Search found 110 matches
- June 2nd, 2022, 12:57 pm
- Forum: Faction & Era Development
- Topic: GSE + EoMa Crossover (1.16,1.18)
- Replies: 16
- Views: 8553
Re: GSE + EoMa Crossover
I'm sure that was a big issue. It didn't even require you to have installed the same factions as your opponent. You just had to ask them politely to use something you had. Plus since it was being an Ageless type era it was intended to get updated regularly with new Eras and Factions and was probably...
- June 2nd, 2022, 12:47 am
- Forum: Faction & Era Development
- Topic: GSE + EoMa Crossover (1.16,1.18)
- Replies: 16
- Views: 8553
Re: GSE + EoMa Crossover
I'd like to thank ForestDragon for creating such an innovative add-on. It is probably the first such "clever" add-on in existence. The technology and coding of this crossover are truly brilliant :) And because it's all GNU GPL you can freely modify it to create your own crossover add-on, ...
- April 21st, 2022, 5:46 pm
- Forum: Faction & Era Development
- Topic: The Great Steppe Era (1.16,1.18 add-on server)
- Replies: 147
- Views: 80744
Re: [new faction] The Great Steppe Era (1.16 add-on server)
Cheers for the reply! We use Ageless in our multiplayer mostly for the convenience, and the novelty of seeing different types of factions at the same time and see how they measure up against each other. My inner fanboy yearns to see something epic from the Era of Magic, like Destroyers, going up ag...
- April 6th, 2022, 5:11 pm
- Forum: Faction & Era Development
- Topic: The Era of Horrors 1.3.0 (Wesnoth 1.16 bugfix)
- Replies: 21
- Views: 9970
Re: The Era of Horrors 1.3.0 (Wesnoth 1.16 bugfix)
I've just updated Era of Horrors to v1.3.0. This release for wesnoth 1.16+ fixes both old and new bugs that broke certain abilities as well as adds projectiles to every ranged unit. The full changelog can be found below: Era of Horrors v1.3.0 changelog Snowcloak and Sandveil now filter by terrain ty...
- March 27th, 2022, 6:38 pm
- Forum: Faction & Era Development
- Topic: The Era of Horrors 1.3.0 (Wesnoth 1.16 bugfix)
- Replies: 21
- Views: 9970
Re: The Era of Horrors 1.2.4 (Wesnoth 1.16 release)
Era of Horrors has been updated to the 1.16 versions of Wesnoth. This is a bare bones port just fixing code that prevented the era from loading on these versions and otherwise has no new content. I have an in-progress version of the era somewhere where I was adding full sounds to units. I'll try to ...
- April 26th, 2021, 2:20 am
- Forum: Faction & Era Development
- Topic: The Era of Horrors 1.3.0 (Wesnoth 1.16 bugfix)
- Replies: 21
- Views: 9970
Re: The Era of Horrors 1.2.1 (Wesnoth 1.14 release)
Pity there's no Gitub for this era. I've done a load of fixes on my copy (for my own sake) but it would be nice to share 'em. Oh, I appreciate the continued interest in the Era despite me not following through with a year old intention to do something. I'm not really familiar with Github at all. I ...
- May 10th, 2020, 4:08 am
- Forum: Faction & Era Development
- Topic: The Era of Horrors 1.3.0 (Wesnoth 1.16 bugfix)
- Replies: 21
- Views: 9970
Re: The Era of Horrors 1.2.1 (Wesnoth 1.14 release)
Yeah. I bet that's half in part of me not finding sounds I liked, and half writing barely functioning WML. I was meaning to do a full art upgrade but got distracted making content for other games. Graphical update is still on the backburner with some art done but I basically decided to put it on hol...
- October 7th, 2018, 2:47 am
- Forum: Art Workshop
- Topic: Critique add-on icon for Invisible Enemies
- Replies: 6
- Views: 4091
Re: Critique add-on icon for Invisible Enemies
There are classically enemy units that would work fine if you're worried about needing one with an ambush ability. A blue Shadow for example, due to it's nightstalk ability would probably be familiar to players.
- May 29th, 2018, 4:44 pm
- Forum: Art Workshop
- Topic: The Era of Myths art project thread
- Replies: 460
- Views: 155451
Re: The Era of Myths art project thread
Yeah, I did the Farstrider, and I'm older now and more aware it looks like a pole dancer. I probably should do something about that.
- May 2nd, 2018, 8:04 am
- Forum: Faction & Era Development
- Topic: The Era of Horrors 1.3.0 (Wesnoth 1.16 bugfix)
- Replies: 21
- Views: 9970
Re: The Era of Horrors 1.2.1 (Wesnoth 1.14 release)
Just released onto the 1.14 servers as to be timely and punctual for our steamy brethren. Did about 2 hours worth of quick bug searching and squashing and you can find what I did in the changelog note below. v1.2.1 Wesnoth 1.14 release. New bug fix: Kolbolt Scurrier race capitalization corrected. Ne...
- April 23rd, 2018, 12:10 am
- Forum: Faction & Era Development
- Topic: Dark Dwarves
- Replies: 3
- Views: 3371
Re: Dark Dwarves
The Avian faction are a faction of harpies by any other name, and the Therian faction's bird-shapeshifters are very harpie in design. The Yokai faction has a couple of Gorgons part of their Lamia line. The Minotaur (now Beastman Enclave, I believe) have or used to have Gnolls as their archers (Might...
- March 20th, 2018, 6:34 am
- Forum: Multiplayer Development
- Topic: Preferred Fate of the Dunefolk (formerly Khalifate)?
- Replies: 65
- Views: 19298
Re: Preferred Fate of the Dunefolk (formerly Khalifate)?
I'm I the confused one here? Haven't the Dunefolk already been accepted to mainline and these recent topics are just about polishing a Content Update of The Battle for Wesnoth? Like this isn't about getting them in, they're already in, right? Is Cold Steel is just shouting angrily into the sky from ...
- March 12th, 2018, 7:10 pm
- Forum: Writers’ Forum
- Topic: Dunefolk(previously Khalifate) race description
- Replies: 472
- Views: 132463
Re: Dunefolk(previously Khalifate) race description
The modern wesnoth multiplayer match creation screen displays all eras side-by-side with its display of all maps. Nothing is tucked away. If no one could see khalifate or figure out how to select it, neither would they be able to see or select any map besides Aethermaw. Are the vast majority of onl...
- March 12th, 2018, 7:57 am
- Forum: Writers’ Forum
- Topic: Dunefolk(previously Khalifate) race description
- Replies: 472
- Views: 132463
Re: Dunefolk(previously Khalifate) race description
I mean I'm pretty sure popularity is at least in part tied to familiarity. There are quite a lot of UMC factions and eras being used in the online matches. They have never had the advantage of years in mainline to boost their familiarity, as khalifate has. And khalifate is an old faction in truth. ...
- March 11th, 2018, 6:12 pm
- Forum: Writers’ Forum
- Topic: Dunefolk(previously Khalifate) race description
- Replies: 472
- Views: 132463
Re: Dunefolk(previously Khalifate) race description
I mean I'm pretty sure popularity is at least in part tied to familiarity. The factions that have been around longer are picked more often because they because 1) people got to know them first and are more attached to them and 2) most have campaigns to further familiarize yourself with them. We'll n...