Search found 40 matches
- November 13th, 2016, 3:41 pm
- Forum: Writers’ Forum
- Topic: Split from Scripts for Wesnoth
- Replies: 29
- Views: 12659
Dwarvish Runes
For interest to appear you could show some of the runes you made.
- November 3rd, 2016, 3:38 am
- Forum: Art Workshop
- Topic: Nwolcoboh's Art
- Replies: 17
- Views: 8298
Re: Nwolcoboh's Art
All seem nice to me, I say use all of them. 1-2-4 and 3-5 could work as linear advancements. Or you could make a separate unit line with each design, using size to differentiate the levels.
- November 2nd, 2016, 2:11 am
- Forum: Art Development
- Topic: Lordbob's commissionned work: UtBS
- Replies: 264
- Views: 331591
Re: Lordbob's commissionned work: UtBS
If there has to be an explanation, I'd propose to play the "close ties to nature" card combined with the influence of the Fall. If it was ever described in-game (not that I say it should be, but I find it easier to explain my point this way :) ), it might go something like this: While the ...
- October 30th, 2016, 11:49 am
- Forum: Scenario & Campaign Development
- Topic: The North Wind (1.12/1.14 Port of SP Campaign)
- Replies: 42
- Views: 26729
Re: The North Wind (1.12/1.13 Port of SP Campaign)
Glad to help, made a couple of small improvements.
- October 30th, 2016, 4:44 am
- Forum: Scenario & Campaign Development
- Topic: The North Wind (1.12/1.14 Port of SP Campaign)
- Replies: 42
- Views: 26729
Re: The North Wind (1.12/1.13 Port of SP Campaign)
Your verse and its German translation inspired me to take a jab at a translation as well. :D Отмеченной горем, тяжкой порой Ты сидел на престоле, Конрад Второй. Правленье тогда был удел непростой, Три ненастья великих век отметили твой. Сперва пробудили разбойники зло, Но после глупцам тем (позор!) ...
- October 29th, 2016, 5:35 pm
- Forum: Art Workshop
- Topic: The Official Neorice topic.
- Replies: 60
- Views: 34021
Re: The Official Neorice topic.
Ideas, ideas... Wooden horses could have a rocking or a hobby horse alternative, although they're kinda larger than a regular toy horse... Toy soldier (the rifleman) could have a wind up drummer alternative with leadership, but that kinda conflicts with the doll line as well as being anachronistic.....
- October 29th, 2016, 11:46 am
- Forum: Art Workshop
- Topic: The Official Neorice topic.
- Replies: 60
- Views: 34021
Re: The Official Neorice topic.
I think it's the same bag, the front piece (relative to the unit) is its opening end and the back one is the bag itself. At least that's how I see it now, had some trouble reading this sprite as well. Initially I thought that the two bag parts are shoes, but that totally confused me. The issue might...
- October 28th, 2016, 6:47 pm
- Forum: Art Workshop
- Topic: Addan-Shem's W's and WIP's
- Replies: 64
- Views: 42830
Re: Addan-Shem's W's and WIP's
Thanks! Made the dress lighter, fixed a few other issues as well. Defence frame in progress.
- October 26th, 2016, 4:54 am
- Forum: Art Workshop
- Topic: Addan-Shem's W's and WIP's
- Replies: 64
- Views: 42830
- October 26th, 2016, 1:25 am
- Forum: Art Workshop
- Topic: Skeptical_troll's abominations
- Replies: 64
- Views: 20765
Re: Skeptical_troll's abominations
My first ever attempt on story art. Show no mercy! I really like the composition of this piece. Did a quick paintover to show places I think could be improved on. cave_002e.jpeg To summarize: As there is minimal lighting (no ambient light present), the contrast would be high - very dark shadows and...
- October 24th, 2016, 10:47 pm
- Forum: Art Workshop
- Topic: Addan-Shem's W's and WIP's
- Replies: 64
- Views: 42830
Re: Addan-Shem's W's and WIP's
Are you planning to create an era or something? Keep it up! I'm making a campaign, but if I am correct in my understanding that an era is just a more streamlined set of campaign units for several factions to be played in multiplayer (haven't played a single match, I'm afraid), it shouldn't be diffi...
- October 23rd, 2016, 11:03 am
- Forum: Art Workshop
- Topic: Addan-Shem's W's and WIP's
- Replies: 64
- Views: 42830
Re: Addan-Shem's W's and WIP's
Strange, for me it's like this. Version 1.13.5. Maybe because it's actually a spearman? But what unit did you use then?
- October 23rd, 2016, 4:04 am
- Forum: Art Workshop
- Topic: Addan-Shem's W's and WIP's
- Replies: 64
- Views: 42830
Re: Addan-Shem's W's and WIP's
So, I promised a completely custom humanoid unit. I present to you the wavedancer: wd_w_preview.png wavedancer.png This is the baseframe for water movement, on land she'll need another one. AFAIK she needs a custom code to offset her position so she's floating on the water rather than sitting in it....
- October 22nd, 2016, 12:38 am
- Forum: Art Workshop
- Topic: TSP2: The World Seed - Art Dev
- Replies: 116
- Views: 44807
Re: TAS2: The World Seed - Art Dev
I agree with FaeLord on the muscle tone, but aren't their legs a bit thin for their mass? More so on the Basher. To help illustrate my point: ogres_with_legs.png I might have overdone the leg size compared to the mainline ogres, but it should get the idea across. Then again, how can I speak of overd...
- October 21st, 2016, 4:18 am
- Forum: Art Workshop
- Topic: Nwolcoboh's Art
- Replies: 17
- Views: 8298
Re: Nwolcoboh's Art
Looks great! May I suggest an idle, something like this? Patroller_preview.gif Patroller_idle_sparks.gif Sparks could be polished much more, of course. Different color, more sporadic/random, flickering, reflecting on the helmet and other shiny parts of the suit... Another improvement could be him mo...