Search found 846 matches
- May 9th, 2018, 3:11 pm
- Forum: WML Workshop
- Topic: Empty side.
- Replies: 2
- Views: 1824
Re: Empty side.
Change null side to side controlled by ai. This was required for addon called "Champions" where you start with 4 battles 1vs1 (1-8) and winners goes to another 2 battlegrounds for battles that set 1-4 positions. Those who lost in 1st battle are teleported to battlegrounds and fight for 5-8...
- May 2nd, 2018, 9:08 am
- Forum: Scenario & Campaign Development
- Topic: Champions (v0.0.5)
- Replies: 2
- Views: 2000
Re: Champions (v0.0.5)
So, this time, in 8 ai sides game with 800 gold and 18 income it took only 128 turns (hehe - it might be cause one of sides had lich as leader and thx to mod more unit forms it lvluped to ancient lich and was defending in village (reg + good defense) vs drakes in semifinal), but without ai (side 9) ...
- May 1st, 2018, 5:17 pm
- Forum: WML Workshop
- Topic: Empty side.
- Replies: 2
- Views: 1824
Empty side.
So how to unempty side during game (wml, wesnoth v1.12.6)? Host set that one of sides is empty, but I would like to have it not empty to force game with 8 sides that have leaders and they can recruit? How to make it without creating oos in multiplayer game?
- April 29th, 2018, 8:16 pm
- Forum: Scenario & Campaign Development
- Topic: Champions (v0.0.5)
- Replies: 2
- Views: 2000
Re: Champions (v0.0.5)
Version 0.0.5 is out, map has changed (new look is for those who tried it and will get update) to use more of available hexes on map. So, where are your feedbacks guys?! This map is great for tournaments and you will also knew who had which place at end lol. First post in this topic was updated too ...
- April 25th, 2018, 10:35 pm
- Forum: Scenario & Campaign Development
- Topic: Champions (v0.0.5)
- Replies: 2
- Views: 2000
Champions (v0.0.5)
Hi everyone, this is me ChaosRider! In this addon you have to fight vs other players. You don't end your fun after your leader first death. You'll have to take part in three battles on 3 different battlegrounds. Each battle result (won/lost) determines your final place. This scenario is playable wit...
- March 25th, 2018, 4:18 pm
- Forum: Multiplayer Development
- Topic: Stealing Abilities Mod v0.0.0
- Replies: 1
- Views: 1760
Stealing Abilities Mod v0.0.0
On BfW v1.12.6 server you can find addition called "StealingAbilities", it's allows your units to steal one of dead enemy abilities - it works for all mainline abilities, SX RPG and Recruit Bonuses mod. Percent chance to steal ability depends on the difference of levels between killed unit...
- March 12th, 2018, 12:19 am
- Forum: Scenario & Campaign Development
- Topic: Mystical World (v0.0.6)
- Replies: 5
- Views: 2820
Re: Mystical World (v0.0.6)
Replay for Mystical World v0.0.6 on 8 player map with 8 players in! Before you watch it I can tell you that trolls trolled everyone lol!
- March 5th, 2018, 11:01 am
- Forum: Scenario & Campaign Development
- Topic: Mystical World (v0.0.6)
- Replies: 5
- Views: 2820
Re: Mystical World (v0.0.6)
Newest version 0.0.6 add option (set able in start menu (on/off)) to create bonuses on castle and keep hexes. Bonuses aren't useable for ai clones (last side in game). There is 14 possible different options. Info about bonuses and how are created labels: Labels are created after adding bonuses to un...
- February 25th, 2018, 9:36 am
- Forum: Scenario & Campaign Development
- Topic: Mystical World (v0.0.6)
- Replies: 5
- Views: 2820
Re: Mystical World (v0.0.3)
So in newest version 0.0.3 was added option to get gold per clone kill! This should allow you guys reach easier waves end or even let you try fight with clones stronger than you (that have more than 100%, it's possible to set wave max power to 150%!). Xp modifier is increased to 100%. Also now you'v...
- February 23rd, 2018, 1:02 pm
- Forum: Users’ Forum
- Topic: How come the undead can be healed?
- Replies: 8
- Views: 3862
Re: How come the undead can be healed?
I sense here idea for new mode. Get ready, set, CODE!
- February 23rd, 2018, 6:52 am
- Forum: Scenario & Campaign Development
- Topic: Mystical World (v0.0.6)
- Replies: 5
- Views: 2820
Re: Mystical World (v0.0.1)
So you have here game replay (ais fight) with used mod Recruit Bonuses. Ai finally survived even 100% clones wave, so sides locations could be unblocked and mountains destroyed!
- February 22nd, 2018, 1:07 am
- Forum: Scenario & Campaign Development
- Topic: Mystical World (v0.0.6)
- Replies: 5
- Views: 2820
Mystical World (v0.0.6)
8 scenarios, 4 scenarios for 2-4 and 4 scenarios for 2-8 players where you have to survive waves of clones. First player can set (min/max): - Waves number (it's automatic counted and depends of stuff below) - Last wave power (it's automatic counted and depends of stuff below) - First wave power (20/...
- February 21st, 2018, 4:37 pm
- Forum: Strategies & Tips
- Topic: Who is the best Wesnoth player ever?
- Replies: 18
- Views: 12891
Re: Who is the best Wesnoth player ever?
Pls change topic for "Who is the best Wesnoth player ever on small maps that doesnt require any skill!".
Why? Cause talking here about challangeful maps, scenarios, campaigns is too off topic here and ends with deleting posts.
Why? Cause talking here about challangeful maps, scenarios, campaigns is too off topic here and ends with deleting posts.
- February 5th, 2018, 11:55 pm
- Forum: Scenario & Campaign Development
- Topic: Chaos maps (v0.4.1)
- Replies: 2
- Views: 2087
Re: Chaos maps (v0.3.9)
Updated, don't waste your time for isar cross (especially when you are a regular visitor on this map) when you have way better maps ! I'm waiting for feedback. 100 abilities, 100 weapon specials and much more! Also available in Recruit Bonuses mode useable with any other map .
- February 3rd, 2018, 3:23 pm
- Forum: Multiplayer Development
- Topic: SXRPG Version 5.2.3 - now on 1.12 Server
- Replies: 104
- Views: 49031
Re: SXRPG Version 5.2.3 - now on 1.12 Server
If you will look for new abilities/weapon specials for players/monsters you may check this topic:
viewtopic.php?f=15&t=47473
viewtopic.php?f=15&t=47473