Search found 20 matches

by swangdoodles
September 6th, 2020, 1:26 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.4
Replies: 25
Views: 2864

Re: Wesnoth 1.15.4

hi, yes the screenshots on the github page they look precisely like what I am seeing. two screenshots are attached of 15.3 and 15.4 1_15_3.png . and output of the Mac system log. I couldn't see anything wrong in the terminal output... but I can try that again (when I find some time) Hi, I can confir...
by swangdoodles
September 5th, 2020, 1:17 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.4
Replies: 25
Views: 2864

Re: Wesnoth 1.15.4

Hi, I can confirm. Most of my add-on's aren't loading. I'm on macOS High Sierra 10.13.6. When I copy the add-on's into the campaign directory of the app bundle, (and change their load paths) then they do work just fine. I also have an other problem. font display is going wrong somehow. Reading in ga...
by swangdoodles
October 17th, 2014, 4:59 pm
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 53
Views: 20056

Re: No Randomness Mod Released

Well.. Then I would say; don't round-up the damage. Because that would make some units to powerful.

And for the few weird monsters that have a 1 damage attack with 10 strikes... No Randomness Mod can be turned off, and then just let luck decide how many strikes will hit or not.
by swangdoodles
October 11th, 2014, 9:43 am
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 53
Views: 20056

Re: No Randomness Mod Released

Hmmm... Good point. Setting a minimal of 1 damage would indeed make these 1 damage dealing units a lot stronger... I don't know if that would be the way to go, that would be your decision to make. I just thought that I remembered that these units did deal their damage when I was using the previous v...
by swangdoodles
October 4th, 2014, 10:28 am
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 53
Views: 20056

Re: No Randomness Mod Released

Hi, Thanx for this nice add-on. I tried out your new version of No Randomness Mod. It works fine with all the different chances-to-hit. I did notice that (in this new version) units dealing only 1 damage, now get their damage rounded down again, and do no damage at all... Wasn't that fixed in an ear...
by swangdoodles
October 28th, 2013, 5:28 am
Forum: Art Workshop
Topic: ChaosRider arts!!!
Replies: 62
Views: 26525

Re: Devlings extra animation

Hi ChaosRider. Thanx for these new Devlings. I like the Devlings to, and these higher levels make them more fun. The Grand Hero is very nice, seeing him crush things with those bones...

Ciao,
Swangdoodles
by swangdoodles
January 16th, 2013, 4:15 pm
Forum: Faction & Era Development
Topic: Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13
Replies: 87
Views: 52494

Re: Era of Chaos v0.9.0 for Wesnoth 1.10 and 1.11

Oke. Understood. I do see that there is a L3 demon that is a healer. So that is good compensation for the lack of a demon-trait.
by swangdoodles
January 13th, 2013, 3:49 pm
Forum: Faction & Era Development
Topic: Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13
Replies: 87
Views: 52494

Re: Era of Chaos v0.9.0 for Wesnoth 1.10 and 1.11

Hi, first of all this is a very nice era to play with, thanx. I have a question. The vampires have the vampire trait (cannot be drained, poisoned or plagued). And they can shift into bats (this is a lot of fun in game-play). This makes them quite a strong faction. The demons and imps in the infernal...
by swangdoodles
December 31st, 2012, 6:48 pm
Forum: Coder’s Corner
Topic: Yet another map generator (removed)
Replies: 45
Views: 22274

Re: Yet another map generator (final release)

Hi, I would like to try your map generator... But I can not run it on either my PPC-MAC or my Ubuntu Linux. The terminal says: cannot execute binary file (Linux) or that it needs a library it can't find (MAC) In what program language is the generator written? And what dependencies do I need to have...
by swangdoodles
December 31st, 2012, 2:58 pm
Forum: Multiplayer Development
Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
Replies: 524
Views: 79059

Re: SX RPG ADD ON 4.3.5h - now on 1.10.x Server.

Well yeah I did. But it was a very long game (like a 150 turns and two days and nights). And I used units from the Era of Magic (they are my favorite). The Gorgons were the biggest problem and they killed my units several times. This was my third time trying the map, but in the other two runs I neve...
by swangdoodles
December 31st, 2012, 2:37 pm
Forum: Coder’s Corner
Topic: Yet another map generator (removed)
Replies: 45
Views: 22274

Re: Yet another map generator (final release)

Hi, I would like to try your map generator... But I can not run it on either my PPC-MAC or my Ubuntu Linux. The terminal says: cannot execute binary file (Linux) or that it needs a library it can't find (MAC) In what program language is the generator written? And what dependencies do I need to have ...
by swangdoodles
December 31st, 2012, 2:11 pm
Forum: Multiplayer Development
Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
Replies: 524
Views: 79059

Re: SX RPG ADD ON 4.3.5h - now on 1.10.x Server.

Hi, First of all, I like the new map Temple of bones. It is a nice game. I do have one question: The final boss (the artifact demon) has 3 loyal units that defend the entry into his castle. Normally (as is the case with all other enemy castles) these loyal defenders can not move out of the castle. B...
by swangdoodles
December 11th, 2012, 2:43 pm
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 179313

Re: LordBob's commissionned work

I understand that ancient liches represent power, insanity and pragmatism at the same time. Pragmatism in chosing the elements for his/ler body. So I would rule out versions with skeletal wings because they do nothing. I like versions 18 and 19 - the former because of crazy appearance, the latter b...
by swangdoodles
December 11th, 2012, 11:03 am
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 179313

Re: LordBob's commissionned work

Hi,

I like the nr 16 Lich on the sheet
The angle of the face, and how its half hidden in the hood;
This makes him look very mean and spooky
by swangdoodles
November 20th, 2012, 5:55 pm
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 110563

Re: Hi,guys, Wesnoth 1.10.4 for iphone/ipad is released now!

I could have a look at some other addons, and see if they are working on the iPhone version? I have tested some addons, some seem well but there are potential problems Hi, I tried a few more addons on the iPod version. Era of Magic worked fine. The Steelhive Faction also works, with 1 exeption... T...