Search found 1197 matches

by Celtic_Minstrel
September 8th, 2018, 9:53 pm
Forum: WML Workshop
Topic: Assigning Multiple Traits via Options is not working
Replies: 6
Views: 343

Re: Assigning Multiple Traits via Options is not working

If you replace the [modifications] tag like you are doing, you rewrite the whole traits array with the one trait you are currently adding. That's not actually what that code does, as far as I know. Rather, it replaces your first trait with the new trait while leaving any other traits untouched. Thi...
by Celtic_Minstrel
September 4th, 2018, 4:05 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6816
Views: 592900

Re: Legend of the Invincibles

Fluffy024 wrote:
September 4th, 2018, 1:37 am
what I’d guess is the most popular add-on on one of the bigger platforms for Wesnoth.
Well, I'd question both of these statements, but I don't have any actual statistics, so who knows... but in particular I'd question iOS being one of the bigger platforms for Wesnoth.
by Celtic_Minstrel
September 3rd, 2018, 11:47 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6816
Views: 592900

Re: Legend of the Invincibles

I'm pretty sure that the person who is able to update the iPhone version is long gone and didn't leave any information behind to allow others to take over, meaning that there's no way to update it unless this person suddenly comes back. So, there's no point in waxing on how many people might be usin...
by Celtic_Minstrel
September 3rd, 2018, 11:44 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 37884

Re: The Black Cross of Aleron (formerly Besieged Druids)

I can take a look at your save, but assuming you still have those mods enabled, I'd strongly suspect that they're the cause here.
by Celtic_Minstrel
September 3rd, 2018, 3:11 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 37884

Re: The Black Cross of Aleron (formerly Besieged Druids)

Are you playing the latest version, 2.0.3?

I'll take a look at your saves later.
by Celtic_Minstrel
August 25th, 2018, 11:35 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 37884

Re: The Black Cross of Aleron (formerly Besieged Druids)

Looks like the double Erendor was a real bug - that castle tile didn't have a check for whether he'd already appeared, so if you waited for him to appear and then stepped on the outpost, he would appear twice. On that note, I've now uploaded 2.0.3 to the add-ons server. Changelog: Fix worthless elvi...
by Celtic_Minstrel
August 24th, 2018, 12:46 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 37884

Re: The Black Cross of Aleron (formerly Besieged Druids)

If you manage to replicate it without the armory mod (and without the other mod you mentioned), then please post a save or replay so I can take a look.
by Celtic_Minstrel
August 23rd, 2018, 3:17 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 37884

Re: The Black Cross of Aleron (formerly Besieged Druids)

I am using Version 1.143 for Macintosh on a MacBookPro (2012, souped up with 16 megs of RAM). I am also playing the game modified by the "artifact creation" and "armory" add-ons. Are these single-player modifications that you enable while playing BCoA? If so, it's going to be difficult for me to de...
by Celtic_Minstrel
August 21st, 2018, 12:09 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 37884

Re: The Black Cross of Aleron (formerly Besieged Druids)

My point is that you could be facing Harry Muflin rather than Graktar or his son.
by Celtic_Minstrel
August 20th, 2018, 1:25 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 37884

Re: The Black Cross of Aleron (formerly Besieged Druids)

Actually, the issue with is that on hard mode you face a Great Ogre instead of a regular Ogre. Originally the ogre's dialogue was matched to him by unit type, since there was only one unit of that type on the map, but that means on hard mode I need to change it for every message or filter involving ...
by Celtic_Minstrel
August 18th, 2018, 9:45 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 37884

Re: The Black Cross of Aleron (formerly Besieged Druids)

Do I have to start the campaign (or each scenario) afresh, CM, or is it enough with just loading the latest saved game for those changes to apply? It may depend on the changes, but for most changes it should suffice to restart the scenario you were last in. (The exception is mostly the obvious, lik...
by Celtic_Minstrel
August 18th, 2018, 7:32 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 37884

Re: The Black Cross of Aleron (formerly Besieged Druids)

I have now uploaded version 2.0.2 to the add-ons server. General Whenever you get some potions, show a summary of the potions you got. Make it clearer when bonus objectives have been satisfied by striking them out in the objectives display. Scenario 2 (Tracing the Goblins' Path): Add a counter to th...
by Celtic_Minstrel
August 17th, 2018, 12:17 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 37884

Re: The Black Cross of Aleron (formerly Besieged Druids)

I... don't have an answer for that really? Does something about it strike you as odd? It does strike me as odd that the elves (who in the next scenario agree that 'the undead are a travesty to be destroyed without question'), would just leave the cave while those very undead are still alive. Especi...
by Celtic_Minstrel
August 16th, 2018, 11:59 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 67
Views: 16884

Re: Wesnoth 1.14.4

The easiest way is probably to "physically" move the program from utils into data/tools (and obviously update where GUI.pyw, scons, and CMake look for it accordingly). As far as I know, the program consists of one file and one directory, so it shouldn't be difficult to move. There's a whole lot of s...
by Celtic_Minstrel
August 16th, 2018, 4:13 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 262
Views: 37884

Re: The Black Cross of Aleron (formerly Besieged Druids)

Attacking units close to levelling is intentional - that was a behaviour explicitly added in 1.14. If you think it could be improved you should probably talk to mattsc about it.