Search found 8 matches
- September 18th, 2012, 6:47 am
- Forum: Strategies & Tips
- Topic: What do you find to be the worst unit in the default era?
- Replies: 127
- Views: 49151
Re: What do you find to be the worst unit in the default era
I actually find thieves to be very useful and their back stab attacks (especially at night time) can be extremely devastating, which can make them very good at finishing off units, or whittling down units for others to finish off. This coupled with their relatively low exp requirement can lead them ...
- September 3rd, 2012, 6:46 am
- Forum: Users’ Forum
- Topic: Steam Greenlight
- Replies: 12
- Views: 20847
Re: Steam Greenlight
From what I've seen it seems to encourage unfinished games, and free games are also fine. They've let a free single player DLC free game onto steam, so I don't see why they wouldn't let a multiplayer open source game on.
- September 2nd, 2012, 7:57 am
- Forum: Users’ Forum
- Topic: Steam Greenlight
- Replies: 12
- Views: 20847
Steam Greenlight
Some of you may be aware of the Steam Greenlight system which is going on right now, for those of you who aren't... Steam Greenlight is a system on Steam that lets developers to upload games, and then gets the community to vote on whether it gets put on steam or not. I think it would be really nice ...
- August 31st, 2012, 10:43 am
- Forum: Ideas
- Topic: More control over starting locations?
- Replies: 10
- Views: 3318
Re: More control over starting locations?
Yeah, that's what I was trying to get at. Currently random maps are pretty impossible to play in teams properly because of the lack of spawn point info.
- August 28th, 2012, 8:14 am
- Forum: Ideas
- Topic: More control over starting locations?
- Replies: 10
- Views: 3318
More control over starting locations?
Not sure if this is the right place to post this, but I think it would be nice to know exactly where a player is going to spawn when playing on a map, maybe just a number displaying over each spawn point. Currently playing on a random map in a team is very difficult, as one person might spawn sandwi...
- August 22nd, 2012, 8:58 am
- Forum: Users’ Forum
- Topic: Multiplayer > Campaign
- Replies: 15
- Views: 4539
Re: Multiplayer > Campaign
Thanks, hopefully I'll be around here a lot more.
Well this thread has definitely answered my question, but now I just want to make a new one for multiplayer vs single player discussion.
Well this thread has definitely answered my question, but now I just want to make a new one for multiplayer vs single player discussion.
- August 22nd, 2012, 2:17 am
- Forum: Users’ Forum
- Topic: Multiplayer > Campaign
- Replies: 15
- Views: 4539
Re: Multiplayer > Campaign
I'd like to claim that the real tactics and gameplay only show in singleplayer, and that campaign experts play at least just as well as the average multiplayer guy the first time they try it. :P Playing against a human opponent introduces a whole new level of psychological depth that can only ever ...
- August 21st, 2012, 10:30 am
- Forum: Users’ Forum
- Topic: Multiplayer > Campaign
- Replies: 15
- Views: 4539
Multiplayer > Campaign
Why is it that people put so much emphasis on how good the campaigns are, when the real tactics and core game play only really shows in the multiplayer. I just don't understand why the campaigns are seen as the core game and the main part of BfW, and the multiplayer is seen as a side part. I could b...