Search found 82 matches
- February 5th, 2013, 4:41 pm
- Forum: Ideas
- Topic: [UMC - Interface] Copy & Paste error messages
- Replies: 2
- Views: 1299
[UMC - Interface] Copy & Paste error messages
I don't know what the limitations to this are, but is there a way to make the error message box active, so that it can be copied onto the clipboard? For those of us doing UMC it would be a nice touch when trying to get help with an error. I usually just paraphrase the message and am always afraid so...
- February 5th, 2013, 4:26 pm
- Forum: WML Workshop
- Topic: scenario crashes since update
- Replies: 2
- Views: 694
Re: scenario crashes since update
[unit] [modifications] {TRAIT_INTELLIGENT} [/modifications] [/unit] Right, and this is giving me errors. And I've got dozens of them. And it doesn't matter what trait I use, fearless, loyal.... EDIT: It is a 'Nested Quoted string' error from the core/macro/traits.cfg file pointing to a {trait_fearl...
- February 4th, 2013, 8:40 pm
- Forum: WML Workshop
- Topic: scenario crashes since update
- Replies: 2
- Views: 694
scenario crashes since update
I updated last week and after a few problems got things working. Now my scenarios are crashing again.
I'm using [modification] for my units and the wiki is saying this is now a MP tag, but it's not telling me where to go to fix this.
I'm using [modification] for my units and the wiki is saying this is now a MP tag, but it's not telling me where to go to fix this.
- February 3rd, 2013, 5:34 pm
- Forum: Scenario & Campaign Development
- Topic: UMC Story Images - An image collection for UMC campaigns
- Replies: 31
- Views: 11228
Re: UMC Story Images - An image collection for UMC campaigns
Has this been taken down?
I updated to 11.1 and this doesn't show up.
I updated to 11.1 and this doesn't show up.
- January 30th, 2013, 9:12 pm
- Forum: WML Workshop
- Topic: Recruit Variation Macro -- and boarding ships.
- Replies: 20
- Views: 4597
[modify unit] & [not quite sure]
Two quick ones. (Okay, three really-- and a yes/no question.) First, a few weeks ago you guys helped me with my plague problem (still have a cough) in converting a captured ship into a Prize Ship. I used that with a return event where moving the PS to x,y gives you 50 gold. What I would really like ...
- January 30th, 2013, 7:38 pm
- Forum: Art Workshop
- Topic: Ship/Boat Unit Art
- Replies: 4
- Views: 2305
Re: Ship/Boat Unit Art
Hi guys, Thanks for the help! Some of these look promising. I'm assuming that these are "open" images and that I can doctor them up if I need to. Also, from a community point of view, who would object to side profile ships? I think I could do much better profiles than worrying about image ...
- January 29th, 2013, 12:07 am
- Forum: Art Workshop
- Topic: Ship/Boat Unit Art
- Replies: 4
- Views: 2305
Ship/Boat Unit Art
So I've been digging through the forum and wiki and haven't been able to really find anyone that has done work on ships or boats (other than the two models in the mainline). Is it safe to assume that no one has really worked on naval units, or have I been searching for the wrong terms? I was also wo...
- January 28th, 2013, 1:42 am
- Forum: Ideas
- Topic: Experience for Level 0 units
- Replies: 7
- Views: 2603
Experience for Level 0 units
I think, and was wondering what others thought, about giving level 0 units that attack, or defend, against other level 0 units 1xp.
I understand not giving xp to higher level units for beating up the little guy. But when the little guys slug it out they should get something for it.
I understand not giving xp to higher level units for beating up the little guy. But when the little guys slug it out they should get something for it.
- January 27th, 2013, 10:55 pm
- Forum: WML Workshop
- Topic: Map Editor Error -- 1.11.1
- Replies: 2
- Views: 875
Re: Map Editor Error -- 1.11.1
No, I didn't.
I'd just upgraded and was told to be on the look out for any suspicious behavior.
It's in the editor, so I figured it was good to go, and maybe a bug problem. Cancel red alert.
I'd just upgraded and was told to be on the look out for any suspicious behavior.
It's in the editor, so I figured it was good to go, and maybe a bug problem. Cancel red alert.
- January 27th, 2013, 6:07 pm
- Forum: WML Workshop
- Topic: Map Editor Error -- 1.11.1
- Replies: 2
- Views: 875
Map Editor Error -- 1.11.1
I updated to 11.1 a few days ago and made a few corrections to a map and when I tried to load it I got an "illegal hex tile 'Zw'" message.
I made some adjustments and it works but 'Zw' is the Wasteland tile.
I made some adjustments and it works but 'Zw' is the Wasteland tile.
- January 26th, 2013, 5:44 pm
- Forum: Coder’s Corner
- Topic: Question about AI and ships...
- Replies: 6
- Views: 3092
1.11.2
I finally got to download the AI campaign and take a look at it after the server came back up. (It was down for everybody, right?) I tried to install the macro and was given an error, and then realized that I need v11.2 and I am only running 11.1. I looked for another version but couldn't find one. ...
- January 22nd, 2013, 7:48 pm
- Forum: Scenario & Campaign Development
- Topic: What you should know to make your campaign easy to translate
- Replies: 19
- Views: 43504
Re: What you should know to make your campaign easy to trans
Wouldn't this be solved by just setting the character sex in the [unit] tag? If you have an event create a {GENERIC} you're creating translation problems, yes?
Could the macro be updated to add a m/f option, with a set default, on units that aren't one or the other?
Could the macro be updated to add a m/f option, with a set default, on units that aren't one or the other?
- January 21st, 2013, 9:30 am
- Forum: Coder’s Corner
- Topic: Question about AI and ships...
- Replies: 6
- Views: 3092
Re: Question about AI and ships...
Matt, thanks for the interest, I will try to put them in a couple of test scenarios I have and see what they do. It was one of your posts that actually led me to the macro page on the first place.
- January 21st, 2013, 1:37 am
- Forum: WML Workshop
- Topic: Recruit Variation Macro -- and boarding ships.
- Replies: 20
- Views: 4597
Re: {ABILITY_REPAIR}
It worked, thanks. I was just over complicating things for myself.
- January 21st, 2013, 1:35 am
- Forum: Coder’s Corner
- Topic: Question about AI and ships...
- Replies: 6
- Views: 3092
Re: Questiuon about AI and ships...
1 & 2 seem to have been the result of some bad scenario coding. I made some tweaks and it seems to work better... it's recruiting and deploying now. I think for #3 I wasn't specific enough (my fault)... As it is now the AI is sending out ships alone, what I am looking for is a way to get the AI ...