Search found 1298 matches

by Celtic_Minstrel
February 11th, 2019, 3:07 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 307
Views: 19110

Re: Dunefolk balancing rework ideas - discussion.

I'd definitely like to see even just a rough overview of the changes you're planning, not little number tweaks but any bigger changes. If I recall correctly, some new units were being worked on, and at least one unit line had the possibility of significant changes?
by Celtic_Minstrel
February 10th, 2019, 7:23 pm
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 307
Views: 19110

Re: Dunefolk balancing rework ideas - discussion.

So uhhh... it's been more than four weeks now. Any progress on this?
by Celtic_Minstrel
January 26th, 2019, 3:03 am
Forum: Ideas
Topic: Building an alternative to ActionWML
Replies: 45
Views: 4498

Re: Building an alternative to ActionWML

enclave wrote:
January 25th, 2019, 8:52 pm
if there was a poll to deprecate WML or not, I would vote to keep WML as it is.. WML is great.
This thread wasn't proposing anything like deprecating WML. It was only proposing deprecating the subset of WML used to define events in scenarios (ie ActionWML).
by Celtic_Minstrel
January 26th, 2019, 3:01 am
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1114

Re: Saurian genders

For the saurian names... maybe. For lack of gender dimorphism in the nagas though, I don't think it's necessary.
by Celtic_Minstrel
January 24th, 2019, 1:55 pm
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1114

Re: Saurian genders

It's not just about minimal effort, though I guess that is a consideration. I just think your suggestions would make it less interesting. There's no reason to give the nagas gender dimorphism, and it's more interesting without it, so why change it? (In particular, if I'm not mistaken, a lack of gend...
by Celtic_Minstrel
January 22nd, 2019, 1:36 pm
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1114

Re: Saurian genders

Uh, don't you think it's possible that nagas simply don't have any gender dimorphism? Or at least, none noticeable enough to show up in a small sprite. So really, it's not a male base sprite, it's a unisex base sprite.
by Celtic_Minstrel
January 21st, 2019, 3:38 am
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1114

Re: Saurian genders

That makes sense, but I feel like seeing as there's clearly a gender divide in Saurian society, it would be logical for there to be different names in some way? It's true that it would be logical for a society with a gender divide to also have gender-specific names, but it's not like it's a given, ...
by Celtic_Minstrel
January 20th, 2019, 3:39 pm
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1114

Re: Saurian genders

...that's a bit racist and also missing the point. I think not having separate male and female names gives them some flavour in itself.
by Celtic_Minstrel
January 19th, 2019, 4:30 am
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1114

Re: Saurian genders

You think it'll add a bit of flavour? I think it'll remove a bit of flavour.
by Celtic_Minstrel
January 18th, 2019, 12:50 am
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1114

Re: Saurian genders

Something like that would indeed be simple... I still wouldn't bother though.
by Celtic_Minstrel
January 17th, 2019, 1:41 pm
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1114

Re: Saurian genders

The gender of the skirmisher line was already changed in master. Adding a female name generator is what I don't think is worth doing.
by Celtic_Minstrel
January 17th, 2019, 1:19 am
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1114

Re: Saurian genders

Probably, but I don't think it's worth changing it at this point.
by Celtic_Minstrel
January 16th, 2019, 2:30 am
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 24
Views: 1114

Re: Saurian genders

Regarding the names, I guess saurians just don't have gender-dependent naming conventions - ie, all their names are unisex. Might be a touch strange given the cultural separation of genders, but I don't think it's worth changing it at this point.
by Celtic_Minstrel
January 8th, 2019, 5:23 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 307
Views: 19110

Re: Dunefolk balancing rework ideas - discussion.

Just speaking in terms of lore, a dust devil would probably have a pierce attack (from sand blown by gale force winds). It feels really underwhelming as a core unit though; I'd see it as more of an uncommon monster. I think I could accept a really low (no more than 10%) fire resistance on the lawful...
by Celtic_Minstrel
January 5th, 2019, 4:00 am
Forum: WML Workshop
Topic: [micro_ai] slow
Replies: 75
Views: 9474

Re: [micro_ai] slow

Well... if you're making your own random maps (rather than using maps made by other people), you could totally do it using Lua scenario generation, which could automatically generate twice as many sides as the map settings called for. If you're trying to make it work with other people's maps though,...