Search found 1403 matches

by Celtic_Minstrel
April 18th, 2019, 2:47 am
Forum: Writers’ Forum
Topic: Poll: do orcs eat humans?
Replies: 14
Views: 649

Re: Poll: do orcs eat humans?

Sadaharu wrote:
April 18th, 2019, 2:28 am
that trilogy should be considered heretical.
Well, that might be going a bit far (it's a pretty good movie trilogy!), but it definitely has its flaws... and eliminates the entire final subplot which is kinda annoying.
by Celtic_Minstrel
April 16th, 2019, 5:23 am
Forum: Art Contributions
Topic: Possible Mainline Sprite Portraits
Replies: 24
Views: 998

Re: Possible Mainline Sprite Portraits

If we did have levelled-up bat portraits, then the higher-level ones should look bigger and fiercer in addition to being a different colour, so yeah...
by Celtic_Minstrel
April 16th, 2019, 12:04 am
Forum: Art Contributions
Topic: Possible Mainline Sprite Portraits
Replies: 24
Views: 998

Re: Possible Mainline Sprite Portraits

Before that though, does the unit see much use in the first place ? (sincere question) I don't know the answer to this question, but I do feel that the Royal Warrior is, like the Elder Mage, more of a common campaign unit that would have its portrait overridden by most campaigns that actually use it.
by Celtic_Minstrel
April 13th, 2019, 10:37 pm
Forum: WML Workshop
Topic: remove a trait to WML
Replies: 8
Views: 204

Re: remove a trait to WML

As gfgtdf says, you can't do it in WML, you need to use Lua. Instead of the [remove_object] tag, you can use something like the following code (untested, might have syntax errors): [lua] code=<<wesnoth.remove_modifications(wesnoth.get_units(wml.get_child(..., "filter"))[1], {id = "aww_trait_gifted"}...
by Celtic_Minstrel
April 13th, 2019, 10:15 pm
Forum: Writers’ Forum
Topic: Poll: do drakes eat humans?
Replies: 11
Views: 519

Re: Poll: do drakes eat humans?

I think drakes would rely primarily on large herbivores as a food source, such as cows and horses, deer and camels, sheep and so forth... or perhaps more exotic animals such as taurochs or dustboks.
by Celtic_Minstrel
April 11th, 2019, 2:07 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 30
Views: 675

Re: Dunefolk Rework - Unit Naming & Descriptions

Is there really a dialect in which that "i" is absent? It's reduced to schwa, certainly, but definitely still there.
by Celtic_Minstrel
April 11th, 2019, 2:04 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2243

Re: Dunefolk Rework - Removed Units & Extra Units

“you don't need a pickaxe to mine. you have explosions, hammers, and water... water my friend is a merman's best friend yet, it is a rock's worst enemy. erosion caused by high water pressure focused on small area does a lot,” Only modern explosives work under water, and how would mermen get a lot o...
by Celtic_Minstrel
April 10th, 2019, 12:21 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 30
Views: 675

Re: Dunefolk Rework - Unit Naming & Descriptions

Yeah, philosopher would fit but is maybe a bit long. Sage has the opposite problem – it's so short that it doesn't flow well. Luminary does seem to work well; even though it's the same number of syllables as philosopher, somehow it feels shorter. Maybe something to do with the placement of emphasis?...
by Celtic_Minstrel
April 10th, 2019, 2:24 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 30
Views: 675

Re: Dunefolk Rework - Unit Naming & Descriptions

I thought it was Herbalist > Apothecary > Lv3? And the poisoner is called Alchemist? But it's possible I'm the one mistaken.
by Celtic_Minstrel
April 10th, 2019, 1:46 am
Forum: Art Contributions
Topic: Possible Mainline Sprite Portraits
Replies: 24
Views: 998

Re: Possible Mainline Sprite Portraits

I didn't look over all the proposals in detail, but some thoughts: The proposed outrider portrait looks really bad. The rider portrait is okay but looks kinda aged. The elder mage doesn't really need a portrait. It's a core unit, yes, but it's basically Delfador. Probably the only reason for it to b...
by Celtic_Minstrel
April 10th, 2019, 12:39 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2243

Re: Dunefolk Rework - Removed Units & Extra Units

Why can't the merfolk just make their own tridents? Do you think mineral resources like iron ore simply don't exist under the sea? Well, do you think that mermen are capable of swimming deep enough and construct deep, underwater mines and also they are able to efficiently mine with a pickaxe and do...
by Celtic_Minstrel
April 10th, 2019, 12:11 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 30
Views: 675

Re: Dunefolk Rework - Unit Naming & Descriptions

If you're going in a lordly direction I'd prefer to see something more like Sultan or Emir rather than just Lord. I don't like the two "xyz alchemist" names, not least because they won't actually be an advancement of the alchemist (assuming that name is given to the poisoner). Luminary might be acce...
by Celtic_Minstrel
April 9th, 2019, 12:15 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 30
Views: 675

Re: Dunefolk Rework - Unit Naming & Descriptions

For the naga, I'm not a fan of Deathwind. Bladewind sounds good, and Ringmaster does fit with the L2, though like you said there are probably too many -master units in dunefolk alread. Oh, I also wanted to add (because someone else suggested it) that Thaumaturgist is not a good choice for the L3 her...
by Celtic_Minstrel
April 8th, 2019, 3:17 am
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 98
Views: 2243

Re: Dunefolk Rework - Removed Units & Extra Units

They trade for them with humans or other races, so they would get them in a similiar way nagas could get them according to theory i put forward. I really want to know why you think humans or dwarves would be forging tridents. I have a hard time imagining a dwarf going spear-fishing with a three-pro...
by Celtic_Minstrel
April 7th, 2019, 6:15 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming & Descriptions
Replies: 30
Views: 675

Re: Dunefolk Rework - Unit Naming & Descriptions

I just mean, why did we bother having a poll to choose the new name if we were just gonna revert it six months later? (And I don't think "polymath" works; if you wanted a name in a similar vein, I'd probably recommend "Sage" or maaaybe "Philosopher", but I still prefer "Physician" over either of tho...