Search found 1334 matches

by Celtic_Minstrel
Today, 12:40 am
Forum: WML Workshop
Topic: How to turn off auto-parantheses in [difficulty]label
Replies: 6
Views: 147

Re: How to turn off auto-parantheses in [difficulty]label

Another possibility would be to just not auto-add the parentheses - with the new layout, perhaps they're not needed anymore even for standard difficulty names. I reverted the documentation for that key, by the way. I don't think it should be put back, but perhaps it could be mentioned in passing in ...
by Celtic_Minstrel
Yesterday, 1:08 pm
Forum: WML Workshop
Topic: Killing weapon special doesn't work
Replies: 8
Views: 130

Re: Killing weapon special doesn't work

You might want to use add= for adding xp, and equals= for checking level. It would be better to use numerical_equals= for level (assuming we're talking about the [variable] tag, I only skimmed the rest of the thread). [have_unit] x,y=$x2,$y2 level=0 [or] level=1 [/or] [not] side=$side_number [/not]...
by Celtic_Minstrel
Yesterday, 1:04 pm
Forum: WML Workshop
Topic: How to turn off auto-parantheses in [difficulty]label
Replies: 6
Views: 147

Re: How to turn off auto-parantheses in [difficulty]label

I disagree, we shouldn't document things that are intended solely as backwards compatibility. If we want to keep that feature going forward, it should be documented as a different key that makes its meaning clearer.
by Celtic_Minstrel
March 16th, 2019, 5:25 pm
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 54
Views: 18221

Re: Female Wesnoth - Fencer

I can't decide between "messy" or "clean", but I do think the higher ponytail looks better...
by Celtic_Minstrel
March 16th, 2019, 5:23 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9464

Re: [mainline] Melee "marksman"

Parisian - I doubt most people would get the mythological reference; plus, it's real-world mythology. undodgeable/unblockable - same problem as "unerring", it gives the implication of 100% hit chance. bullseye - only works for ranged attacks renowned - doesn't really carry any implication of improv...
by Celtic_Minstrel
March 16th, 2019, 6:58 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9464

Re: [mainline] Melee "marksman"

Other than "relentless", all those suggestions fall into the same problems as other suggestions. And "relentless" doesn't seem to make sense to me, though maybe someone else could think of a logical way to explain it.
by Celtic_Minstrel
March 16th, 2019, 5:12 am
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 54
Views: 18221

Re: Female Wesnoth - Fencer

I can't really tell the difference, to be honest. They all look decent, though I can definitely see beetlenaut's point; but not sure if it matters much. I think the reason it looks girly might be the ribbon – you could try removing it? A ponytail does not require an easily-visible ribbon to hold it ...
by Celtic_Minstrel
March 16th, 2019, 5:05 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9464

Re: [mainline] Melee "marksman"

I'm not against a word that has more "flavour" if one can be agreed on – a few such words were proposed in this thread . But I'd still prefer one that doesn't strongly imply a ranged attack. The simplest, easiest choice would be either "accuracy" or "precision", and I would be pretty much okay with ...
by Celtic_Minstrel
March 16th, 2019, 12:56 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9464

Re: [mainline] Melee "marksman"

Changing mainline "marksman" to "accuracy" sounds good. "accuracy" is better than "accurate", since the later may be different depending on the wielder's gender, at least in some languages. I don't think that's a valid argument? Doesn't the engine already support varying the name based on gender? I...
by Celtic_Minstrel
March 15th, 2019, 12:07 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9464

Re: [mainline] Melee "marksman"

Discussed and forgotten, as far as I know. Personally I think that changing the name to something very generic would be best, like "accuracy". The meaning of "marksman" is already there in some of the unit names after all, so it's not really necessary to maintain it in the weapon special.
by Celtic_Minstrel
March 13th, 2019, 5:03 am
Forum: Art Contributions
Topic: Dunefolk Facelift: Redux 2.0
Replies: 31
Views: 3309

Re: Khalifat/Dunefolk Visual Rework

ghype wrote:
November 23rd, 2018, 4:56 pm
-images were removed by author-
ghype wrote:
November 26th, 2018, 11:38 am
-images were removed by author-
:(
by Celtic_Minstrel
March 13th, 2019, 5:01 am
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 54
Views: 18221

Re: Female Wesnoth - Fencer

Personally, I think a ponytail would work better for a female fencer if you want long hair.
by Celtic_Minstrel
March 12th, 2019, 4:48 am
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 12
Views: 2027

Re: Hotkeys for Movements / Mouse Interaction

Also, without a mouse it's not possible to view a unit's resistances as modified by the unit's traits and objects , or to open the damage calculations dialog. Well, yeah, navigation is far from the only think inaccessible without a mouse... all those tooltips! But that's no reason not to try to imp...
by Celtic_Minstrel
March 12th, 2019, 12:51 am
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 12
Views: 2027

Re: Hotkeys for Movements / Mouse Interaction

Moving the cursor itself with the keyboard is still not a great option though; it's better if the game can implement its own keyboard navigation. For example, with mouse keys you'd need to move the cursor by pressing and holding keys, then press some other key to simulate a click, all just to move t...
by Celtic_Minstrel
March 12th, 2019, 12:48 am
Forum: Multiplayer Development
Topic: Dunefolk balancing rework ideas - discussion.
Replies: 323
Views: 30842

Re: Dunefolk balancing rework ideas - discussion.

well. to be fair our document exceeded the character limit of 60.000 for a post 2 times already. So there there are defintly going to be multiple posts for this, if not multiple new threads for this topic If the conversation does split to additional threads, please be sure to link to those threads ...