Search found 14 matches
- May 22nd, 2012, 9:40 pm
- Forum: Scenario & Campaign Development
- Topic: NEW: Elvish Dynasty RPG
- Replies: 112
- Views: 57682
Re: NEW: Elvish Dynasty RPG
And you didn't play Elvish Dynasty yet? Unbelievable. But now it is chance to do so. However note that this is less about collecting items and more about this what true RPG's are that is player actions have impact on game events. o a bug. Syntax between 1.8 and 1.10 has changed so variable responsi...
- May 21st, 2012, 9:09 pm
- Forum: Scenario & Campaign Development
- Topic: NEW: Elvish Dynasty RPG
- Replies: 112
- Views: 57682
Re: NEW: Elvish Dynasty RPG
Sorry if I posted before this, I'm confused. First of all, I liked the ooze campaign and when I saw another RPG-type, I jumped for it. The only problem is that I can't get out of the Sacred Glade. No matter what I do, it still won't let me go to Affairs of State. How many turns does it take? I've go...
- May 20th, 2012, 5:00 pm
- Forum: Faction & Era Development
- Topic: Zombies Expansion
- Replies: 2
- Views: 1482
Re: Zombies Expansion
No, I couldn't find where/how.
But I just decided to make them all evolutions, so nvm.
But I just decided to make them all evolutions, so nvm.
- May 19th, 2012, 10:50 pm
- Forum: Strategies & Tips
- Topic: Freaken Zombies everywhere
- Replies: 13
- Views: 5230
Re: Freaken Zombies everywhere
The zombies are pretty bad in MP, so I decided I'd build my own. If you'd like to look at 'em, they're in the spoiler. If not, just don't. I figured that with more, and better evolutions, the zombies would actually be worth putting EXP into. They're most likely OP now, but that's a problem for later...
- May 18th, 2012, 10:17 pm
- Forum: Faction & Era Development
- Topic: Zombies Expansion
- Replies: 2
- Views: 1482
Zombies Expansion
So I'm trying to expand the amount and types of zombies in the default game, and I can't get the new unit to show up on the recruit screen. What do I need to do to put it there? And if you're interested, I'll edit this with the new unit's specs. EDIT 1: I could also look for people who'd like to dra...
- May 16th, 2012, 2:37 pm
- Forum: Faction & Era Development
- Topic: Default Plus Better Upgrades
- Replies: 3
- Views: 1418
Re: Default Plus Better Upgrades
O.O Holy crap, that add-on is scary. I mean, 70-1?!?!
Anyways, that page with some unit's pictures is good, I could use some of those.
Why have all of my ideas been shot down...
Anyways, that page with some unit's pictures is good, I could use some of those.
Why have all of my ideas been shot down...
- May 16th, 2012, 1:50 am
- Forum: Faction & Era Development
- Topic: Default Plus Better Upgrades
- Replies: 3
- Views: 1418
Default Plus Better Upgrades
Hello everyone,
I'm trying to make some more levels for some of the default units. I've gotten the programming to work and all that, but I need graphics for these new units. Since I can't draw for my life, I'd like to get some people to help me with the unit design and animation. Any takers?
I'm trying to make some more levels for some of the default units. I've gotten the programming to work and all that, but I need graphics for these new units. Since I can't draw for my life, I'd like to get some people to help me with the unit design and animation. Any takers?
- May 9th, 2012, 1:09 am
- Forum: Faction & Era Development
- Topic: Princess Bride Faction?
- Replies: 2
- Views: 1218
Princess Bride Faction?
I'm thinking about how good this would work, so I checked out the fair use laws. The Doctrine of Fair Use is Section 107 of the US Copyright Law. 1) The purpose and character of the use, including whether such use is of commercial nature or is for nonprofit educational purposes (not for profit, just...
- May 8th, 2012, 2:16 am
- Forum: WML Workshop
- Topic: Adding a Custom Unit into A Default Faction.
- Replies: 2
- Views: 1257
Re: Adding a Custom Unit into A Default Faction.
Thanks for the edit, I didn't reread the rules for this post, it's my only major one I've made. I'll try your method too, I hope it works. Thanks for that.
- May 8th, 2012, 12:45 am
- Forum: WML Workshop
- Topic: Adding a Custom Unit into A Default Faction.
- Replies: 2
- Views: 1257
Adding a Custom Unit into A Default Faction.
I'm trying to copy a new unit into a default faction, and I don't know what I'm doing wrong. The .cfg for the new unit (not for criticisms, it's just a test) #textdomain wesnoth-units[unit_type] id=Custom Unit name= _ "Scarecrow" race=human image="units/custom_unit.png" ellipse=&...
- May 7th, 2012, 11:35 pm
- Forum: Faction & Era Development
- Topic: The ideas of a Wesnoth Rebalance
- Replies: 48
- Views: 15198
Re: The Start of a New Era: Wesnoth Rebalance
I guess. I'd definitely like to help test some prototype equations though, and maybe try them with some add-ons and stuff.
And, yes... I am L *looks around*
Shhh...
And, yes... I am L *looks around*
Shhh...
- May 6th, 2012, 6:48 pm
- Forum: Faction & Era Development
- Topic: The ideas of a Wesnoth Rebalance
- Replies: 48
- Views: 15198
Re: The Start of a New Era: Wesnoth Rebalance
This sounds cool. Does anyone have a prototype equation for all of this? I could do some testing, maybe change a few parts or something. This would be sweet!
- May 6th, 2012, 6:43 pm
- Forum: Faction & Era Development
- Topic: Generic Faction Format
- Replies: 2
- Views: 2308
Generic Faction Format
Is there any way for me to get my hands on a generic format for building a faction? I've never used any sort of coding (unless you count TI-BASIC on my TI-73).
I'm thinking of downloading a basic faction and just modifying the unit files there, but I'd like to learn how to do it on my own too.
I'm thinking of downloading a basic faction and just modifying the unit files there, but I'd like to learn how to do it on my own too.
- May 6th, 2012, 6:32 pm
- Forum: Faction & Era Development
- Topic: Infection Era feedback
- Replies: 6
- Views: 3143
Re: Infection Era feedback
It looks great, even though most are just re-skins. The one huge thing I noticed is the cost and abilities of the Undead, specifically the Gnome and Devling. With the Gnome - Cost 6 6 gold for potential 24 damage and 16 HP heal per turn? Seems a little OP. By comparison, the Elvish Scout has 24 dama...