Search found 64 matches
- October 28th, 2013, 12:13 pm
- Forum: Technical Support
- Topic: SLOW Performance Issues: post here to report
- Replies: 266
- Views: 322527
Re: SLOW Performance Issues: post here to report
Same problem. SDL fix didn't help.
Activity monitor claims that Wesnoth is using "100.1%" of my CPU...
OSX 10.8.5
4GB 667Hz RAM
Activity monitor claims that Wesnoth is using "100.1%" of my CPU...
OSX 10.8.5
4GB 667Hz RAM
- December 27th, 2012, 7:20 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 641
- Views: 665217
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
Great campaign :) I like the world map system (although skirmishes make things kinda easy) and enjoy the plot. Bug report though: In scenario 9 (where you enter teh mines again & hunt scarrion) I killed scarrion too quickly. I used a harrier to slow him down sufficiently that I caught him in the...
- December 21st, 2012, 9:40 pm
- Forum: Scenario & Campaign Development
- Topic: Cold as Ice: Version 0.1.9 now up
- Replies: 8
- Views: 2812
Re: Cold as Ice: Version 0.1.9 now up
Version 0.1.9 is now up. This fixes all known bugs & begins the main campaign. It also introduces the fourth Thelien unit: The Thelien Shaman, which, instead of healing units, can turn adjacent flatland to snow. As ever, I love hearing about your thoughts, balancing suggestions and bug reports. ...
- December 21st, 2012, 9:11 pm
- Forum: WML Workshop
- Topic: Wesnoth User Made Content IDE [2.0.3]
- Replies: 171
- Views: 56174
Re: Wesnoth User Made Content IDE [2.0.1]
I am trying this tool, as it looks potentially really useful.
However, the main functionality I want from it is the WML tools integration. I can't seem to find this anywhere. Am I missing something?
However, the main functionality I want from it is the WML tools integration. I can't seem to find this anywhere. Am I missing something?
- December 18th, 2012, 6:47 pm
- Forum: WML Workshop
- Topic: Snowstorm
- Replies: 13
- Views: 4183
Re: Snowstorm
The catch is it's multiplayer :) Cheers, I'll try that. EDIT: And now it isn't working. If a unit type is called by a macro, eg/ #define SHAMAN_RECRUIT recruit=Northern Shaman #enddef [side] ... {SHAMAN_RECRUIT} ... [/side] What happens to events embedded in that unit type? Answer: The events are no...
- December 18th, 2012, 6:17 pm
- Forum: WML Workshop
- Topic: Snowstorm
- Replies: 13
- Views: 4183
Re: Snowstorm
Ok, after quarter of an hours debugging: It works if I remove the "terrain=G*" bit. Thoughts? EDIT: Nm. I changed terrain = G* to terrain=Gg,Gs,Gd,Rb,Re,Rd,Rr,Rrc,Rp and it now works fine. Bonus question: Does anyone know a way to prevent the ai recruiting this unit? I don't want the ai wa...
- December 18th, 2012, 5:49 pm
- Forum: Scenario & Campaign Development
- Topic: Cold as Ice: Version 0.1.9 now up
- Replies: 8
- Views: 2812
Re: Cold as Ice: First 3 scenarios done
Oops. Didn't realise & was banned. Have edited the recruitment thing. You're right, that is more sensible. And finally, orcs_era is a provisional title. I'm not going to call it Cold as Ice, because eventually it will contain 2 campaigns and an era, and I don't want to name it after just one of ...
- December 17th, 2012, 8:07 am
- Forum: WML Workshop
- Topic: Snowstorm
- Replies: 13
- Views: 4183
Re: Snowstorm
Thanks all. I'm currently using Ceres's code - and it's still not working for me. Just case, here is the unit.cfg (I clipped the anim's): #textdomain wesnoth-units [unit_type] id=Northern Shaman name= _ "female^Thelien Shaman" race=North_Elves gender=female image="units/elves-wood/sha...
- December 16th, 2012, 10:42 pm
- Forum: WML Workshop
- Topic: Snowstorm
- Replies: 13
- Views: 4183
Re: Snowstorm
Cheers. Still broken though: #define ABILITY_OESNOWSTORMFAKE [dummy] id=oesnowstormfake name= _ "Snowstorm" description=_ "Snowstorm: This unit can summon the power of ice and snow. It can turn any adjacent flat tile into snow. This cannot be undone, and ends the unit's turn." [/...
- December 16th, 2012, 9:26 pm
- Forum: WML Workshop
- Topic: Snowstorm
- Replies: 13
- Views: 4183
Snowstorm
Hey all. I'm working on an ability to turn flat ground into snow terrain. This can only be done to tiles adjacent to a unit with the requisite ability. It also needs to end teh unit's turn (attack=0 moves=0) This is what I have so far (it's broke): #define ABILITY_OESNOWSTORMFAKE [dummy] id=oesnowst...
- December 16th, 2012, 8:19 pm
- Forum: Scenario & Campaign Development
- Topic: Cold as Ice: Version 0.1.9 now up
- Replies: 8
- Views: 2812
Re: Cold as Ice: First 3 scenarios done
Sounds intresting. Cheers. I thought so :) Having troubles with the second level. I have -2000 income on it, and savegames don't work (though they worked fine on the first level). Running on v1.10.5, no suspicious error messages in stderr so far (apart from one "cannot show message"). -20...
- December 16th, 2012, 11:42 am
- Forum: Scenario & Campaign Development
- Topic: Cold as Ice: Version 0.1.9 now up
- Replies: 8
- Views: 2812
Cold as Ice: Version 0.1.9 now up
I'm attempting a new campaign, Cold as ice . It's set in the northlands, and features lots of UMC unit's (including a redesigned set of elves, although I'm using standard elf sprites for now). It takes place in 26-27YW, when the wenothian empire is going through it's "Rapid-expansion" phas...
- September 8th, 2012, 9:25 am
- Forum: Ideas
- Topic: Era Checklist
- Replies: 3
- Views: 1371
Re: Era Checklist
One problem that jumps out at me here is conflicts between Eras. Many Eras use identical units, and many also make slight modifications to those units. Someone could create a Spearman with 20/4 attack in their "Uber" Era, ad then play against someone using the default Spearman. While this...
- September 7th, 2012, 9:24 pm
- Forum: Art Workshop
- Topic: Graphic Hunting
- Replies: 31
- Views: 10765
Re: Graphic Hunting
EoMa : Era of Magic
TEG: The Earths Gut
And amorphous' Great Ogre is the same as TSoG's, which is fully animated (IIRC)
TEG: The Earths Gut
And amorphous' Great Ogre is the same as TSoG's, which is fully animated (IIRC)
- September 7th, 2012, 7:29 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2086448
Re: Legend of the Invincibles (chapter 6 is out)
Should the assassin (+ daager of shielding) have 80% defence.... in deep water? This is an issue on bridges, where the game chooses the 80% over the flat surface's 66%. Scenario six: Orc leader "To arms men!" Should surely be "To arms orcs!" or "Grunts! To arms!" or som...