Search found 103 matches

by Deciton_Reven
October 7th, 2018, 2:47 am
Forum: Art Workshop
Topic: Critique add-on icon for Invisible Enemies
Replies: 6
Views: 1442

Re: Critique add-on icon for Invisible Enemies

There are classically enemy units that would work fine if you're worried about needing one with an ambush ability. A blue Shadow for example, due to it's nightstalk ability would probably be familiar to players.
by Deciton_Reven
May 29th, 2018, 4:44 pm
Forum: Art Workshop
Topic: The Era of Myths art project thread
Replies: 460
Views: 65650

Re: The Era of Myths art project thread

Yeah, I did the Farstrider, and I'm older now and more aware it looks like a pole dancer. I probably should do something about that.
by Deciton_Reven
May 2nd, 2018, 8:04 am
Forum: Faction & Era Development
Topic: The Era of Horrors 1.2.1 (Wesnoth 1.14 release)
Replies: 13
Views: 3199

Re: The Era of Horrors 1.2.1 (Wesnoth 1.14 release)

Just released onto the 1.14 servers as to be timely and punctual for our steamy brethren. Did about 2 hours worth of quick bug searching and squashing and you can find what I did in the changelog note below. v1.2.1 Wesnoth 1.14 release. New bug fix: Kolbolt Scurrier race capitalization corrected. Ne...
by Deciton_Reven
April 23rd, 2018, 12:10 am
Forum: Faction & Era Development
Topic: Dark Dwarves
Replies: 3
Views: 1095

Re: Dark Dwarves

The Avian faction are a faction of harpies by any other name, and the Therian faction's bird-shapeshifters are very harpie in design. The Yokai faction has a couple of Gorgons part of their Lamia line. The Minotaur (now Beastman Enclave, I believe) have or used to have Gnolls as their archers (Might...
by Deciton_Reven
March 20th, 2018, 6:34 am
Forum: Multiplayer Development
Topic: Preferred Fate of the Dunefolk (formerly Khalifate)?
Replies: 65
Views: 5599

Re: Preferred Fate of the Dunefolk (formerly Khalifate)?

I'm I the confused one here? Haven't the Dunefolk already been accepted to mainline and these recent topics are just about polishing a Content Update of The Battle for Wesnoth? Like this isn't about getting them in, they're already in, right? Is Cold Steel is just shouting angrily into the sky from ...
by Deciton_Reven
March 12th, 2018, 7:10 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 40969

Re: Dunefolk(previously Khalifate) race description

The modern wesnoth multiplayer match creation screen displays all eras side-by-side with its display of all maps. Nothing is tucked away. If no one could see khalifate or figure out how to select it, neither would they be able to see or select any map besides Aethermaw. Are the vast majority of onl...
by Deciton_Reven
March 12th, 2018, 7:57 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 40969

Re: Dunefolk(previously Khalifate) race description

I mean I'm pretty sure popularity is at least in part tied to familiarity. There are quite a lot of UMC factions and eras being used in the online matches. They have never had the advantage of years in mainline to boost their familiarity, as khalifate has. And khalifate is an old faction in truth. ...
by Deciton_Reven
March 11th, 2018, 6:12 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 40969

Re: Dunefolk(previously Khalifate) race description

I mean I'm pretty sure popularity is at least in part tied to familiarity. The factions that have been around longer are picked more often because they because 1) people got to know them first and are more attached to them and 2) most have campaigns to further familiarize yourself with them. We'll n...
by Deciton_Reven
March 8th, 2018, 10:44 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 40969

Re: Dunefolk(previously Khalifate) race description

Notably, I think sprites can change, but only if someone will actually do it, which there isn't really anyone doing that. It's a shame to 'waste' sprites but as long as quality replacements actually get made as part of the argument that's 'fine'. Some of the units, like Wyvern Rider are things I thi...
by Deciton_Reven
February 23rd, 2018, 6:36 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 40969

Re: Dunefolk(previously Khalifate) race description

I don't think you repeating yourself over and over counts as waves. Waves... Like... These... They usually get locked pretty fast. But censoring criticism does not generate a lot of volunteer support for a faction apparently. Oh man all those waves of "pls change name". Yo, done. There is about two...
by Deciton_Reven
February 23rd, 2018, 4:17 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 40969

Re: Dunefolk(previously Khalifate) race description

In fact they are unique in gameplay on a few fronts right now , with the major one being liminal units. Actually, there are severe, fundamental problems with liminal. It is a curse upon the dunefolk. I will be happy to get into the details on this but it is another topic and would likely grow into ...
by Deciton_Reven
February 21st, 2018, 6:15 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 40969

Re: Dunefolk(previously Khalifate) race description

Wesnoth is a fantasy-mythology game that is light on realism. It is not unexpected that it attracts people who want what it offers. That a faction aiming to be the new standard low for the thing that helped attract people to this game in the first place, achieves only lackluster popularity is not a...
by Deciton_Reven
February 20th, 2018, 10:19 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 40969

Re: Dunefolk(previously Khalifate) race description

I mean as far as the sliding scale of mythology goes for mainline factions, like yeah the Loyalists are so mystical with their dudes with spears and dudes with swords, and dudes with spears on horses and dudes with swords on horses. Their only Mythological unit is the Merfolk they have, or arguably ...
by Deciton_Reven
February 11th, 2018, 11:17 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 40969

Re: Dunefolk(previously Khalifate) race description

I mean it's good to solidify at least some relations. Name dropping Drakes specifically helps tie them in to the game better, which they themselves desperately need. And again anything that's important in mainline needs to be stated in racial descriptions if it can't be found elsewhere in mainline ,...
by Deciton_Reven
February 2nd, 2018, 2:14 am
Forum: Ideas
Topic: Falcon -> Elder Falcon poll thread
Replies: 17
Views: 2306

Re: Falcon -> Elder Falcon poll thread

Hey, maybe, as was said in the other threads, they eventually get Elder Falcon -> Roc. Bats used to have only the level 0 and 1 before and are a quite similar comparison point. Rocs are a good idea, just not as tiny lvl 0 birds, which is the thread's purpose, just naming the small birds, not having ...