
Views: 25769

Re: Orocia Random Mod

Ravana wrote:I dont have much focus on wesnoth currently.

If you have interest, you can submit pull request for https://github.com/ProditorMagnus/OrociaRandomMod.
Ok, thank you.
Ravana wrote: Having maps more organised would also allow to finally make use of the swamp orocia map.
Where is it?
by nickanc
April 21st, 2017, 6:53 pm
Forum: Add-on Feedback
Topic: Orocia Random Mod
Replies: 32
Views: 25769

Re: Orocia Random Mod

Instead of being a single scenario sharing several maps (default, two suns, frozen, fall), could it be more practical as several scenarios sharing a single big macro? Doing this way, the chosen map would be correctly shown in the MP lobby. Moreover, the advantage could be that we could manage also D...
by nickanc
February 15th, 2013, 7:28 pm
Forum: Writers’ Forum
Topic: The Settlers of Light: Story Development
Replies: 14
Views: 8398

Re: The Settlers of Light: Story Development

Reading your ideas, it seems to me that: You want your story to be coherent with AtS, IftU and UtBS. This campaign seems to be about some Aragwaithi setting up a new home (as UtBS), rather than about the ultimate destiny of Irdya (as IftU or AtS are) Starting from this assumption, I have some though...
by nickanc
February 15th, 2013, 2:04 pm
Forum: Scenario & Campaign Development
Topic: The Settlers of Light (1.9.12+)
Replies: 142
Views: 43143

Re: The Settlers of Light (1.9.12+)

It's good that someone mantains this campaign. The plot seems interesting. :) However, the game has some problems, showing up particularly at Tunnel Vision scenario. *Firstly, I dont know how, but Cryssa seems required in Tunnel Vision (as of both defeat conditions and dialogues), while in my game s...
by nickanc
November 4th, 2012, 12:15 pm
Forum: Scenario & Campaign Development
Topic: The War of the Dragon
Replies: 176
Views: 61668

Re: The War of the Dragon

War of the Dragon svn on UMC-Dev I am having no technical problems so far playing it on 1.10 up to scenario Broken_Bridge, though it is rather difficult. To play, check it out from svn into your add-ons folder. On Ubuntu Linux the command looks like this: cd .local/share/wesnoth/1.10/data/add-ons/ ...
by nickanc
October 27th, 2012, 11:18 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
Replies: 653
Views: 341431

Re: After the Storm 0.8.3 [Wesnoth 1.10.x/1.11.0]

I enjoyed both AtS and IftU, no bug found. Mal Keshar is simply amazing! Waiting for the end! :)
by nickanc
October 5th, 2012, 7:05 pm
Forum: Scenario & Campaign Development
Topic: The War of the Dragon
Replies: 176
Views: 61668

Re: The War of the Dragon

Groggy_Dice wrote:
There was a port of War of the Dragon to 1.9 begun at UMC-Dev, have you looked at it?
I didnt know of it but I havent been able to find it.... Could you help me?
by nickanc
September 29th, 2012, 10:43 am
Forum: Scenario & Campaign Development
Topic: The War of the Dragon
Replies: 176
Views: 61668

Re: The War of the Dragon

The campaign seems not to work on 1.10, not even it opens. I would like to help, but i dont know how to work on campaigns. But, indeed, if anyone is interested in porting it on 1.10 or later, i can do some alpha testing in spare time.
by nickanc
September 29th, 2012, 10:24 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 642
Views: 674198

Re: 1.9/1.10 SP Campaign - Bad Moon Rising

Do a few skirmishes to build up some level 2 units first, then try again and try to keep all your units in one group. Use attack dogs if you've got any. Yes, but also strategy is important. Other suggestions: *There are units more useful at the beginning than others. The abilities allowing you to r...
by nickanc
September 21st, 2012, 11:10 am
Forum: Translations & Internationalization
Topic: Wose on other languages
Replies: 15
Views: 9239

Re: Wose on other languages

I opened a topic about italian translation only http://forums.wesnoth.org/viewtopic.php?f=7&t=37614 . Since my suggestion is https://en.wiktionary.org/wiki/dendroide , maybe there is a similiar word in Greek (or Ancient Greek) that can help you.