Search found 29 matches
- June 13th, 2023, 12:51 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2125230
Re: Legend of the Invincibles
LotI2-Eruption-Auto-Save7.gz For some reason, triggering the necromancy ability by dying to lava (in Eruption) deletes the spawned lich. Neither the killed prophet nor the lich appear in the statistics menu. In the attached save, move the prophet just next to lava and end turn to replicate the bug....
- July 1st, 2022, 11:59 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2125230
Re: Legend of the Invincibles
open lua\utils.lua and change line 10 from thisdwarftough wrote: ↑June 22nd, 2022, 9:37 pm Okay, so in 1.17 LotI stopped working. Need to investigate what changed with Lua or what else could break it
setmetatable(copy, wesnoth.deepcopy(getmetatable(orig)) )
to this
setmetatable(copy, {wesnoth.deepcopy(getmetatable(orig))} )
- July 31st, 2021, 3:30 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.15.15 (1.16 Beta 2)
- Replies: 4
- Views: 2842
Re: Wesnoth 1.15.15 (1.16 Beta 2)
Hello guys. Didn't log for a while, so I jumped from 1.12 straight to 1.15. A small question about the upkeep tag in singleUnit: has it been modified in the newer versions? The page doesn't have any new notes for it (https://wiki.wesnoth.org/SingleUnitWML), it still has the values I remember, full, ...
- March 1st, 2020, 2:11 am
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 342126
Re: After the Storm 0.9.17 [Wesnoth 1.12]
Well, I'm completely lost in the lore. Things took a 720º turn from half episode 1 onwards, didn't understand most of what was happening. I'll have to replay once more to try and get things right. About some minor spoilers, none important, but I honestly don't get these ones and they probably can be...
- March 30th, 2018, 12:24 am
- Forum: WML Workshop
- Topic: Iterating over character traits
- Replies: 2
- Views: 1215
Re: Iterating over character traits
Thanks pal.
- March 29th, 2018, 10:38 pm
- Forum: WML Workshop
- Topic: Iterating over character traits
- Replies: 2
- Views: 1215
Iterating over character traits
Guys, another question. What's wrong here? [store_unit] variable=verifyChar [filter] id=Char [/filter] kill=no [/store_unit] {FOREACH verifyChar.modifications.trait i} [if] {VARIABLE_CONDITIONAL verifyChar.modifications.trait[i].id equals trait1} [then] {VARIABLE charHasTrait1 yes} [/then] [/if] {NE...
- March 11th, 2018, 12:58 pm
- Forum: WML Workshop
- Topic: Problem with hide
- Replies: 2
- Views: 1142
Re: Problem with hide
You need a "affect_allies=yes" command to enable the adjacent verification
- March 10th, 2018, 8:01 pm
- Forum: WML Workshop
- Topic: Steadfast-like ability - but for defense
- Replies: 3
- Views: 1498
Re: Steadfast-like ability - but for defense
Oh. It was simpler than I thought. Thanks, pal.
Forgot to remove the if block without conditions - on FCTH macro is used with the last argument. I removed the argument, but forgot the block.
Forgot to remove the if block without conditions - on FCTH macro is used with the last argument. I removed the argument, but forgot the block.
- March 10th, 2018, 7:13 pm
- Forum: WML Workshop
- Topic: Steadfast-like ability - but for defense
- Replies: 3
- Views: 1498
Steadfast-like ability - but for defense
Steadfast uses the [resistance] tag along with a built-in option: active_on . However, the [defense] tag does not have this optional parameter, therefore it is not possible to make an ability which boosts defense rate while being attacked. So I tried to adapt the FORCE_CHANCE_TO_HIT mainline macro t...
- March 1st, 2018, 4:27 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 259
- Views: 147579
Re: Invasion from the Unknown 2.0.1 [Wesnoth 1.12]
Something I never remembered asking: On scenario 3 (Memories from the depths) there is an event called "malin fight begin", and Anlindë uses an unnamed spell (which also has no actual effect, only a sound and a screen flash). Is this some unfinished event which went forgotten throughout th...
- August 1st, 2016, 11:07 pm
- Forum: Users’ Forum
- Topic: Hexes May Be Miles Across--But How Many?
- Replies: 22
- Views: 7106
Re: Hexes May Be Miles Across--But How Many?
Therefore everyone is an archer, and ranged units are rifle armed snipers
- December 7th, 2014, 1:15 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2125230
Re: Legend of the Invincibles
2) He wasn't destroyed, he just swapped bodies. He doesn't have the new look, right? Yes, he still retains his old death knight/advancement class, that's why I asked. The prologue says they crushed his body - I believe to allow the soul to travel to the general's body. By the way, I think I messed ...
- December 5th, 2014, 10:04 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2125230
Re: Legend of the Invincibles
Dugi, three questions about the campaign: 1- Is there a reason of why Efraim's starting sword of Krux is stronger during the first equip? The bonuses are reduced to +3 melee damage and +20% magic damage once it's unequipped and equipped again. The resists are also lost. 2- On chapter 1 scenario 14 t...
- June 8th, 2014, 12:37 am
- Forum: Scenario & Campaign Development
- Topic: A Song of Fire: SP Campaign Feedback and Reviews
- Replies: 419
- Views: 182295
Re: A Song of Fire: SP Campaign Feedback and Reviews
Unless it's something broken in the engine there's no way to get stuck due bugs on BfW, since it's all there to edit. if you're having problems because the gold bug type in :debug and then :gold 350 or any amount you wish. This way you can bypass the gold bug you mentioned. After it type :nodebug to...
- May 27th, 2014, 5:17 am
- Forum: Scenario & Campaign Development
- Topic: A Song of Fire: SP Campaign Feedback and Reviews
- Replies: 419
- Views: 182295
Re: A Song of Fire: SP Campaign Feedback and Reviews
iirc you cannot kill enemy leaders on 4. On normal each of them get around 1300 gold total, starting with ~700 and with a +600 bonus midway the scenario. just rush your leader to the city's nearest keep and spam water elementals near water. Since they have cold attacks just aim anything but sky/hurr...