Search found 121 matches
- July 18th, 2016, 11:50 am
- Forum: Technical Support
- Topic: Running error - missing libpng16.dll
- Replies: 4
- Views: 2597
Re: Running error - missing libpng16.dll
I've already added the external/lib folder in the path variable... Can anyone help me with this? Well, you should add external/dll to the PATH variable, not external/lib . However, it seems wedge009 replaced that file with libpng16-16.dll , so I restored it. Just pull from the external repo (or get...
- May 23rd, 2016, 1:36 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 457499
Re: Standing and idle animations?
Do I need to change anything for the lancer standing animations or can I move on to the knight now? The animations are good to go in and will be in the next development release. As for what to do next, I'd have a humble reqest - Jetrel posted a ne-run for the lancer, but the cloth wasn't shaded. Wo...
- May 15th, 2016, 4:08 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 457499
Re: Standing and idle animations?
I'll fix that in the morning. Unfortunately, that's one of the surest ways here on the forum to get no response as people are waiting for that update before posting... I think it'd look even better if, during frames 5 & 6, either the front legs gave in a little or the cloth on them covered them...
- May 9th, 2016, 8:08 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.4
- Replies: 110
- Views: 47694
Re: Wesnoth 1.13.4
just from looking at this page: https://github.com/wesnoth/wesnoth/commits/master i can say that there are at least 7 people who made commits to the changes to wesnoth in the last 20 days: zookeeper, aquileia, Wedge009, loonycyborg, gfgtdf, CelticMinstrel, Vultraz. There's also https://github.com/w...
- April 3rd, 2016, 2:52 pm
- Forum: Art Contributions
- Topic: Loyalists
- Replies: 52
- Views: 65491
Re: Loyalists
Oops - Sorry, I should have read more carefully... Well, in that case, maybe instead of toning down the shield movement you could replace it with a pure tilt? You already have the rotated versions from the attack animation, and the movement would still be noticeable while carrying less momentum. Rea...
- April 1st, 2016, 11:45 am
- Forum: Art Contributions
- Topic: Loyalists
- Replies: 52
- Views: 65491
Re: Loyalists
Actually, IMHO your previous defense animation looked more natural - I think the main difference is that his right foot slipped 2 pixels back in order to brace for the impact. Great that you're still working on animations, I'm really looking forward to seeing them in game!
- March 21st, 2016, 10:24 am
- Forum: Art Contributions
- Topic: Loyalists
- Replies: 52
- Views: 65491
Re: Loyalists
Should I extract the defense frames from your gif? They're missing in the archive.
- December 22nd, 2015, 3:34 pm
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 444
- Views: 220525
- December 4th, 2015, 12:29 pm
- Forum: Users’ Forum
- Topic: Ladder of wesnoth and servers
- Replies: 12
- Views: 4573
Re: Ladder of wesnoth and servers
Which Wesnoth version are you using?
Because 1.10, 1.12 and 1.13 are incompatible to each other, their players are directed to different servers. You should find most of the players on the 1.12 server as it's the current stable branch.
Because 1.10, 1.12 and 1.13 are incompatible to each other, their players are directed to different servers. You should find most of the players on the 1.12 server as it's the current stable branch.
- November 14th, 2015, 7:27 pm
- Forum: Translations & Internationalization
- Topic: confusing German translation (Unerschütterlich)
- Replies: 7
- Views: 4899
Re: confusing German translation (Unerschütterlich)
Thanks, Dennis_! It seems nobody committed your fix yet, so I'll take care of it. BTW, the error slipped in during 1.12.2, before that it was Diese Einheit steht wie ein Fels in der Schlacht. Ihre Resistenzen werden verdoppelt, jedoch maximal auf 50%, wenn sie sich gegen Feinde verteidigt. Your vers...
- November 5th, 2015, 10:21 am
- Forum: Art Contributions
- Topic: The new Wesnoth logo and the Loyalist sigil
- Replies: 419
- Views: 149353
Re: The new Wesnoth logo and the Loyalist sigil
Thanks! Vultraz already added the SVG to our resource repo, I'll get the localized png's wired in ASAP.
Committed in c281b3af085
Committed in c281b3af085
- October 14th, 2015, 12:42 pm
- Forum: Users’ Forum
- Topic: Involving Wesnoth
- Replies: 1
- Views: 1415
Re: Involving Wesnoth
Salut tenkagod! j'espère qu'il te ne dérange pas que j'ai enlevé ta addresse e-mail. Si tu veux aider avec le développement de Wesnoth, je te conseille de lire le premier post ici. Il contient des informations et liens très utiles. http://forums.wesnoth.org/viewtopic.php?f=2&t=42911#p587670 Si t...
- October 12th, 2015, 11:08 am
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 330672
Re: Lordbob's commissionned work: UtBS
I love your drafts, quality work as always! I wonder though how Kaleh would sheathe that sword in his scabbard, given the additional point on the blade's edge... If Zhul is bound to the druid line and can't advance to a Shyde/Sylph, the lava-filled room in S6a might need a little rebalancing though....
- September 24th, 2015, 5:39 pm
- Forum: Technical Support
- Topic: Connecting to the MP server
- Replies: 2
- Views: 1798
Re: Connecting to the MP server
Windows 8.1 is supported, so updating your OS isn't necessary. Unfortunately, I don't know enough about the MP server to help you. While waiting for more information from your end and someone with more expertise (probably shadowm), you could try renaming your userdata/preferences file so the game do...
- September 6th, 2015, 6:35 am
- Forum: Art Workshop
- Topic: How do you make units' pixel art?
- Replies: 5
- Views: 5548
Re: How do you make units' pixel art?
- Resizing would mean you don't have control over every single pixel, thus most people work on a 72x72 canvas.
- You can get the team color palette from the wiki: http://www.wesnoth.org/wiki-images/tuto ... swatch.png