Search found 27 matches
- March 5th, 2016, 12:30 pm
- Forum: WML Workshop
- Topic: Axefighterr's questions
- Replies: 33
- Views: 7316
Re: Axefighterr's questions
Thank you Ravana for responding, but I am not so great in WML and I would be very grateful if someone shows me just a basic exaple how to do it. For reference, here are some parts of my unit's code: Starting weapons: [attack] name=staff description=_"staff" icon=attacks/staff-ruby.png type...
- March 4th, 2016, 7:51 pm
- Forum: WML Workshop
- Topic: Axefighterr's questions
- Replies: 33
- Views: 7316
Re: Axefighterr's questions
Reviving my old thread with possibly silly question: how to implement a feature in an UNIT.CFG file which will remember how many times you picked a non-standard advancement (like in UtBS)? For example: fighter with 40hp and 10-2 sword attack levels up and can advance in 3 ways: +4hp (infinite), +1 m...
- November 28th, 2015, 5:37 pm
- Forum: Strategies & Tips
- Topic: Tips and Strategies about playing defensive
- Replies: 13
- Views: 6911
Tips and Strategies about playing defensive
Hi there. I am playing 1 on 1 matches from time to time (playing Wesnoth casually for 3-4 years) and having a question: which faction is best for defensive/passive style of play? By defensive I mean: wait till enemy crushes on your mighty wall, gain bunch of level 2 units and then steamroll the oppo...
- November 19th, 2015, 8:28 am
- Forum: Off-Topic
- Topic: Religious beliefs and video games
- Replies: 20
- Views: 10529
Re: Religious beliefs and video games
From my Roman Catholic viewpoint it is nothing wrong with playing fantasy games. Even from the name it is implied that the stories in them are fictional, not real. In my opinion creating own universes with their mythology and stuff is a part of being a human, author, creative beeing. God created peo...
- November 17th, 2015, 11:03 pm
- Forum: Art Workshop
- Topic: Magical Attack Icons (part 4 added)
- Replies: 38
- Views: 23598
Re: Magical Attack Icons (part 4 added)
I am very sorry for necro-posting, but can somebody put these icons on the 1.12 server? I don't have 1.10 now and a download link from here http://addons.wesnoth.org/1.10/index.html is not working. Thank you in advance.
- June 19th, 2015, 3:26 pm
- Forum: Art Workshop
- Topic: Axefighterr's workshop
- Replies: 4
- Views: 4053
Re: Axefighterr's workshop
Some of my old works:
- June 19th, 2015, 10:23 am
- Forum: Art Workshop
- Topic: Promised Land | Goblin Campaign (1.8): Art Thread
- Replies: 182
- Views: 49913
Re: Promised Land | Goblin Campaign (1.8): Art Thread
Sorry for necro-posting, but will it be OK if I use these amazing goblin sprites in my era? I know that author is absent for 2 years, but I want to be sure.
- April 21st, 2015, 4:27 pm
- Forum: WML Workshop
- Topic: Axefighterr's questions
- Replies: 33
- Views: 7316
Re: Axefighterr's questions
Okay, but how to change unit's advancement via event? Like Inferno Drake -> Armageddon Drake. I tried something here: http://wiki.wesnoth.org/Effectwml but with no results. I just want make an add-on which is not required from second player to play with him. Anybody has any advice?
- April 19th, 2015, 7:37 pm
- Forum: Technical Support
- Topic: Alt + A combination in chat
- Replies: 11
- Views: 5586
Re: Alt + A combination in chat
I am aware that this combination is not changeable via preferences...
- April 19th, 2015, 6:51 pm
- Forum: Technical Support
- Topic: Alt + A combination in chat
- Replies: 11
- Views: 5586
Alt + A combination in chat
In Poland, we use the key combination Alt+A to make a letter Ą. In the game, however it has the same effect as Home key. So when I want to type "Błąd mi wyskoczył." i got "ąd mi wyskoczył.Bł". It is really annoying. It is a possible way to fix this?
- April 12th, 2015, 11:57 am
- Forum: WML Workshop
- Topic: Axefighterr's questions
- Replies: 33
- Views: 7316
Re: Axefighterr's questions
Can you tell where insert it? In Era_Eras.cfg, _main.cfg or faction.cfg?
- April 11th, 2015, 7:12 pm
- Forum: WML Workshop
- Topic: Axefighterr's questions
- Replies: 33
- Views: 7316
Re: Axefighterr's questions
Another question: how to enable additional unit advancements (Like Ancient Lich and Dwarvish Arcanister) in UMC Era without making new unit.cfg files? I want make an Era with mixed sets of units on which even people without it could play with me.
- April 2nd, 2015, 2:37 pm
- Forum: WML Workshop
- Topic: Axefighterr's questions
- Replies: 33
- Views: 7316
Re: Axefighterr's questions
Ravana, Master of Fire animation fits perfectly. Thanks! Now another issue: how to give every unit which is damaged by this code a hit and/or death cry? Now it only works for the original target, but should work also for units near the attacker and attacker. This I have in unit file: ... [advancemen...
- March 29th, 2015, 4:05 pm
- Forum: WML Workshop
- Topic: Axefighterr's questions
- Replies: 33
- Views: 7316
Re: Axefighterr's questions
I'm back again. Question: how to make an attack animation where: * attacker is not moving, but has a frame (like in ranged), * there is no missile (or blank one can be used), * there is a halo on attacker, I wanted to do an animation where attacker explodes, but this is the only i could do: [attack_...
- March 22nd, 2015, 6:02 pm
- Forum: WML Workshop
- Topic: Axefighterr's questions
- Replies: 33
- Views: 7316
Re: Axefighterr's questions
Thanks for help, now I have problem with dialogs. While units from default have their transparent portrait shown, my heroes are shown with the small, black versions. I don't know how to fix this. Thanks in advance. :) [multiplayer] id=watest name= _ "WA 2p Test" description= _ "This s...