Search found 119 matches

by tribes55
September 23rd, 2018, 2:56 pm
Forum: Scenario & Campaign Development
Topic: A Friendship Tested
Replies: 24
Views: 1542

Re: A Friendship Tested

I updated the campaign to make scenario 2 easier. My recent update made it very hard due to a feature not working correctly.
by tribes55
September 18th, 2018, 6:56 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 88
Views: 8646

Re: Edwylm's sprite alterations

Perhaps for the sergeant, make parts of the crossbow appear as wood to further signify that he's not as well equipped. Maybe for each class, the helmet ploof (I don't know the name :whistle: ) could change a bit. You do this towards the end, but maybe earlier irritations could see this too.
by tribes55
September 17th, 2018, 3:22 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 88
Views: 8646

Re: Edwylm's sprite alterations

Wow! This is excellent! Great work man!
by tribes55
September 16th, 2018, 10:08 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 88
Views: 8646

Re: Edwylm's sprite alterations

I really like what you did there with the Crossbowmen! Big fan. I think the first of the three could be used as the rangedattack animation and the final the idle animation. What was the one in the middle intended for? I may have misinterpreted them. I think this is really good. Do you think a versio...
by tribes55
September 15th, 2018, 9:57 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 88
Views: 8646

Re: Edwylm's sprite alterations

I really like these loyalists sprites! Do they have animations? I like them all except for the tier one bowman alteration. It just doesn't look nearly as polished as the others, and the helmet doesn't seem separate from the rest of his armor. Do you think you could possibly make a crossbowman sprite...
by tribes55
September 11th, 2018, 11:21 am
Forum: Faction & Era Development
Topic: Obscured Folklore Era
Replies: 26
Views: 2932

Re: Obscured Folklore Era

Hey, just reporting there's a missing closing quote " at the end of units/saurians/Champion.cfg line 18. p.s. who else thinks that the old serpent and tentacle of the deep were so much cuter!! Aye, if you could fix this in your next update that'd be great--- It's causing my campaign not to work.
by tribes55
September 10th, 2018, 2:17 am
Forum: Scenario & Campaign Development
Topic: A Friendship Tested
Replies: 24
Views: 1542

Re: A Friendship Tested

Thanks for reporting these errors. Albeit is a potential unit you can obtain in an earlier scenario, when you choose some dwarves to travel with you. I have fixed the mark-up problems, thanks for reporting them. The problem is fixed, but since you loaded it from the previous save (and not the start ...
by tribes55
September 8th, 2018, 11:25 pm
Forum: Scenario & Campaign Development
Topic: A Friendship Tested
Replies: 24
Views: 1542

Re: A Friendship Tested

I have replays disabled. All of the autosaves for Resist are gone except the start of scenario, but I've saved off a copy if you want it. I can't really copy to the clipboard. Probably because I'm using VNC to display my server's X session to my ancient laptop and actually running the game via ssh ...
by tribes55
September 8th, 2018, 4:01 pm
Forum: Scenario & Campaign Development
Topic: A Friendship Tested
Replies: 24
Views: 1542

Re: A Friendship Tested

When I finished the end of scenario 4, it took me to "The End". Last turn autosave attached. BFW 1.14.0 Also, the link to this thread on the add-ons screen works, but it's a bit messy to write down and type in compared to others I've seen. Thanks for taking the time to create this. Uncle, Could you...
by tribes55
September 7th, 2018, 12:43 pm
Forum: Scenario & Campaign Development
Topic: A Friendship Tested
Replies: 24
Views: 1542

Re: A Friendship Tested

Hey White Haired Uncle,

I've fixed the problem. There are two possible ways to end the scenario, but apparentally I neglected to add a next_scenario tag in one of them. Sorry!
I hope you're enjoying the campaign.
by tribes55
September 1st, 2018, 5:11 pm
Forum: Faction & Era Development
Topic: Obscured Folklore Era
Replies: 26
Views: 2932

Re: Obscured Folklore Era

Hey Edwylm,

It has recently been reported in the discord that more of your models are overriding core, main-line models.
Your old Sea Serpent and Tentacle of the Deep sprites override the current, core models.

Could you fix this in your next update?

Thanks!
by tribes55
August 28th, 2018, 9:45 pm
Forum: Faction & Era Development
Topic: Obscured Folklore Era
Replies: 26
Views: 2932

Re: Obscured Folklore Era

Hey Edwylm, I've been enjoying a lot of the units from your era. Great work. I got some feedback for you, and a request. I'll start with the latter; Me and a friend (Res) are working on a campaign, and to increase unity diversity, plan on including your Master Javelineer unit. However, the unit lack...
by tribes55
August 25th, 2018, 1:00 pm
Forum: Scenario & Campaign Development
Topic: Freed Undead Campaign Idea
Replies: 2
Views: 323

Re: Freed Undead Campaign Idea

If you would like to see the campaign come into fruition, you'd best learn WML. There's not much to learn. You can learn it in less than a day. All you need to do is memorize some things and it becomes trial and error. Here is a good place to start for WML: https://wiki.wesnoth.org/WML_Templates Oth...
by tribes55
August 24th, 2018, 10:59 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (multiplayer pirate campaign)
Replies: 279
Views: 51904

Re: The Altaz Mariners (MP pirate campaign now on 1.14!)

Elexia-- your ally does not recruit at all. Ended with like ~500 gold. The Isle of Naefay - The ghost continues to spawn once you kill the witches. Free experience, not sure if intended! Only 30 turns, though. How do we end the scenario? We killed the witches, got everyone on the ship. Scenario didn...
by tribes55
August 24th, 2018, 10:58 pm
Forum: Faction & Era Development
Topic: Obscured Folklore Era
Replies: 26
Views: 2932

Re: Obscured Folklore Era

What's the point of making it have the ability it does now? I doubt it would affect balancing much at all. I don't see how it would be consequential.