Search found 110 matches

by Deciton_Reven
June 2nd, 2022, 12:57 pm
Forum: Faction & Era Development
Topic: GSE + EoMa Crossover (1.16,1.18)
Replies: 16
Views: 8550

Re: GSE + EoMa Crossover

I'm sure that was a big issue. It didn't even require you to have installed the same factions as your opponent. You just had to ask them politely to use something you had. Plus since it was being an Ageless type era it was intended to get updated regularly with new Eras and Factions and was probably...
by Deciton_Reven
June 2nd, 2022, 12:47 am
Forum: Faction & Era Development
Topic: GSE + EoMa Crossover (1.16,1.18)
Replies: 16
Views: 8550

Re: GSE + EoMa Crossover

I'd like to thank ForestDragon for creating such an innovative add-on. It is probably the first such "clever" add-on in existence. The technology and coding of this crossover are truly brilliant :) And because it's all GNU GPL you can freely modify it to create your own crossover add-on, ...
by Deciton_Reven
April 21st, 2022, 5:46 pm
Forum: Faction & Era Development
Topic: The Great Steppe Era (1.16,1.18 add-on server)
Replies: 147
Views: 80622

Re: [new faction] The Great Steppe Era (1.16 add-on server)

Cheers for the reply! We use Ageless in our multiplayer mostly for the convenience, and the novelty of seeing different types of factions at the same time and see how they measure up against each other. My inner fanboy yearns to see something epic from the Era of Magic, like Destroyers, going up ag...
by Deciton_Reven
April 6th, 2022, 5:11 pm
Forum: Faction & Era Development
Topic: The Era of Horrors 1.3.0 (Wesnoth 1.16 bugfix)
Replies: 21
Views: 9967

Re: The Era of Horrors 1.3.0 (Wesnoth 1.16 bugfix)

I've just updated Era of Horrors to v1.3.0. This release for wesnoth 1.16+ fixes both old and new bugs that broke certain abilities as well as adds projectiles to every ranged unit. The full changelog can be found below: Era of Horrors v1.3.0 changelog Snowcloak and Sandveil now filter by terrain ty...
by Deciton_Reven
March 27th, 2022, 6:38 pm
Forum: Faction & Era Development
Topic: The Era of Horrors 1.3.0 (Wesnoth 1.16 bugfix)
Replies: 21
Views: 9967

Re: The Era of Horrors 1.2.4 (Wesnoth 1.16 release)

Era of Horrors has been updated to the 1.16 versions of Wesnoth. This is a bare bones port just fixing code that prevented the era from loading on these versions and otherwise has no new content. I have an in-progress version of the era somewhere where I was adding full sounds to units. I'll try to ...
by Deciton_Reven
April 26th, 2021, 2:20 am
Forum: Faction & Era Development
Topic: The Era of Horrors 1.3.0 (Wesnoth 1.16 bugfix)
Replies: 21
Views: 9967

Re: The Era of Horrors 1.2.1 (Wesnoth 1.14 release)

Pity there's no Gitub for this era. I've done a load of fixes on my copy (for my own sake) but it would be nice to share 'em. Oh, I appreciate the continued interest in the Era despite me not following through with a year old intention to do something. I'm not really familiar with Github at all. I ...
by Deciton_Reven
May 10th, 2020, 4:08 am
Forum: Faction & Era Development
Topic: The Era of Horrors 1.3.0 (Wesnoth 1.16 bugfix)
Replies: 21
Views: 9967

Re: The Era of Horrors 1.2.1 (Wesnoth 1.14 release)

Yeah. I bet that's half in part of me not finding sounds I liked, and half writing barely functioning WML. I was meaning to do a full art upgrade but got distracted making content for other games. Graphical update is still on the backburner with some art done but I basically decided to put it on hol...
by Deciton_Reven
October 7th, 2018, 2:47 am
Forum: Art Workshop
Topic: Critique add-on icon for Invisible Enemies
Replies: 6
Views: 4091

Re: Critique add-on icon for Invisible Enemies

There are classically enemy units that would work fine if you're worried about needing one with an ambush ability. A blue Shadow for example, due to it's nightstalk ability would probably be familiar to players.
by Deciton_Reven
May 29th, 2018, 4:44 pm
Forum: Art Workshop
Topic: The Era of Myths art project thread
Replies: 460
Views: 155445

Re: The Era of Myths art project thread

Yeah, I did the Farstrider, and I'm older now and more aware it looks like a pole dancer. I probably should do something about that.
by Deciton_Reven
May 2nd, 2018, 8:04 am
Forum: Faction & Era Development
Topic: The Era of Horrors 1.3.0 (Wesnoth 1.16 bugfix)
Replies: 21
Views: 9967

Re: The Era of Horrors 1.2.1 (Wesnoth 1.14 release)

Just released onto the 1.14 servers as to be timely and punctual for our steamy brethren. Did about 2 hours worth of quick bug searching and squashing and you can find what I did in the changelog note below. v1.2.1 Wesnoth 1.14 release. New bug fix: Kolbolt Scurrier race capitalization corrected. Ne...
by Deciton_Reven
April 23rd, 2018, 12:10 am
Forum: Faction & Era Development
Topic: Dark Dwarves
Replies: 3
Views: 3371

Re: Dark Dwarves

The Avian faction are a faction of harpies by any other name, and the Therian faction's bird-shapeshifters are very harpie in design. The Yokai faction has a couple of Gorgons part of their Lamia line. The Minotaur (now Beastman Enclave, I believe) have or used to have Gnolls as their archers (Might...
by Deciton_Reven
March 20th, 2018, 6:34 am
Forum: Multiplayer Development
Topic: Preferred Fate of the Dunefolk (formerly Khalifate)?
Replies: 65
Views: 19297

Re: Preferred Fate of the Dunefolk (formerly Khalifate)?

I'm I the confused one here? Haven't the Dunefolk already been accepted to mainline and these recent topics are just about polishing a Content Update of The Battle for Wesnoth? Like this isn't about getting them in, they're already in, right? Is Cold Steel is just shouting angrily into the sky from ...
by Deciton_Reven
March 12th, 2018, 7:10 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 132452

Re: Dunefolk(previously Khalifate) race description

The modern wesnoth multiplayer match creation screen displays all eras side-by-side with its display of all maps. Nothing is tucked away. If no one could see khalifate or figure out how to select it, neither would they be able to see or select any map besides Aethermaw. Are the vast majority of onl...
by Deciton_Reven
March 12th, 2018, 7:57 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 132452

Re: Dunefolk(previously Khalifate) race description

I mean I'm pretty sure popularity is at least in part tied to familiarity. There are quite a lot of UMC factions and eras being used in the online matches. They have never had the advantage of years in mainline to boost their familiarity, as khalifate has. And khalifate is an old faction in truth. ...
by Deciton_Reven
March 11th, 2018, 6:12 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 132452

Re: Dunefolk(previously Khalifate) race description

I mean I'm pretty sure popularity is at least in part tied to familiarity. The factions that have been around longer are picked more often because they because 1) people got to know them first and are more attached to them and 2) most have campaigns to further familiarize yourself with them. We'll n...