Search found 7 matches

by Rebel_Angel
July 12th, 2012, 7:28 am
Forum: WML Workshop
Topic: Theoretical questions about recall lists
Replies: 11
Views: 1343

Re: Theoretical questions about recall lists

I'm not sure what you mean by "x,y=recall,recall" I'm sure I remember reading somewhere that that was the coordinate for units on the recall list. Maybe it's from an old version and has since been changed, or maybe is only used in some specific context. Or I might be remembering wrong... ...So I lo...
by Rebel_Angel
July 11th, 2012, 11:34 pm
Forum: WML Workshop
Topic: Theoretical questions about recall lists
Replies: 11
Views: 1343

Theoretical questions about recall lists

1. Can AI sides have recall lists? 2. If so, are they capable of using them? For instance, if I create a unit on an AI side, with x,y=recall,recall, does that unit actually exist? And does the AI know how to recall it? If I use the same enemy leader in two consecutive scenarios (assuming he didn't/c...
by Rebel_Angel
July 11th, 2012, 10:28 am
Forum: Users’ Forum
Topic: Best and Worst MAINLINE campaigns and scenarios
Replies: 78
Views: 28019

Re: Best and Worst MAINLINE campaigns and scenarios

I have to agree about Dead Water. To be honest I've never played it past scenario 3, as I just don't enjoy it (though of course it might get better later...) HttT and UtBS are my favourites and pretty evenly-matched, I would say. UtBS is, for me, better in most ways, but is let down by the Desert El...
by Rebel_Angel
July 11th, 2012, 1:01 am
Forum: WML Workshop
Topic: WML Request
Replies: 4
Views: 699

Re: WML Request

Once again, I haven't tested it:- # wmllint: unbalanced-on #define ABILITY_HEALS_WHEN_HIT [dummy] id=heals_when_hit name= _ "heals when hit" female_name= _ "female^heals when hit" description=_ "Heals when hit: Whenever this unit is hit by an enemy, it immediately recovers 1HP" [/dummy] [abilities] ...
by Rebel_Angel
July 11th, 2012, 12:12 am
Forum: WML Workshop
Topic: WML Request
Replies: 4
Views: 699

Re: WML Request

@Alexanderthegre - if I'm not mistaken, your Decapitation ability will work every time (you haven't accounted for the 50% chance of failure) I haven't tested these, and as I've been away from WML for quite some time, I may have forgotten things or made mistakes. But try these, if nobody more reliabl...
by Rebel_Angel
July 9th, 2012, 7:44 pm
Forum: WML Workshop
Topic: ChaosRider’s WML questions
Replies: 459
Views: 39763

Re: Its me again :D.

Use a die event to add 1 to a custom variable 'kill_counter' (tracked individually for each unit). Then, after each kill, if kill_counter = N, apply the effect and then reset kill_counter to 0. Something like this (though maybe not exactly , I'm not certain) #define ABILITY_SOULTAKER N [dummy] id=so...
by Rebel_Angel
July 7th, 2012, 9:17 am
Forum: Users’ Forum
Topic: Introduce yourself here!
Replies: 605
Views: 158471

Re: Introduce yourself here!

Good morning everyone!

I've been playing this game for years (since 1.0.x) and have lurked around the forums, off and on, for much of that time. But I got bored sitting outside in the hallway, so I thought I'd come in and say 'hello'.