Search found 14 matches

by danman5550
May 22nd, 2012, 9:40 pm
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 112
Views: 57682

Re: NEW: Elvish Dynasty RPG

And you didn't play Elvish Dynasty yet? Unbelievable. But now it is chance to do so. However note that this is less about collecting items and more about this what true RPG's are that is player actions have impact on game events. o a bug. Syntax between 1.8 and 1.10 has changed so variable responsi...
by danman5550
May 21st, 2012, 9:09 pm
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 112
Views: 57682

Re: NEW: Elvish Dynasty RPG

Sorry if I posted before this, I'm confused. First of all, I liked the ooze campaign and when I saw another RPG-type, I jumped for it. The only problem is that I can't get out of the Sacred Glade. No matter what I do, it still won't let me go to Affairs of State. How many turns does it take? I've go...
by danman5550
May 20th, 2012, 5:00 pm
Forum: Faction & Era Development
Topic: Zombies Expansion
Replies: 2
Views: 1482

Re: Zombies Expansion

No, I couldn't find where/how.

But I just decided to make them all evolutions, so nvm.
by danman5550
May 19th, 2012, 10:50 pm
Forum: Strategies & Tips
Topic: Freaken Zombies everywhere
Replies: 13
Views: 5230

Re: Freaken Zombies everywhere

The zombies are pretty bad in MP, so I decided I'd build my own. If you'd like to look at 'em, they're in the spoiler. If not, just don't. I figured that with more, and better evolutions, the zombies would actually be worth putting EXP into. They're most likely OP now, but that's a problem for later...
by danman5550
May 18th, 2012, 10:17 pm
Forum: Faction & Era Development
Topic: Zombies Expansion
Replies: 2
Views: 1482

Zombies Expansion

So I'm trying to expand the amount and types of zombies in the default game, and I can't get the new unit to show up on the recruit screen. What do I need to do to put it there? And if you're interested, I'll edit this with the new unit's specs. EDIT 1: I could also look for people who'd like to dra...
by danman5550
May 16th, 2012, 2:37 pm
Forum: Faction & Era Development
Topic: Default Plus Better Upgrades
Replies: 3
Views: 1418

Re: Default Plus Better Upgrades

O.O Holy crap, that add-on is scary. I mean, 70-1?!?!

Anyways, that page with some unit's pictures is good, I could use some of those.

Why have all of my ideas been shot down... :P
by danman5550
May 16th, 2012, 1:50 am
Forum: Faction & Era Development
Topic: Default Plus Better Upgrades
Replies: 3
Views: 1418

Default Plus Better Upgrades

Hello everyone,

I'm trying to make some more levels for some of the default units. I've gotten the programming to work and all that, but I need graphics for these new units. Since I can't draw for my life, I'd like to get some people to help me with the unit design and animation. Any takers?
by danman5550
May 9th, 2012, 1:09 am
Forum: Faction & Era Development
Topic: Princess Bride Faction?
Replies: 2
Views: 1218

Princess Bride Faction?

I'm thinking about how good this would work, so I checked out the fair use laws. The Doctrine of Fair Use is Section 107 of the US Copyright Law. 1) The purpose and character of the use, including whether such use is of commercial nature or is for nonprofit educational purposes (not for profit, just...
by danman5550
May 8th, 2012, 2:16 am
Forum: WML Workshop
Topic: Adding a Custom Unit into A Default Faction.
Replies: 2
Views: 1257

Re: Adding a Custom Unit into A Default Faction.

Thanks for the edit, I didn't reread the rules for this post, it's my only major one I've made. I'll try your method too, I hope it works. Thanks for that.
by danman5550
May 8th, 2012, 12:45 am
Forum: WML Workshop
Topic: Adding a Custom Unit into A Default Faction.
Replies: 2
Views: 1257

Adding a Custom Unit into A Default Faction.

I'm trying to copy a new unit into a default faction, and I don't know what I'm doing wrong. The .cfg for the new unit (not for criticisms, it's just a test) #textdomain wesnoth-units[unit_type] id=Custom Unit name= _ "Scarecrow" race=human image="units/custom_unit.png" ellipse=&...
by danman5550
May 7th, 2012, 11:35 pm
Forum: Faction & Era Development
Topic: The ideas of a Wesnoth Rebalance
Replies: 48
Views: 15198

Re: The Start of a New Era: Wesnoth Rebalance

I guess. I'd definitely like to help test some prototype equations though, and maybe try them with some add-ons and stuff.

And, yes... I am L *looks around*
Shhh...
by danman5550
May 6th, 2012, 6:48 pm
Forum: Faction & Era Development
Topic: The ideas of a Wesnoth Rebalance
Replies: 48
Views: 15198

Re: The Start of a New Era: Wesnoth Rebalance

This sounds cool. Does anyone have a prototype equation for all of this? I could do some testing, maybe change a few parts or something. This would be sweet!
by danman5550
May 6th, 2012, 6:43 pm
Forum: Faction & Era Development
Topic: Generic Faction Format
Replies: 2
Views: 2308

Generic Faction Format

Is there any way for me to get my hands on a generic format for building a faction? I've never used any sort of coding (unless you count TI-BASIC on my TI-73).

I'm thinking of downloading a basic faction and just modifying the unit files there, but I'd like to learn how to do it on my own too.
by danman5550
May 6th, 2012, 6:32 pm
Forum: Faction & Era Development
Topic: Infection Era feedback
Replies: 6
Views: 3143

Re: Infection Era feedback

It looks great, even though most are just re-skins. The one huge thing I noticed is the cost and abilities of the Undead, specifically the Gnome and Devling. With the Gnome - Cost 6 6 gold for potential 24 damage and 16 HP heal per turn? Seems a little OP. By comparison, the Elvish Scout has 24 dama...