Search found 26 matches

by Glxblt76
June 19th, 2022, 5:33 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086289

Re: Legend of the Invincibles

Thanks for the reply. I downloaded it. Next question: does it combine with Extended Armies Era or just with Default Era? Extended Armies Era contains lots of units that are also in Default. Are they affected if I check the LotI advancements box? You may try and check. My mod alters the advancements...
by Glxblt76
June 19th, 2022, 4:24 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086289

Re: Legend of the Invincibles

Thanks for the reply. I downloaded it. Next question: does it combine with Extended Armies Era or just with Default Era? Extended Armies Era contains lots of units that are also in Default. Are they affected if I check the LotI advancements box?
by Glxblt76
June 19th, 2022, 8:44 am
Forum: Faction & Era Development
Topic: Extended Armies Era
Replies: 32
Views: 23808

Re: Extended Armies Era

Hi, thanks!

I didn't noticed but I tried to install the 1.14 version on 1.17. Here with the 1.16 version on 1.17 it worked.
by Glxblt76
June 18th, 2022, 3:52 pm
Forum: Faction & Era Development
Topic: Extended Armies Era
Replies: 32
Views: 23808

Re: Extended Armies Era

Is this extension still maintained?

I tried to add it to 1.17 but it doesn't seem to recognize the file...
by Glxblt76
June 18th, 2022, 3:48 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086289

Re: Legend of the Invincibles

Hi there. Question:

Is there any version of this mod that can be used as a standalone set of factions to play MP games or games against the computer?

Thanks in advance :)
by Glxblt76
November 2nd, 2019, 11:23 pm
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 266
Views: 322503

Re: SLOW Performance Issues: post here to report

Dear fellow Wesnoth players, I have a very simple lag that is also very irritating in the scenario editor. I want to make a 200x200 map. I like making large maps and playing 4v4, with 3 computers allies and 4 computer enemies. I like these huge battles, it can go on for months on my computer, it's m...
by Glxblt76
May 14th, 2017, 6:32 am
Forum: Ideas
Topic: [engine] A mathematical framework for game balancing
Replies: 14
Views: 7179

Re: [engine] A mathematical framework for game balancing

Hello all, Thanks for the interesting points you raise! :D I think the most obvious issue with the AI is that it doesn't use specials (slow, backstab etc.) properly and also ignores abilities like leadership or healing, so these units would end up looking really useless. I'm not an AI specialist but...
by Glxblt76
May 13th, 2017, 7:33 pm
Forum: Ideas
Topic: [engine] A mathematical framework for game balancing
Replies: 14
Views: 7179

Re: [engine] A mathematical framework for game balancing

If no reliable data can be gathered from AI matches, then a database of human multiplayer games could be used instead (but it could only diagnose balancing with present parameters, and could not simulate parameters changes then because each change would need tens of new MP games to be tested and sto...
by Glxblt76
May 13th, 2017, 6:34 pm
Forum: Ideas
Topic: [engine] A mathematical framework for game balancing
Replies: 14
Views: 7179

Re: [engine] A mathematical framework for game balancing

I know that the whole mathematical problem is complex. For this reason, instead of attempting to find an a priori formulation (in other words, an analytical solution), I propose to infer the solution from a series of simulations using the same AI for a given number of factions. For each simulated ga...
by Glxblt76
May 13th, 2017, 4:55 pm
Forum: Ideas
Topic: [engine] A mathematical framework for game balancing
Replies: 14
Views: 7179

[engine] A mathematical framework for game balancing

Dear Wesnoth developers and users, I happened to think about a framework to balance Battle for Wesnoth. The core idea of these few mathematical principles is to automate the balancing, so that there is no need to play actual games to balance units, but several games can be simulated without any actu...
by Glxblt76
May 10th, 2017, 7:23 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 528
Views: 222808

Re: The Reign of the Lords

Okay, now I tested playing despite purple bar, after advising from the original author.

It finally works :D, but with a strange effect: the purple bar becomes blue only when the unit attacks. It stays purple if the unit gains experience upon defense.
by Glxblt76
May 10th, 2017, 6:29 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 528
Views: 222808

Re: The Reign of the Lords

Okay, Now I removed the warnings. This log corresponds to opening game, opening multiplayer, opening local game, checking extension box, selecting loyalists as faction and javelineer as leader, and launching game: Battle for Wesnoth v1.13.7 Started on Wed May 10 08:23:55 2017 Automatically found a p...
by Glxblt76
May 9th, 2017, 8:52 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 528
Views: 222808

Re: The Reign of the Lords

Okay, I debugged the code so that I removed all error lines, now only warnings remain. This log corresponds to opening game, opening multiplayer, and then local game, and checking the extension box, and then launching game: Battle for Wesnoth v1.13.7 Started on Tue May 09 22:42:19 2017 Automatically...
by Glxblt76
May 9th, 2017, 9:59 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 528
Views: 222808

Re: The Reign of the Lords

Now, I uninstalled and deleted all files related to Wesnoth and re-installed it again, and I installed the extension Reign of the Lords from the wizard, and THEN the 5 Lords Default Unit Advancements. The first step was simply opening wesnoth, before installing any extension. Here is the content of ...
by Glxblt76
May 9th, 2017, 9:40 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 528
Views: 222808

Re: The Reign of the Lords

Here is my errorlog, to help developers (I'm not enough into that code to fix it easily apparently): Title of the log file: wesnoth-20170509-112338-8732.log Battle for Wesnoth v1.13.7 Started on Tue May 09 11:23:38 2017 Automatically found a possible data directory at C:\Program Files (x86)\Battle f...