Search found 623 matches
- February 4th, 2022, 12:42 pm
- Forum: Art Workshop
- Topic: Strategic map terrain -large scale map
- Replies: 40
- Views: 20322
Re: Strategic map terrain -large scale map
lol my old login is still working! I love Ilio's work! You could technical treat the bridge like a "village" or you could treat it as "river with a bridge" if my use of the "old wooden bridge macro" is still used for this. In case you treat "bridge" like a gra...
- July 27th, 2020, 7:03 am
- Forum: Art Contributions
- Topic: Grand Portrait List - 2020 update
- Replies: 58
- Views: 94702
Re: Grand Portrait List - 2020 update
The archer was that Kitty elf? Now I am getting it. There is indeed some issue with perspective on this bow and arrow. That looks like the reason for cutting it of. To give credits. It looks like the bow has been resized late in the procress (assumingly on customers demands) and did not work out as ...
- July 26th, 2020, 6:11 pm
- Forum: Art Contributions
- Topic: Grand Portrait List - 2020 update
- Replies: 58
- Views: 94702
Re: Grand Portrait List - 2020 update
The Romans would go for different levels. There could be a roman Leaderline. The flag guy could get inspire or so. Basically it is good, that they all have short swords. But we do not have that in mainline. So it would be UMC, which we have with Romans. There is other stuff maybe cool like elvish tr...
- July 26th, 2020, 9:45 am
- Forum: Art Contributions
- Topic: Grand Portrait List - 2020 update
- Replies: 58
- Views: 94702
Re: Grand Portrait List - 2020 update
wow wt tactics was busy in between! There is an elvish bowwoman (called archer) which needs fixing the upper end of the bow. Serious useful! There is an elvish stealth guy (called elvish cloak) which could loose the arrows which are in it. There is a full line of roman soldiers! This is of course no...
- July 24th, 2020, 5:29 pm
- Forum: Art Contributions
- Topic: Art creation
- Replies: 4
- Views: 2980
Re: Art creation
Try frankensprites! Copy bits and parts together. Scaling stuff down to pixel size seems to be done only as a kind of reference for semi pros. Anyway it would work, but than I would suggest a cartoony style with very thick black lines. There were posts in the past about this. Show us what you got so...
- July 23rd, 2020, 3:32 pm
- Forum: Art Contributions
- Topic: Grand Portrait List - 2020 update
- Replies: 58
- Views: 94702
Re: Grand Portrait List - 2020 update
Awesome project! Hopefully you will get some commission for this! I like the complete approach. Like with the male elvish magic wielders. It remembers me a bit of the male amazon. I would asume the project will proberbly start fixing the lack of diversity for humans first. The 2 mainline campaigns w...
- July 23rd, 2020, 3:21 pm
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 69560
Re: Witch Campaign: Mountain Witch
Hi Illo-chan, if you want art discussion or help or appriciation: I would suggest an art thread in art workshop. I really enjoyed your campaign and the art. Some art is looking very professionell. But how can I know if you made it or if you bought it? I actually had some ideas concerning the terrain...
- March 11th, 2020, 4:59 pm
- Forum: WML Workshop
- Topic: Random banter using context free grammar?
- Replies: 4
- Views: 1799
Re: Random banter using context free grammar?
Ah, I should have looked through your latest versions! Anyway that looks very doable to me. Thanks for the precise explanations. I actually do not really know anything about code as a language, I Just copy fragment faithfully until they work. Amazingly it gives results based on the quality of the fr...
- March 9th, 2020, 4:48 pm
- Forum: Ideas
- Topic: [accepted, implemented] Context-free Grammar for unit names
- Replies: 28
- Views: 18356
Re: [accepted, implemented] Context-free Grammar for unit names
https://wiki.wesnoth.org/Context-free_grammar
found it. Now tryin to make random banter in messages like the examples. Is that possible? plz help with wml syntax. Name gen I managed on my own by copying mainline.
found it. Now tryin to make random banter in messages like the examples. Is that possible? plz help with wml syntax. Name gen I managed on my own by copying mainline.
- March 9th, 2020, 4:43 pm
- Forum: Scenario & Campaign Development
- Topic: Placing Female Units in Map Editor
- Replies: 5
- Views: 1834
Re: Placing Female Units in Map Editor
I guess it is an idea ore feature request then. Editor should use all available genders randomly or so.
- March 9th, 2020, 4:30 pm
- Forum: WML Workshop
- Topic: Random banter using context free grammar?
- Replies: 4
- Views: 1799
Random banter using context free grammar?
https://wiki.wesnoth.org/Context-free_grammar I would like to make a simple in game message using this context free grammar. Basically like 2 random strings combined. Say Hello or Howdy and Hero or Stranger. How do I do that? I tried and I failed. Is it even possible? Purpose would be some more rand...
- March 9th, 2020, 11:26 am
- Forum: Ideas
- Topic: [accepted, implemented] Context-free Grammar for unit names
- Replies: 28
- Views: 18356
Re: [accepted, implemented] Context-free Grammar for unit names
Ok, how do I use this? Is it used now as standard for all names? Is it part of mainline?
- March 9th, 2020, 11:24 am
- Forum: Scenario & Campaign Development
- Topic: Placing Female Units in Map Editor
- Replies: 5
- Views: 1834
Re: Placing Female Units in Map Editor
That should go to WML workshop. Not sure about the answer maybe with variation command or +female at the right spot. Good luck!
- March 9th, 2020, 10:48 am
- Forum: WML Workshop
- Topic: Markovchain???
- Replies: 21
- Views: 6532
Re: Markovchain???
Wow, more than 10 years between posts! We really need that so called container system. I have read about this in not quit so old posts too. Is this ready as a macro anywhere? Is there a simple solution to make sure names are picked from a list without change? Can first and second names be used withi...
- March 6th, 2020, 1:29 pm
- Forum: WML Workshop
- Topic: message WML auto continue? Is this a feature request or idea?
- Replies: 2
- Views: 1254
message WML auto continue? Is this a feature request or idea?
When I noticed nemaraa using delay on messages I got the idea that an automatic continue feature for messages would be nice too.
Basically I would want the message displayed only for a given amount of seconds. With milliseconds even animations would be possible. Any chance for such a feature?
Basically I would want the message displayed only for a given amount of seconds. With milliseconds even animations would be possible. Any chance for such a feature?