Search found 42 matches

by Into-Jesus
September 13th, 2012, 6:15 pm
Forum: Scenario & Campaign Development
Topic: MP Scenario questions
Replies: 4
Views: 1236

Re: MP Scenario questions

It's possible. IIRC, under the [side] tag, just place:

Code: Select all

share_maps=yes
if you want the sides to share shroud updates, or:

Code: Select all

share_maps=no
if you don't.

For fog, do likewise but instead:

Code: Select all

share_view=yes
or:

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share_view=no
by Into-Jesus
September 11th, 2012, 9:08 pm
Forum: Multiplayer Development
Topic: Footpad Balance (Dwarf vs Undead)
Replies: 35
Views: 7151

Re: Footpad Balance (Dwarf vs Undead)

First of all, I have played many MP games, just not on the ladder, and with friends of mine. So, if you desire to just turn your nose up at my suggestion, go ahead. Be my guest. But on the other hand, this seems to basic math, not strategy. Second, Footpads have a 4-2 and 5-2 attack. Skeletons have ...
by Into-Jesus
September 11th, 2012, 6:01 pm
Forum: WML Workshop
Topic: Into-Jesus's WML Questions
Replies: 18
Views: 2427

Re: Into-Jesus's WML Questions

Sorry for any confusion. I want to use the terrain overlay. I just want the cage to be on top of him, instead of behind him.
by Into-Jesus
September 11th, 2012, 3:33 pm
Forum: WML Workshop
Topic: Into-Jesus's WML Questions
Replies: 18
Views: 2427

Re: Into-Jesus's WML Questions

I want him to be able to fight. I just can't get the cage image to sit on top of him.
by Into-Jesus
September 11th, 2012, 12:11 pm
Forum: WML Workshop
Topic: Into-Jesus's WML Questions
Replies: 18
Views: 2427

Re: Into-Jesus's WML Questions

Not really either. When you kill the enemy leader, he gets moved to a certain point on the map. I want a cage to appear over him. Is there a way to do that, or do I have to make an image of the leader and place it under the cage. I was just thinking it would be nice, because if the leader in the cag...
by Into-Jesus
September 10th, 2012, 6:32 pm
Forum: WML Workshop
Topic: Into-Jesus's WML Questions
Replies: 18
Views: 2427

Re: Into-Jesus's WML Questions

Great! That works now. This is taking less time then I thought it would. Yet another:

How do I make an image an overlay? I figured this would be an easily answered question, but I've searched the wiki and the forums, and can't find anything.
by Into-Jesus
September 10th, 2012, 6:24 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1023
Views: 207600

Re: Strange Legacy - 0.93 Wesnoth Trading Sim

On the opening map you can buy several different houses. Right now, they're represented by villages. My suggestion is to make them overlays, like the temple with the scroll, so you don't lose all your movement whenever you come back to the map from an encounter or entering the Capitol. And if you wa...
by Into-Jesus
September 10th, 2012, 3:07 pm
Forum: WML Workshop
Topic: Into-Jesus's WML Questions
Replies: 18
Views: 2427

Re: Into-Jesus's WML Questions

Okay, that fixed it. Thanks. Another question: If I use an event as follows: [event] name=last breath [filter] id=Orglarg [/filter] [filter_second] race=orc [/filter_second] Can I, instead of "race=orc", use "side=1"? And if so, can I say "side=1, 2, 3"? I ask this instead of just trying it because ...
by Into-Jesus
September 10th, 2012, 2:12 pm
Forum: WML Workshop
Topic: Into-Jesus's WML Questions
Replies: 18
Views: 2427

Into-Jesus's WML Questions

I have questions concerning WML, and I'm sure I will come across more. :evil: So as opposed to posting a thread for each one, I decided just to use this. My first question is: I got an error message off of my second scenario. Here it is: WML Error1.PNG I looked at line 430, and it didn't make sense....
by Into-Jesus
September 10th, 2012, 11:58 am
Forum: Strategies & Tips
Topic: I've read a lot already: Newb observations and questions
Replies: 35
Views: 8319

Re: I've read a lot already: Newb observations and questions

So, I finally beat HttT on medium last night and immediately began replaying the campaign :) The final battle is rather epic but sort of anti-climactic. I held a line and let their waves crash into it. All but one of my heavy calvary got slaughtered, I lost my loyal arch mage, and a whole bunch of ...
by Into-Jesus
September 10th, 2012, 11:39 am
Forum: Scenario & Campaign Development
Topic: Five Fates 1.03, Dungeoncrawl
Replies: 136
Views: 30949

Re: Five Fates - Beta (0.24)

'halfvampire diaries' Heh heh. One suggestion, make the steam gates in the steamguard level mechanical. As the halfvampire, you can use your drain attack on them. And you can poison them. And you might also want to give the mechanichal trait to all of the steamguards, because some of them didn't. I...
by Into-Jesus
September 8th, 2012, 6:55 pm
Forum: WML Workshop
Topic: Selective Kills
Replies: 7
Views: 1354

Re: Selective Kills

Well, the last two aren't quite as good, because you win if you kill them, you lose if the orcs kill them. But thanks for letting me know about the races being lowercase, that would've taken me a while to figure out.
by Into-Jesus
September 8th, 2012, 3:59 pm
Forum: WML Workshop
Topic: Selective Kills
Replies: 7
Views: 1354

Re: Selective Kills

I thought it might be something like that! I tried something like that, but it didn't work. That's what I was thinking of. Thanks!
by Into-Jesus
September 8th, 2012, 1:11 pm
Forum: WML Workshop
Topic: Selective Kills
Replies: 7
Views: 1354

Re: Selective Kills

That's not quite what I'm looking for. I wanted the humans to lose if one of the orcs kills the dwarves, or vice versa.
by Into-Jesus
September 7th, 2012, 9:43 pm
Forum: WML Workshop
Topic: Selective Kills
Replies: 7
Views: 1354

Selective Kills

I'm making a multiplayer campaign. I have a scenario where the human players are fighting a dwarf and an orc, but the dwarf and orc are fighting each other, too. I don't want either of them to be killed by the other, only the human player. I know it can be programmed so that if a specific unit kills...