Search found 121 matches

by aquileia
July 18th, 2016, 11:50 am
Forum: Technical Support
Topic: Running error - missing libpng16.dll
Replies: 4
Views: 2595

Re: Running error - missing libpng16.dll

I've already added the external/lib folder in the path variable... Can anyone help me with this? Well, you should add external/dll to the PATH variable, not external/lib . However, it seems wedge009 replaced that file with libpng16-16.dll , so I restored it. Just pull from the external repo (or get...
by aquileia
May 23rd, 2016, 1:36 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1144
Views: 455415

Re: Standing and idle animations?

Do I need to change anything for the lancer standing animations or can I move on to the knight now? The animations are good to go in and will be in the next development release. As for what to do next, I'd have a humble reqest - Jetrel posted a ne-run for the lancer, but the cloth wasn't shaded. Wo...
by aquileia
May 15th, 2016, 4:08 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1144
Views: 455415

Re: Standing and idle animations?

I'll fix that in the morning. Unfortunately, that's one of the surest ways here on the forum to get no response as people are waiting for that update before posting... I think it'd look even better if, during frames 5 & 6, either the front legs gave in a little or the cloth on them covered them...
by aquileia
May 9th, 2016, 8:08 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.4
Replies: 110
Views: 47437

Re: Wesnoth 1.13.4

just from looking at this page: https://github.com/wesnoth/wesnoth/commits/master i can say that there are at least 7 people who made commits to the changes to wesnoth in the last 20 days: zookeeper, aquileia, Wedge009, loonycyborg, gfgtdf, CelticMinstrel, Vultraz. There's also https://github.com/w...
by aquileia
April 3rd, 2016, 2:52 pm
Forum: Art Contributions
Topic: Loyalists
Replies: 52
Views: 64832

Re: Loyalists

Oops - Sorry, I should have read more carefully... Well, in that case, maybe instead of toning down the shield movement you could replace it with a pure tilt? You already have the rotated versions from the attack animation, and the movement would still be noticeable while carrying less momentum. Rea...
by aquileia
April 1st, 2016, 11:45 am
Forum: Art Contributions
Topic: Loyalists
Replies: 52
Views: 64832

Re: Loyalists

Actually, IMHO your previous defense animation looked more natural - I think the main difference is that his right foot slipped 2 pixels back in order to brace for the impact. Great that you're still working on animations, I'm really looking forward to seeing them in game!
by aquileia
March 21st, 2016, 10:24 am
Forum: Art Contributions
Topic: Loyalists
Replies: 52
Views: 64832

Re: Loyalists

Should I extract the defense frames from your gif? They're missing in the archive.
by aquileia
December 4th, 2015, 12:29 pm
Forum: Users’ Forum
Topic: Ladder of wesnoth and servers
Replies: 12
Views: 4571

Re: Ladder of wesnoth and servers

Which Wesnoth version are you using?

Because 1.10, 1.12 and 1.13 are incompatible to each other, their players are directed to different servers. You should find most of the players on the 1.12 server as it's the current stable branch.
by aquileia
November 14th, 2015, 7:27 pm
Forum: Translations & Internationalization
Topic: confusing German translation (Unerschütterlich)
Replies: 7
Views: 4872

Re: confusing German translation (Unerschütterlich)

Thanks, Dennis_! It seems nobody committed your fix yet, so I'll take care of it. BTW, the error slipped in during 1.12.2, before that it was Diese Einheit steht wie ein Fels in der Schlacht. Ihre Resistenzen werden verdoppelt, jedoch maximal auf 50%, wenn sie sich gegen Feinde verteidigt. Your vers...
by aquileia
November 5th, 2015, 10:21 am
Forum: Art Contributions
Topic: The new Wesnoth logo and the Loyalist sigil
Replies: 419
Views: 148905

Re: The new Wesnoth logo and the Loyalist sigil

Thanks! Vultraz already added the SVG to our resource repo, I'll get the localized png's wired in ASAP.

Committed in c281b3af085
by aquileia
October 14th, 2015, 12:42 pm
Forum: Users’ Forum
Topic: Involving Wesnoth
Replies: 1
Views: 1415

Re: Involving Wesnoth

Salut tenkagod! j'espère qu'il te ne dérange pas que j'ai enlevé ta addresse e-mail. Si tu veux aider avec le développement de Wesnoth, je te conseille de lire le premier post ici. Il contient des informations et liens très utiles. http://forums.wesnoth.org/viewtopic.php?f=2&t=42911#p587670 Si t...
by aquileia
October 12th, 2015, 11:08 am
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 328672

Re: Lordbob's commissionned work: UtBS

I love your drafts, quality work as always! I wonder though how Kaleh would sheathe that sword in his scabbard, given the additional point on the blade's edge... If Zhul is bound to the druid line and can't advance to a Shyde/Sylph, the lava-filled room in S6a might need a little rebalancing though....
by aquileia
September 24th, 2015, 5:39 pm
Forum: Technical Support
Topic: Connecting to the MP server
Replies: 2
Views: 1796

Re: Connecting to the MP server

Windows 8.1 is supported, so updating your OS isn't necessary. Unfortunately, I don't know enough about the MP server to help you. While waiting for more information from your end and someone with more expertise (probably shadowm), you could try renaming your userdata/preferences file so the game do...
by aquileia
September 6th, 2015, 6:35 am
Forum: Art Workshop
Topic: How do you make units' pixel art?
Replies: 5
Views: 5543

Re: How do you make units' pixel art?

Edit: Ninja'd