Search found 102 matches

by tribes55
Yesterday, 11:59 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (MP pirate campaign now on 1.14!)
Replies: 263
Views: 46782

Re: The Altaz Mariners (MP pirate campaign now on 1.14!)

Great news Bob! This is such a massive project. I've dug into the archives and found our original first notes. Over 8 years of development! I want to share part of that first note. It's like looking at the napkin lyrics of a famous musician. Sort of. Okay, not really but it's still cool. Rough TAM ...
by tribes55
August 18th, 2018, 2:44 pm
Forum: Faction & Era Development
Topic: Obscured Folklore Era
Replies: 7
Views: 1350

Re: Obscured Folklore Era

Another problem that I found needs addressed.
The Dwarvish Lord picture, located in images/units/dwarves/lord.png overrides its core counterpart, which isn't allowed for add-ons. Gotta fix that to move on. Renaming it to something like "oelord" or something will fix it.

Great work friend!
by tribes55
August 17th, 2018, 3:37 pm
Forum: Technical Support
Topic: Game Bug
Replies: 3
Views: 160

Re: Game Bug

Please include:
Image
by tribes55
August 15th, 2018, 10:25 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (MP pirate campaign now on 1.14!)
Replies: 263
Views: 46782

Re: The Altaz Mariners (MP pirate campaign now on 1.14!)

I've been anticipating this! Can't wait! Thanks, Bob!
by tribes55
August 14th, 2018, 1:30 am
Forum: Faction & Era Development
Topic: Obscured Folklore Era
Replies: 7
Views: 1350

Re: Obscured Folklore Era

Very cool era! I'm going to be using some units in my campaign.

Some things I noticed immediately:
Ram Rider's spear attack is missing its icon. It is invalid.

I imagine any other unit which uses this icon is invalid, too.
by tribes55
August 11th, 2018, 6:32 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 53
Views: 4141

Re: Edwylm's sprite alterations

I plan on using those Dwarven units very soon in my campaign!
by tribes55
August 9th, 2018, 2:12 pm
Forum: Scenario & Campaign Development
Topic: Purger of Evil SP campaign (Wesnoth 1.12/1.14)
Replies: 30
Views: 1237

Re: Purger of Evil SP campaign (Wesnoth 1.12/1.14)

I really like the map you gave me, and I will be using it in the next update. How do you like my campaign so far? I like the story so far, although some of it comes off as a bit awkward and I think a few adjustments should be made. Scenario 2: The dialogue here in some parts doesn't make much sense...
by tribes55
August 8th, 2018, 11:34 pm
Forum: Scenario & Campaign Development
Topic: A Friendship Tested
Replies: 13
Views: 707

Re: A Friendship Tested

Tribes, so I've tried out your campaign, and it's amazing! A few things: - In opinion, I don't think a Shadow Mage makes a good leader in scenario 1. Have your considered using a Fugitive instead? - Again, your idea on Squid changing the entire scenario is good, though I've noticed his presence sto...
by tribes55
August 8th, 2018, 11:17 pm
Forum: Scenario & Campaign Development
Topic: Purger of Evil SP campaign (Wesnoth 1.12/1.14)
Replies: 30
Views: 1237

Re: Purger of Evil SP campaign (Wesnoth 1.12/1.14)

So you didn't hear. Purger of Evil has been ported to 1.14, so now you should be able to use all 1.14 textures. It's on the add-on server, so you should be able to download it. Purger of evil was not the problem; the UMC texture pack is. Despite being available on the 1.14 server, it retains old 1....
by tribes55
August 8th, 2018, 2:04 pm
Forum: Scenario & Campaign Development
Topic: A Friendship Tested
Replies: 13
Views: 707

Re: A Friendship Tested

I've updated the campaign to version 3.0 with many changes. -a lot of bug fixes. -implementation of scenario 7 and 8. Unfortunately due to an oversight by me in scenario 7, you need to replay it if you want to continue from your previous spot. Otherwise, scenario eight will NOT function appropriately.
by tribes55
August 8th, 2018, 12:55 pm
Forum: Scenario & Campaign Development
Topic: Purger of Evil SP campaign (Wesnoth 1.12/1.14)
Replies: 30
Views: 1237

Re: Purger of Evil SP campaign (Wesnoth 1.12/1.14)

I've recreated the first map in a way that I believe would benefit the user experience quite a bit. I kept the plains vibe in the middle while adding aesthetics that are relatively inconsequential on intended AI behavior, with the probable noted exception of scouting for villages, which can be easil...
by tribes55
August 3rd, 2018, 1:58 am
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 53
Views: 4141

Re: Edwylm's sprite alterations

Don't be scared to do it! Start with one unit. Finish it, and then decide what you don't like about the unit, what you think should be improved.
You should have a good idea of what you want to draw before going into it.
Once you have a baseline I think it'd help a lot ;)
by tribes55
August 2nd, 2018, 2:31 pm
Forum: Art Workshop
Topic: Edwylm's sprite alterations
Replies: 53
Views: 4141

Re: Edwylm's sprite alterations

Woh, those Dwarf Chariots are very cool, very nice art. An unique unit.
What type of attacks you would assign to them? Charge?

I love the Dwarves and Drakes. They keep the default era look.
by tribes55
August 1st, 2018, 1:56 pm
Forum: Writers’ Forum
Topic: ORC'ifying dialogue
Replies: 13
Views: 807

Re: ORC'ifying dialogue

I don't think that most humans in Wesnoth receive a proper education. If you play main-line, most Orcs are just as eloquent as their human counterparts, if not more aggressive. All evidence I have seen would indicate that Orcs are typically intelligent, and it's the Goblins and Trolls that are portr...
by tribes55
August 1st, 2018, 1:55 pm
Forum: WML Workshop
Topic: Event not working properly
Replies: 2
Views: 89

Re: Event not working properly

Thanks, Ravana. It works correctly now.