Search found 1331 matches

by Celtic_Minstrel
March 16th, 2019, 5:25 pm
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 54
Views: 18031

Re: Female Wesnoth - Fencer

I can't decide between "messy" or "clean", but I do think the higher ponytail looks better...
by Celtic_Minstrel
March 16th, 2019, 5:23 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9372

Re: [mainline] Melee "marksman"

Parisian - I doubt most people would get the mythological reference; plus, it's real-world mythology. undodgeable/unblockable - same problem as "unerring", it gives the implication of 100% hit chance. bullseye - only works for ranged attacks renowned - doesn't really carry any implication of improv...
by Celtic_Minstrel
March 16th, 2019, 6:58 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9372

Re: [mainline] Melee "marksman"

Other than "relentless", all those suggestions fall into the same problems as other suggestions. And "relentless" doesn't seem to make sense to me, though maybe someone else could think of a logical way to explain it.
by Celtic_Minstrel
March 16th, 2019, 5:12 am
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 54
Views: 18031

Re: Female Wesnoth - Fencer

I can't really tell the difference, to be honest. They all look decent, though I can definitely see beetlenaut's point; but not sure if it matters much. I think the reason it looks girly might be the ribbon – you could try removing it? A ponytail does not require an easily-visible ribbon to hold it ...
by Celtic_Minstrel
March 16th, 2019, 5:05 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9372

Re: [mainline] Melee "marksman"

I'm not against a word that has more "flavour" if one can be agreed on – a few such words were proposed in this thread . But I'd still prefer one that doesn't strongly imply a ranged attack. The simplest, easiest choice would be either "accuracy" or "precision", and I would be pretty much okay with ...
by Celtic_Minstrel
March 16th, 2019, 12:56 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9372

Re: [mainline] Melee "marksman"

Changing mainline "marksman" to "accuracy" sounds good. "accuracy" is better than "accurate", since the later may be different depending on the wielder's gender, at least in some languages. I don't think that's a valid argument? Doesn't the engine already support varying the name based on gender? I...
by Celtic_Minstrel
March 15th, 2019, 12:07 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9372

Re: [mainline] Melee "marksman"

Discussed and forgotten, as far as I know. Personally I think that changing the name to something very generic would be best, like "accuracy". The meaning of "marksman" is already there in some of the unit names after all, so it's not really necessary to maintain it in the weapon special.
by Celtic_Minstrel
March 13th, 2019, 5:03 am
Forum: Art Contributions
Topic: Dunefolk Facelift: Redux 2.0
Replies: 31
Views: 3214

Re: Khalifat/Dunefolk Visual Rework

ghype wrote:
November 23rd, 2018, 4:56 pm
-images were removed by author-
ghype wrote:
November 26th, 2018, 11:38 am
-images were removed by author-
:(
by Celtic_Minstrel
March 13th, 2019, 5:01 am
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 54
Views: 18031

Re: Female Wesnoth - Fencer

Personally, I think a ponytail would work better for a female fencer if you want long hair.
by Celtic_Minstrel
March 12th, 2019, 4:48 am
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 12
Views: 1996

Re: Hotkeys for Movements / Mouse Interaction

Also, without a mouse it's not possible to view a unit's resistances as modified by the unit's traits and objects , or to open the damage calculations dialog. Well, yeah, navigation is far from the only think inaccessible without a mouse... all those tooltips! But that's no reason not to try to imp...
by Celtic_Minstrel
March 12th, 2019, 12:51 am
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 12
Views: 1996

Re: Hotkeys for Movements / Mouse Interaction

Moving the cursor itself with the keyboard is still not a great option though; it's better if the game can implement its own keyboard navigation. For example, with mouse keys you'd need to move the cursor by pressing and holding keys, then press some other key to simulate a click, all just to move t...
by Celtic_Minstrel
March 12th, 2019, 12:48 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 323
Views: 30521

Re: Dunefolk balancing rework ideas - discussion.

well. to be fair our document exceeded the character limit of 60.000 for a post 2 times already. So there there are defintly going to be multiple posts for this, if not multiple new threads for this topic If the conversation does split to additional threads, please be sure to link to those threads ...
by Celtic_Minstrel
March 10th, 2019, 10:13 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 323
Views: 30521

Re: Dunefolk balancing rework ideas - discussion.

I'm 90% sure I won't care about the hundred minor changes to stats, but the major changes are another story. I hope it'll at least be easy to pick them out from the rest.
by Celtic_Minstrel
March 10th, 2019, 7:54 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 323
Views: 30521

Re: Dunefolk balancing rework ideas - discussion.

You don't actually expect me to take your word for it that all your improvements are for the better, right? I don't like the way this is proceeding behind closed doors without even any hint about what you're working on. If you had even just posted periodic summaries of what you were working on, it w...
by Celtic_Minstrel
March 8th, 2019, 1:56 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 266
Views: 43368

Re: The Black Cross of Aleron (formerly Besieged Druids)

The victory should be triggered by moving your leader onto the bridge after you've defeated the enemy leader. Does that not work?