Search found 154 matches

by gooby
August 7th, 2015, 2:07 pm
Forum: Scenario & Campaign Development
Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Replies: 120
Views: 31099

Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]

Pretty good. I would make a few alterations: "Wearing mighty armour and a shield that have been passed on through generations of Dwarves, the Dwarvish Protectors withstand even the most vicious weapons and hottest flames. The Protectors are a rare caste of Dwarves that have sworn allegiance to the l...
by gooby
August 6th, 2015, 3:28 am
Forum: Scenario & Campaign Development
Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Replies: 120
Views: 31099

Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]

Well it's your campaign, so I'll roll with it: "Ferocity in battle is a hallmark of the Dwarvish race and there are those who take this trait to extreme, even pathological heights. The Dwarvish Tyrserker throws himself into the enemy's midst, wildly carving his path to victory or death with unshakab...
by gooby
August 5th, 2015, 12:36 pm
Forum: Scenario & Campaign Development
Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Replies: 120
Views: 31099

Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]

I'll answer the other stuff later because I'm tired, I just want to bang out a description for our Tyrserker Grim here real quick: "Ferocity in battle is a hallmark of the Dwarvish race and there are those who take this trait to extreme, even pathological heights. The Dwarvish Tyrserker throws himse...
by gooby
August 5th, 2015, 4:49 am
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 348
Views: 81096

Re: Oath of Allegiance 0.4 [SP Khalifate Campaign for 1.12.0

Is the text in the beginning Turkish? What does it mean?
by gooby
August 5th, 2015, 3:47 am
Forum: Scenario & Campaign Development
Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Replies: 120
Views: 31099

Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]

I suppose it's a matter of taste. Since we're talking about physical distance and not metaphorical distance, if we're going to be very grammatically correct, it should be "(even) farther", although I suspect a lot of English speakers just use "further" now. For me the appearance of "even" here is so...
by gooby
August 4th, 2015, 8:43 pm
Forum: Scenario & Campaign Development
Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Replies: 120
Views: 31099

Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]

If you want further descriptions, just name units without them and I'll see what I can come up with.

On a sadder note, I was only able to complete Earth's Maw in 34 turns starting from 500 gold, which was barely adequate.
by gooby
August 3rd, 2015, 4:49 pm
Forum: Scenario & Campaign Development
Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Replies: 120
Views: 31099

Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]

So I just noticed that my version is outdated. I'd better go and fix that before I say anything else. I am curious though: how exactly does Bloodlust work in WML? Also, when you reach AMLA with the "Merciless", Heroic has a pair of empty square brackets next to it. I imagine you don't intend this. A...
by gooby
August 3rd, 2015, 1:01 am
Forum: Scenario & Campaign Development
Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Replies: 120
Views: 31099

Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]

Also is the Crusader unit human or Dwarvish? This is not made entirely clear in the campaign and the unit description.

On a related note, the Giant Troll unit is obviously not Dwarvish and doesn't have magical attacks.
by gooby
August 2nd, 2015, 7:26 pm
Forum: Scenario & Campaign Development
Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Replies: 120
Views: 31099

Re: Carved in Stone 0.7.0 [SP Dwarven Campaign for 1.12]

Re: "Under the Stars": I am not doing more than one yeti. When the other two appeared I just went into debug mode and got rid of them. I have have had no other issues with the campaign so far. (EDIT: upon going further, it seems very difficult to proceed past a certain point without having the Dwarv...
by gooby
June 5th, 2015, 5:18 am
Forum: Scenario & Campaign Development
Topic: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
Replies: 110
Views: 27152

Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

FaeLord wrote:Hey gooby:

Did the campaign not load?

-=FL=-
Correct.
by gooby
May 5th, 2015, 4:54 am
Forum: Scenario & Campaign Development
Topic: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
Replies: 110
Views: 27152

Re: The Amaranthine Stone 1.0.4 - SP Campaign For 1.12.2

I have the following cryptic error with 1.12:

Code: Select all

Invalid or unsupported charset:utf-8 or add-ons/Amaranthine_Stone/translations
by gooby
November 14th, 2013, 5:17 am
Forum: Users’ Forum
Topic: Non-Wesnoth music that goes well with WESNOTH
Replies: 7
Views: 3125

Re: Non-Wesnoth music that goes well with WESNOTH

Do you like the downtempo genre? Carbon Based Lifeforms and whatnot?
by gooby
November 11th, 2013, 2:34 am
Forum: Users’ Forum
Topic: Non-Wesnoth music that goes well with WESNOTH
Replies: 7
Views: 3125

Non-Wesnoth music that goes well with WESNOTH

I hope it will be permitted that I start a topic outside of "Music Discussion" because I wanted to discuss more strictly music that goes well with the game itself. I always have in-game music turned off because, as good as it is—I especially like the Elvish theme, though it's too short—just gets ver...
by gooby
November 11th, 2013, 2:10 am
Forum: Ideas
Topic: Improving the defensive capabilities of the AI
Replies: 4
Views: 2109

Re: Improving the defensive capabilities of the AI

I'm just glad something like that is underway. Crow's idea was especially interesting as it reminds me of certain ideas in behavior-based robotics.
by gooby
November 10th, 2013, 12:56 am
Forum: Ideas
Topic: Improving the defensive capabilities of the AI
Replies: 4
Views: 2109

Re: Improving the defensive capabilities of the AI

I mentioned something similar a while back: http://forums.wesnoth.org/viewtopic.php?f=10&t=34976&start=405#p543521 Mattsc's response http://forums.wesnoth.org/viewtopic.php?f=10&t=34976&start=405#p543578 But I think once the microAIs start getting some use the situation will be improved. Your idea ...