Search found 22 matches
- July 19th, 2019, 6:09 pm
- Forum: Users’ Forum
- Topic: Save Editing: How to edit unit defense?
- Replies: 13
- Views: 2983
- July 18th, 2019, 5:03 pm
- Forum: Users’ Forum
- Topic: Save Editing: How to edit unit defense?
- Replies: 13
- Views: 2983
Re: Save Editing: How to edit unit defense?
one last question how can make "-1" number to show in green color?
i want "+10" as green ?
Code: Select all
description= _ "hills & mountains defense +10"+_"
hills & mountains movement cost -1"
- July 18th, 2019, 4:02 pm
- Forum: Users’ Forum
- Topic: Save Editing: How to edit unit defense?
- Replies: 13
- Views: 2983
Re: Save Editing: How to edit unit defense?
You don't need traits. You can just give the unit a [modifications] tag. If you need an example, go to HttT S4, pick up the storm trident, and then do :inspect and look at the unit's WML in the inspect window. Here's an example from the test scenario: [unit] x,y=18,12 type="Ghost" name=&q...
- July 18th, 2019, 9:59 am
- Forum: Users’ Forum
- Topic: Save Editing: How to edit unit defense?
- Replies: 13
- Views: 2983
Re: Save Editing: How to edit unit defense?
I confirm 3. is working on level ups also i was right i managed to get it worked about defense.
[effect]
apply_to="defense"
replace=yes
[defense]
forest=20
[/defense]
[/effect]
[/trait]
was correct now i will test for modifying unit movement costs.
[effect]
apply_to="defense"
replace=yes
[defense]
forest=20
[/defense]
[/effect]
[/trait]
was correct now i will test for modifying unit movement costs.
- July 18th, 2019, 6:21 am
- Forum: Users’ Forum
- Topic: Save Editing: How to edit unit defense?
- Replies: 13
- Views: 2983
Re: Save Editing: How to edit unit defense?
Is there any reason you want to edit it by save file rather than debug mode? How can i make this possible with the debug mode can you give me the command? For example i want the selected unit to have 70 forest defense. Thank you again i willalso try this Edit: I now realised even if you add trait v...
- July 17th, 2019, 10:58 pm
- Forum: Users’ Forum
- Topic: Save Editing: How to edit unit defense?
- Replies: 13
- Views: 2983
Re: Save Editing: How to edit unit defense?
You mean if you change both directly, and add trait too? I expect that some tags are only used when rebuilding unit, while current stats are stored in transient fields. Changing directly works but the change is lost upon level up Adding trait( modifying one) is permanent but i cant get it to work. ...
- July 17th, 2019, 9:31 pm
- Forum: Users’ Forum
- Topic: Save Editing: How to edit unit defense?
- Replies: 13
- Views: 2983
Re: Save Editing: How to edit unit defense?
2) no its not what i have asked for. [trait] . . . . [effect] apply_to="defense" replace=yes [defense] forest=20 [/defense] [/effect] [/trait] should have work but is not working
- July 17th, 2019, 8:46 pm
- Forum: Users’ Forum
- Topic: Save Editing: How to edit unit defense?
- Replies: 13
- Views: 2983
Save Editing: How to edit unit defense?
Can you tell me how to edit units movement cost or terrain defense.
Editing directly on the [defense] is work but is lost on level up so i need to add permanent code to the units traits.
only problem i don't know how but i know basics. so if you can give me a hand i would be grateful.
Editing directly on the [defense] is work but is lost on level up so i need to add permanent code to the units traits.
only problem i don't know how but i know basics. so if you can give me a hand i would be grateful.
- March 17th, 2018, 9:45 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.12.6
- Replies: 33
- Views: 48238
Re: Wesnoth 1.12.6
Does anyone know What is the ETA of new stable version?
it's been an almost two years.
it's been an almost two years.
- March 1st, 2016, 5:26 pm
- Forum: WML Workshop
- Topic: Editing unit attiributes with debug?
- Replies: 1
- Views: 1026
Editing unit attiributes with debug?
Hello there i hope i opened the topic in a correct place. So i want to ask something speceific. I know we can chance the single units move points, max hp, upkeep and so on without affecting the faction or same unit classes wia debug. can i chance specific unit's 1)resistance (cold resistance to drag...
- December 13th, 2013, 4:31 pm
- Forum: Users’ Forum
- Topic: Console Commands
- Replies: 10
- Views: 8293
Re: Console Commands
but it says :droid [side] [on|off] now i understand what it is means.
- December 11th, 2013, 8:38 pm
- Forum: Art Workshop
- Topic: Artwork
- Replies: 12
- Views: 4210
Re: Artwork
well thanks i found what i need in the given link i mean real pen and paper because we like old-school fun.plus i have some works that on my own about 30-40 finished monster artwork it just i just don't know how to pass them on computer and don't know how to make a computer game.so we stick to old p...
- December 11th, 2013, 2:29 am
- Forum: Art Workshop
- Topic: Artwork
- Replies: 12
- Views: 4210
Artwork
Im searching for all possible unit arts in wesnoth (add-ons included).i need it for my pen and paper game.i will draw cause i find its 1-quite easy to draw 2-nice arts and 3-rank system is very attractive.so any help appreciated.Thanks.
- December 9th, 2013, 10:37 pm
- Forum: Users’ Forum
- Topic: Console Commands
- Replies: 10
- Views: 8293
Re: Console Commands
well i gave up.thanks anyway.i didnt know droid 1 before.useful for large battles.
- December 9th, 2013, 2:13 am
- Forum: Users’ Forum
- Topic: Console Commands
- Replies: 10
- Views: 8293
Re: Console Commands
i know that page of course but i want detailsPaulomat4 wrote:http://wiki.wesnoth.org/CommandMode