Search found 15 matches

by woseshaman
August 14th, 2018, 5:49 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.24
Replies: 1838
Views: 243669

Re: Ageless Era - Current Version: 4.21

A couple bugs i noticed: 1. Eternal Era -> Centaurs -> Arch-Priestess: The weapon special "holy" is supposed to work only against undead enemies, but currently is always active. fixed 2. Eternal Era -> Fallen : The weapon special "consume + x" doesn't actually do anything. It shows green text as if ...
by woseshaman
August 13th, 2015, 6:38 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7140
Views: 760761

Re: Legend of the Invincibles

someone mightve posted this already but im pretty sure i know why you win after the first turn of "army of darkness". To prevent the Trader from attacking the enemies all sides are on one Team which means the objective "defeat all enemy leaders" is done since there are no more enemy leaders. this mi...
by woseshaman
June 22nd, 2015, 4:59 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7140
Views: 760761

Re: Legend of the Invincibles

Isn't their unit type at the beginning of chapter 6 "unknown" or something like that? a few Scenarios in they Level up to preserved liches but the if it's actually about their previous undeadness (thats not a word is it?) both of them might have to be removed
by woseshaman
June 22nd, 2015, 12:27 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7140
Views: 760761

Re: Legend of the Invincibles

1. gray line says "he could run through mountains like on a plain road" thats why i reported it :)
3. Also as they Level up from "Unkown" to preserved liches at first it might be doubled so you may have to remove it twice
by woseshaman
June 20th, 2015, 4:21 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7140
Views: 760761

Re: Legend of the Invincibles

1. Something seems the be wrong with the flying boots. They set movement for Caves to 1 instead of mountains 2. Charging backstab doesn't seem to fit it's description (defenders damage not being doubled) 3. Also i thought about why Efraim and Lethalia are immune to poison: Since demigods created as ...
by woseshaman
May 21st, 2015, 4:22 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7140
Views: 760761

Re: Legend of the Invincibles

I like it. Maybe now demons will actually be able to do serious fire damage. Also charging backstab doesn't seem to be working as it's description says (i think it's supposed to be slightly worse than backstab); the defenders damage is not doubled, in other words: it does exactly the same as backsta...
by woseshaman
May 20th, 2015, 3:27 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7140
Views: 760761

Re: Legend of the Invincibles

that would explain why they seem stronger than the others on easy. I should really play part 2 on medium and hard as well.
However I'm glad to see that someone else came to similar results on medium difficulty.
by woseshaman
May 20th, 2015, 1:41 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7140
Views: 760761

Re: Legend of the Invincibles

Are you sure that the damage for chilling and cold is correct on lower difficulties? it seems rather exaggerated compared to all other demon traits (the 5 attacks one gets 3dmg/lvl per hit; the 3 attacks one gets 4dmg/lvl per hit)
by woseshaman
May 20th, 2015, 1:34 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7140
Views: 760761

Re: Legend of the Invincibles

It's on easy
by woseshaman
May 20th, 2015, 1:10 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7140
Views: 760761

Re: Legend of the Invincibles

I never noticed that difficulty influenced the strength of the demon traits. I'll be paying Attention to that next time. Aside from that: Lilith does have traits but those aren't the usual demon traits and are much weaker Also i noticed something in Ch. 9 Tunnels of cruelty: You only get the other l...
by woseshaman
May 19th, 2015, 3:41 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7140
Views: 760761

Re: Legend of the Invincibles

Demon traits: Resistance traits (e.g. slimy): rather weak on their own; can still be annoying if combined with stronger traits Putrid: weak; poison becomes really weak that late into the game and the damage increase is very low Regrowing: weak; enemies won't even get to Regenerate unless they have r...
by woseshaman
May 18th, 2015, 3:24 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7140
Views: 760761

Re: Legend of the Invincibles

Thanks for your quick reply, For most of the things i mentioned i just wasn't sure whether they are intended or not; they just seemed strange to me My opinion about demon traits: They put too much RNG into the game; half of the demon traits (and therefore like 70% of the demons) are straighup useles...
by woseshaman
May 18th, 2015, 12:53 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7140
Views: 760761

Re: Legend of the Invincibles

Hello there, since i've played so much of the campaign and really enjoy doing so i would like to give some Feedback on a few minor things i've noticed on the way: 1. "antisocial" counts as a leadership-like ability and is not taken into the calculation if a unit is affected by leadership and antisoc...
by woseshaman
May 18th, 2015, 12:53 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7140
Views: 760761

Re: Legend of the Invincibles

Hello there, since i've played so much of the campaign and really enjoy doing so i would like to give some Feedback on a few minor things i've noticed on the way: 1. "antisocial" counts as a leadership-like ability and is not taken into the calculation if a unit is affected by leadership and antisoc...
by woseshaman
September 19th, 2012, 3:58 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.24
Replies: 1838
Views: 243669

Fleshpool bug

i found a bug for the fleshpool unit from blight faction from ageless era. Operating system: Ubuntu Version 12.04 Wesnoth Version 1.10.2 How to reproduce the bug: 1.make a Fleshpool die by his own ability "sacrifice" 2.all units on the screen die and the game ends... ________________________________...