Search found 1566 matches

by Celtic_Minstrel
Yesterday, 1:28 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 44
Views: 3911

Re: Removing mainline campaign(s)

Removing DM when it's "only" being rewritten might be a bit much. Sure, maybe all the actual scenarios will completely change, but perhaps some parts won't change as much (especially images, but possibly also maps, depending).
by Celtic_Minstrel
December 11th, 2019, 5:32 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 34
Views: 2128

Re: A grand design for singleplayer mainline lore

I think the first two issues with AToTB could be addressed without too much effort (would probably have to replay it to be sure though), but not sure about the lack of impression.
by Celtic_Minstrel
December 11th, 2019, 4:45 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 34
Views: 2128

Re: A grand design for singleplayer mainline lore

Thoughts: Kinda on the fence with respect to removing A Tale of Two Brothers. I feel like there might be reasons to keep it still? Placing Garard in TSG seems to create a problem - if the prince is there, why is Deoran in command? It might be an easily-solved problem, mind you, but... I never played...
by Celtic_Minstrel
December 10th, 2019, 1:36 am
Forum: Lua Labs
Topic: lua mysteries
Replies: 14
Views: 400

Re: lua mysteries

If you're asking for documentation on the "io" or "package" libraries, these are part of the Lua distribution so they're documented there.
by Celtic_Minstrel
December 7th, 2019, 3:40 am
Forum: Developers’ Discussions
Topic: Sketching out an improved GUI2 API
Replies: 11
Views: 343

Re: Sketching out an improved GUI2 API

Indeed - if it actually works, I'd probably prefer that at least for callbacks.
by Celtic_Minstrel
December 7th, 2019, 3:04 am
Forum: Developers’ Discussions
Topic: Sketching out an improved GUI2 API
Replies: 11
Views: 343

Re: Sketching out an improved GUI2 API

Yeah, I can see that feeling a little more natural, but I'm not sure the conflict problem is solvable. (Given that there's no way for __index to distinguish between dot access and colon access.) I don't think the __call version is all that unnatural either, though. Another thing I'm wondering is to ...
by Celtic_Minstrel
December 7th, 2019, 1:53 am
Forum: Lua Labs
Topic: lua mysteries
Replies: 14
Views: 400

Re: lua mysteries

True, true, but you still won't have the "io" module. You'd have to find a substitute.
by Celtic_Minstrel
December 7th, 2019, 1:52 am
Forum: Writers’ Forum
Topic: Poll: do orcs eat humans?
Replies: 60
Views: 5253

Re: Poll: do orcs eat humans?

I wasn't suggesting they had access to large quantities, nor was I suggesting that they relied upon it for nutrition. Re: the posted studies All three of the studies I looked at (only the abstract though) clearly made out the relationship between meat and brain size / cognitive ability to be hypothe...
by Celtic_Minstrel
December 7th, 2019, 1:45 am
Forum: Developers’ Discussions
Topic: Sketching out an improved GUI2 API
Replies: 11
Views: 343

Re: Sketching out an improved GUI2 API

It should be called "enabled". That's what pretty much every other GUI framework calls it.
by Celtic_Minstrel
December 6th, 2019, 12:00 pm
Forum: Writers’ Forum
Topic: Poll: do orcs eat humans?
Replies: 60
Views: 5253

Re: Poll: do orcs eat humans?

I was aware of that deficiency, yes. But I think ancient humans likely would have had access to seaweeds (the primary non-meat source of those nutrients), though of course they probably got them mainly from meat nonetheless.
by Celtic_Minstrel
December 6th, 2019, 5:51 am
Forum: Writers’ Forum
Topic: Poll: do orcs eat humans?
Replies: 60
Views: 5253

Re: Poll: do orcs eat humans?

I think you're ascribing a bit more intent to early humans than they really deserve… it's not like gathering wild plant food is hard or anything. It's probably easier than hunting to be honest. It's not something that would be random , either. They would learn where and when they can find particular...
by Celtic_Minstrel
December 6th, 2019, 2:21 am
Forum: Lua Labs
Topic: lua mysteries
Replies: 14
Views: 400

Re: lua mysteries

I thought that only enabled the "package" module though, not "io".
by Celtic_Minstrel
December 6th, 2019, 2:18 am
Forum: Developers’ Discussions
Topic: Sketching out an improved GUI2 API
Replies: 11
Views: 343

Sketching out an improved GUI2 API

The existing Lua GUI2 API for custom dialogs is very procedural and not very well-designed. It was only ever intended to be temporary anyway, from what I understand, and people have kept patching it and patching it, adding new features rather than fixing the design flaws. (Every other GUI2 function ...
by Celtic_Minstrel
December 6th, 2019, 1:32 am
Forum: Lua Labs
Topic: lua mysteries
Replies: 14
Views: 400

Re: lua mysteries

* I have searched long, also much on the lua users wiki, but there definitely seems to be nothing about directories, changing dir, knowing current dir... How to do? Is there a builtin functionality? Indeed I don't want to import a whole module, written in C like lfs, just for that! And precisely, s...
by Celtic_Minstrel
December 6th, 2019, 1:17 am
Forum: WML Workshop
Topic: Wolf advancement not happening after scenario 1
Replies: 6
Views: 258

Re: Wolf advancement not happening after scenario 1

Your guess at the issue is roughly correct (though it's a little worse - it doesn't replace the trait entirely but ends up merging the loyal trait into it, which in principle could be different than actually replacing it if the trait has more [effect] tags than loyal does). Remove the [modifications...