Search found 154 matches
- August 7th, 2015, 2:07 pm
- Forum: Scenario & Campaign Development
- Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
- Replies: 130
- Views: 58817
Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]
Pretty good. I would make a few alterations: "Wearing mighty armour and a shield that have been passed on through generations of Dwarves, the Dwarvish Protectors withstand even the most vicious weapons and hottest flames. The Protectors are a rare caste of Dwarves that have sworn allegiance to ...
- August 6th, 2015, 3:28 am
- Forum: Scenario & Campaign Development
- Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
- Replies: 130
- Views: 58817
Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]
Well it's your campaign, so I'll roll with it: "Ferocity in battle is a hallmark of the Dwarvish race and there are those who take this trait to extreme, even pathological heights. The Dwarvish Tyrserker throws himself into the enemy's midst, wildly carving his path to victory or death with uns...
- August 5th, 2015, 12:36 pm
- Forum: Scenario & Campaign Development
- Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
- Replies: 130
- Views: 58817
Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]
I'll answer the other stuff later because I'm tired, I just want to bang out a description for our Tyrserker Grim here real quick: "Ferocity in battle is a hallmark of the Dwarvish race and there are those who take this trait to extreme, even pathological heights. The Dwarvish Tyrserker throws ...
- August 5th, 2015, 4:49 am
- Forum: Scenario & Campaign Development
- Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
- Replies: 359
- Views: 143813
Re: Oath of Allegiance 0.4 [SP Khalifate Campaign for 1.12.0
Is the text in the beginning Turkish? What does it mean?
- August 5th, 2015, 3:47 am
- Forum: Scenario & Campaign Development
- Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
- Replies: 130
- Views: 58817
Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]
I suppose it's a matter of taste. Since we're talking about physical distance and not metaphorical distance, if we're going to be very grammatically correct, it should be "(even) farther", although I suspect a lot of English speakers just use "further" now. For me the appearance ...
- August 4th, 2015, 8:43 pm
- Forum: Scenario & Campaign Development
- Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
- Replies: 130
- Views: 58817
Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]
If you want further descriptions, just name units without them and I'll see what I can come up with.
On a sadder note, I was only able to complete Earth's Maw in 34 turns starting from 500 gold, which was barely adequate.
On a sadder note, I was only able to complete Earth's Maw in 34 turns starting from 500 gold, which was barely adequate.
- August 3rd, 2015, 4:49 pm
- Forum: Scenario & Campaign Development
- Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
- Replies: 130
- Views: 58817
Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]
So I just noticed that my version is outdated. I'd better go and fix that before I say anything else. I am curious though: how exactly does Bloodlust work in WML? Also, when you reach AMLA with the "Merciless", Heroic has a pair of empty square brackets next to it. I imagine you don't inte...
- August 3rd, 2015, 1:01 am
- Forum: Scenario & Campaign Development
- Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
- Replies: 130
- Views: 58817
Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]
Also is the Crusader unit human or Dwarvish? This is not made entirely clear in the campaign and the unit description.
On a related note, the Giant Troll unit is obviously not Dwarvish and doesn't have magical attacks.
On a related note, the Giant Troll unit is obviously not Dwarvish and doesn't have magical attacks.
- August 2nd, 2015, 7:26 pm
- Forum: Scenario & Campaign Development
- Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
- Replies: 130
- Views: 58817
Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]
Re: "Under the Stars": I am not doing more than one yeti. When the other two appeared I just went into debug mode and got rid of them. I have have had no other issues with the campaign so far. (EDIT: upon going further, it seems very difficult to proceed past a certain point without having...
- June 5th, 2015, 5:18 am
- Forum: Scenario & Campaign Development
- Topic: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
- Replies: 123
- Views: 50119
Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2
Correct.FaeLord wrote:Hey gooby:
Did the campaign not load?
-=FL=-
- May 5th, 2015, 4:54 am
- Forum: Scenario & Campaign Development
- Topic: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
- Replies: 123
- Views: 50119
Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2
I have the following cryptic error with 1.12:
Code: Select all
Invalid or unsupported charset:utf-8 or add-ons/Amaranthine_Stone/translations
- November 14th, 2013, 5:17 am
- Forum: Users’ Forum
- Topic: Non-Wesnoth music that goes well with WESNOTH
- Replies: 7
- Views: 4602
Re: Non-Wesnoth music that goes well with WESNOTH
Do you like the downtempo genre? Carbon Based Lifeforms and whatnot?
- November 11th, 2013, 2:34 am
- Forum: Users’ Forum
- Topic: Non-Wesnoth music that goes well with WESNOTH
- Replies: 7
- Views: 4602
Non-Wesnoth music that goes well with WESNOTH
I hope it will be permitted that I start a topic outside of "Music Discussion" because I wanted to discuss more strictly music that goes well with the game itself. I always have in-game music turned off because, as good as it is—I especially like the Elvish theme, though it's too short—jus...
- November 11th, 2013, 2:10 am
- Forum: Ideas
- Topic: Improving the defensive capabilities of the AI
- Replies: 4
- Views: 2822
Re: Improving the defensive capabilities of the AI
I'm just glad something like that is underway. Crow's idea was especially interesting as it reminds me of certain ideas in behavior-based robotics.
- November 10th, 2013, 12:56 am
- Forum: Ideas
- Topic: Improving the defensive capabilities of the AI
- Replies: 4
- Views: 2822
Re: Improving the defensive capabilities of the AI
I mentioned something similar a while back: http://forums.wesnoth.org/viewtopic.php?f=10&t=34976&start=405#p543521 Mattsc's response http://forums.wesnoth.org/viewtopic.php?f=10&t=34976&start=405#p543578 But I think once the microAIs start getting some use the situation will be impr...