Search found 132 matches

by tribes55
October 22nd, 2020, 10:09 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 122
Views: 66703

Re: Edwylm's sprite alterations

Came back to visit your thread after awhile. I'm impressed by all your great work! I am currently utilizing your Ram Riders in my campaign, A Friendship Tested.
by tribes55
October 20th, 2020, 1:37 am
Forum: Scenario & Campaign Development
Topic: Up the River Bork
Replies: 86
Views: 8398

Re: Up the River Bork

I tried to play the campaign. First time, this error popped: The following add-on had errors and could not be loaded: C:\Users\DDDR\Documents\My Games\Wesnoth1.14/data/add-ons/Up_the_River_Bork/_main.cfg Please report this to the author or maintainer of this add-on. Details: Found invalid closing ta...
by tribes55
October 17th, 2020, 10:20 pm
Forum: Scenario & Campaign Development
Topic: A Friendship Tested
Replies: 31
Views: 9152

Re: A Friendship Tested

I really enjoyed the campaign and found it very good. Only the turn limit was very challenging. Maybe 5 more turns would do it in many scenarios, especially in the scneario where you defend the dwarven city. The last scenario was very good with the decisions that need to be make. Especiall the Ram ...
by tribes55
October 14th, 2020, 1:58 pm
Forum: Technical Support
Topic: Strange crash when loading scenario
Replies: 2
Views: 608

Re: Strange crash when loading scenario

The entire scenario is about 200 lines of code, so I've put it down below. I believe the problem was fixed when I changed [side] 6 to side 2. [scenario] id="10_Respite" name= _ "10_Respite" map_data="{~add-ons/AFriendshipTested/maps/10_Respite.map}" victory_when_enemies...
by tribes55
October 14th, 2020, 2:01 am
Forum: Scenario & Campaign Development
Topic: A Friendship Tested
Replies: 31
Views: 9152

Re: A Friendship Tested

Edit: A call to those who have played it before and still have it (who have not updated it), please send me the old version you have. It has several scenarios which I have lost, and would like to have again. Thanks! I have re-added this to the add-ons on 1.14.14 (it has been off for months). I've ad...
by tribes55
October 13th, 2020, 9:08 pm
Forum: Technical Support
Topic: Strange crash when loading scenario
Replies: 2
Views: 608

Strange crash when loading scenario

I just finished writing a small dialogue scenario for my campaign, and I was testing it to see if there were any errors, and fixing them. Once I got them all fixed, I tried to load the game, and I got this error: https://cdn.discordapp.com/attachments/442775044590927873/765674560455573514/unknown.pn...
by tribes55
October 8th, 2020, 3:31 am
Forum: WML Workshop
Topic: Scenario massive delays
Replies: 4
Views: 499

Re: Scenario massive delays

A SLF doesn't have "side" as a key. That's getting ignored, so it's targeting every location on the map. Did you mean owner_side? ([avoid] keeps the AI from stopping on those locations, but they are probably still be targeted as well.) Ah, I see. I meant for them to want to ignore a side'...
by tribes55
October 8th, 2020, 12:41 am
Forum: WML Workshop
Topic: Scenario massive delays
Replies: 4
Views: 499

Scenario massive delays

Hello, I was experimenting with [ai] to try and create a more artificial flow to one of my scenarios. I tried two different modifiers to achieve this: [ai] [goal] name=target_location [criteria] #NOTE: this is a SLF, because we're targeting a location side=2 [/criteria] value=5 [/goal] [avoid] [filt...
by tribes55
October 6th, 2020, 2:39 pm
Forum: WML Workshop
Topic: "Image Not Found" shown on character hex?
Replies: 8
Views: 783

Re: "Image Not Found" shown on character hex?

It looks like the issue described here: UnitTypeWML Yep, this seems to be it. This should fix it. I've simply removed the IS_HERO macro from Locket. I have a suspicion that I had it for a reason, but I imagine that I'll eventually find if that is the case. Just played through to scenario 5, and tri...
by tribes55
October 5th, 2020, 11:57 pm
Forum: WML Workshop
Topic: "Image Not Found" shown on character hex?
Replies: 8
Views: 783

Re: "Image Not Found" shown on character hex?

20201005 19:53:26 error display: could not open image 'misc/ellipse-hero-leader-top.png' 20201005 19:53:26 error display: could not open image 'misc/ellipse-hero-leader-bottom.png' These are the errors, but I don't understand what is causing it. Half of the time I load it up (after restarting) it's ...
by tribes55
October 5th, 2020, 9:19 pm
Forum: WML Workshop
Topic: "Image Not Found" shown on character hex?
Replies: 8
Views: 783

Re: "Image Not Found" shown on character hex?

Thank you for your responses.

The next time it happens, I'll check the logs. Oddly enough, it doesn't happen everytime, only about half of the time. It's very strange.
I modified the google drive so that it's downloadable.
by tribes55
October 5th, 2020, 4:15 pm
Forum: WML Workshop
Topic: "Image Not Found" shown on character hex?
Replies: 8
Views: 783

"Image Not Found" shown on character hex?

I'm working on my campaign, and one of my units has a problem in scenario 5 they didn't have in previous scenarios, and I don't know what is causing it. The character (id=locket) is shown, but the hex they move to says "image not found" on it. This wasn't a problem in previous scenarios. I...
by tribes55
January 12th, 2019, 1:00 pm
Forum: Scenario & Campaign Development
Topic: A Friendship Tested
Replies: 31
Views: 9152

Re: A Friendship Tested

Thanks for the support. The campaign is currently unavailable in the add-ons server, and isn't received any updates.

Have a nice one
by tribes55
September 23rd, 2018, 2:56 pm
Forum: Scenario & Campaign Development
Topic: A Friendship Tested
Replies: 31
Views: 9152

Re: A Friendship Tested

I updated the campaign to make scenario 2 easier. My recent update made it very hard due to a feature not working correctly.
by tribes55
September 18th, 2018, 6:56 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 122
Views: 66703

Re: Edwylm's sprite alterations

Perhaps for the sergeant, make parts of the crossbow appear as wood to further signify that he's not as well equipped. Maybe for each class, the helmet ploof (I don't know the name :whistle: ) could change a bit. You do this towards the end, but maybe earlier irritations could see this too.