Search found 166 matches

by ahmannar
August 5th, 2018, 2:06 pm
Forum: Scenario & Campaign Development
Topic: The Home - SP Campaign (0.6.1, 18/24 Scenarios)(BfW 1.14)
Replies: 20
Views: 1642

Re: The Home - Campaign (0.3.1)(18/24Scenarios)

After the changes to scenario 3 i was able to finally beat it. However, scenario 4 seems even more dependent on RNG to the point that it is necessary to save load in order to pass it: ->You start with 4 units (in my case the troll is level 1, the knight is level 3, protagonist is level 2 and the mag...
by ahmannar
August 4th, 2018, 3:22 pm
Forum: Scenario & Campaign Development
Topic: The Home - SP Campaign (0.6.1, 18/24 Scenarios)(BfW 1.14)
Replies: 20
Views: 1642

Re: The Home - Campaign (0.3.0)(18/24Scenarios)

I just started plying this campaign today and loved it until getting to the 3 scenario (windows 7, medium difficulty, BfW version 1.14.4) which, unless i am doing something awfully wrong, seems probably impossible to beat due to 2 following reasons: ->By going through the water passage, the player i...
by ahmannar
February 7th, 2018, 9:59 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 279
Views: 51995

Re: The Altaz Mariners (the non-linear pirate campaign)

Should the campaign be available in the 1.12 or the 1.13 add-on server? I searched and didn't find it in either of them.
by ahmannar
February 6th, 2018, 1:09 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 36541

Re: Dunefolk(previously Khalifate) race description

In the past i play tested extensively kwandulin's campaign, so i´ll just give me two cents regarding some of the questions and statements that have surfaced recently. Celtic_Minstrel wrote: The sandmares and tangshes are basically just weird. That's not necessarily a bad thing, but ... basically I'm...
by ahmannar
February 1st, 2018, 4:20 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 36541

Re: Dunefolk(previously Khalifate) race description

A mainline multiplayer faction outranks a UMC campaign in priority. It is ultimately a great deal more work both in terms of balancing and animations. And its ability to positively or negatively impact the game is much greater since it will be used extensively online where balance is very delicate ...
by ahmannar
May 13th, 2017, 9:33 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 954
Views: 116187

Re: To Lands Unknown v2.0 - a huge updade, now with movies

For some reason i hadn´t really download the new add-on images :doh: . The images from the opening are awesome, looking forward to replay this awesome campaign!
by ahmannar
May 13th, 2017, 9:15 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 954
Views: 116187

Re: To Lands Unknown v1.7.1 - new version coming soon!

After donwloading the new version of the campaign and the updated add-ons for it (images, music and the era), this was the state of the 1 scenario that i encountered. Don´t know if i´m doing something wrong in here (playing with the 1.12.6 Bfw version).
by ahmannar
May 10th, 2017, 4:53 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 332
Views: 49948

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

How many times did u play this campaign ? :augh:
Lost count of them at this point, it's a really good one in my book and kwandulin is quite active in it's development so i try to give something back for all of his efforts :) .
by ahmannar
May 9th, 2017, 6:19 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 332
Views: 49948

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Sorry for taking this long to reply to your question. Was this by any chance a Masun or Maeqil? Units with the steadfast ability can't get knockbacked, but it isn't listed in the ability description (yet). Or was this a unit that stood on a village? Those don't get knockbacked, too. it was indeed, i...
by ahmannar
April 22nd, 2017, 9:02 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 332
Views: 49948

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

I was replaying the campaign again and, even with the monte carlo option turned off, every turn was consistently needing around 30 seconds to end since the first visit to Th'arwya. It doesn't crash but continuing until the end on my pc would take a long time, so i'll give the feedback that i got unt...
by ahmannar
April 5th, 2017, 11:05 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 332
Views: 49948

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Are you using the 1.13.7 BfW version? While using the 1.13.6 version no errors happen, but after updating to the most recent version they do indeed come up.
by ahmannar
March 24th, 2017, 7:42 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 954
Views: 116187

Re: To Lands Unknown v1.7.1 - new version coming soon!

Just looking at the story art image is enough to get hyped for this release. After seeing the the amount of changes you did on the EoM era, i bet this one will also be an awesome update :D
by ahmannar
March 14th, 2017, 8:15 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 332
Views: 49948

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

I would say that the increase in the number of turns is enough to make sure that running out of time isn´t an issue. In my case i took around 40 turns btw.
That´s the bane of development, there´s always something more to fix :P
by ahmannar
March 14th, 2017, 6:40 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 332
Views: 49948

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Disclaimer: I hope it´s ok to double post in this case, since it´s to give a general review of the new version of the campaign. The most noticeable changes, namely the reworked/added scenarios and the inclusion of new antagonists, make the middle of the campaign more exciting and make some plot poi...
by ahmannar
March 10th, 2017, 5:06 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 332
Views: 49948

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

From the complete changelog that you posted, it seems like this is quite a significant update! I´ll do my usual play-trough in the future and then put my feedback here. I´m glad my suggestions were useful in the end ;) . EDIT: I think the "root of evil" scenario has a turn limit that is too low curr...