Search found 22 matches
- December 8th, 2014, 8:33 am
- Forum: Multiplayer Development
- Topic: Help with setting up first map with WML .cfg file.
- Replies: 3
- Views: 1718
Re: Help with setting up first map with WML .cfg file.
I might be wrong, but don´t go custom maps in the add-on file?
- December 7th, 2014, 2:42 pm
- Forum: Faction & Era Development
- Topic: Era of Galactic Conflict (EoGC)
- Replies: 1
- Views: 3824
Era of Galactic Conflict (EoGC)
Good Day People of the Wesnoth Forum I´m happy to present my concept Era of Galactic Conflict , a classic SciFi Era with (currently) 4 different Factions. Since there isn´t much Science Fiction stuff going on with Wesnoth besides Galactic Empires and The War of Terrador , it was my intent to create ...
- April 24th, 2012, 10:02 am
- Forum: Users’ Forum
- Topic: Too many campaingns have you fighting orcs/undead.
- Replies: 98
- Views: 20038
Re: Too many campaingns have you fighting orcs/undead.
why do unorganized soldiers fight better when there is only little light? 

- April 23rd, 2012, 10:24 pm
- Forum: Users’ Forum
- Topic: Too many campaingns have you fighting orcs/undead.
- Replies: 98
- Views: 20038
Re: Too many campaingns have you fighting orcs/undead.
lawful, since it´s only a metaphor for diurnal to me. Since when do your morals have to do with the amount of sunshine?
(why are the Saurians chaotic anyway? aren´t they reptiles like the drakes?)
(why are the Saurians chaotic anyway? aren´t they reptiles like the drakes?)
- April 22nd, 2012, 8:34 pm
- Forum: Users’ Forum
- Topic: Too many campaingns have you fighting orcs/undead.
- Replies: 98
- Views: 20038
Re: Too many campaingns have you fighting orcs/undead.
Woses: They do not want to fight. They just want to live their peaceful lives but are enslaved by he brutal and war-hungry elvish empire! Just like the Trolls: Lived in harmony with nature, until the dwarves invaded their caves, slaughtering and pillaging the Troll-families for their limitless need ...
- April 18th, 2012, 8:32 pm
- Forum: Users’ Forum
- Topic: Too many campaingns have you fighting orcs/undead.
- Replies: 98
- Views: 20038
Re: Too many campaingns have you fighting orcs/undead.
Type 1 is chaotic evil; they will do anything or slay anyone to get what they want. Type 2 is neutral (good / neutral); they use necromancy to accomplish what is right in their point of view. Well, what if if slying people seems „right" to them in their point of view? To bring another historic...
- April 18th, 2012, 5:36 pm
- Forum: WML Workshop
- Topic: Strange [time_area] -Problem with Underground
- Replies: 22
- Views: 3524
Re: Strange [time_area] -Problem with Underground
This campaign is by no means finished, but I´ll open a corresponding thread when it´s open for critic. (If I understood you right..)
- April 17th, 2012, 10:33 pm
- Forum: WML Workshop
- Topic: Strange [time_area] -Problem with Underground
- Replies: 22
- Views: 3524
Re: Strange [time_area] -Problem with Underground
Yep, that helped. you guys are awesome! 

- April 17th, 2012, 8:38 pm
- Forum: Users’ Forum
- Topic: Too many campaingns have you fighting orcs/undead.
- Replies: 98
- Views: 20038
Re: Too many campaingns have you fighting orcs/undead.
As always, the winners write the history.. even today guys like Caesar, Alexander the Great or even Napeoleon are seen as shining heros altough they slaughtered hundreds. In real life, there are no Heros or Villains, but The Battle for Wesnoth is mainly told by Humans and Elves, and of course they p...
- April 17th, 2012, 8:13 pm
- Forum: WML Workshop
- Topic: Strange [time_area] -Problem with Underground
- Replies: 22
- Views: 3524
Re: Strange [time_area] -Problem with Underground
I´m using Mac OS X 10.6.8 and TextEdit (and the error occurs in Wesnoth 1.10.1 if that is important..)
Tidied up the time_area part, still produces the error. Here´s the file:
Tidied up the time_area part, still produces the error. Here´s the file:
- April 16th, 2012, 10:56 pm
- Forum: WML Workshop
- Topic: Strange [time_area] -Problem with Underground
- Replies: 22
- Views: 3524
Re: Strange [time_area] -Problem with Underground
commented it out so I can still work with the campaign without getting annoyed by the false underground-time 
the spaces had no effext as far as i can remeber from my troubleshooting, but i´ll double test that later.

the spaces had no effext as far as i can remeber from my troubleshooting, but i´ll double test that later.
- April 16th, 2012, 9:11 pm
- Forum: Multiplayer Development
- Topic: Wesnoth HD - Embiggened Wesnoth maps.
- Replies: 2
- Views: 1211
Re: Wesnoth HD - Embiggened Wesnoth maps.
what di I have to do to make it work? Why not upload it to the add-on server?
- April 16th, 2012, 8:14 pm
- Forum: WML Workshop
- Topic: Strange [time_area] -Problem with Underground
- Replies: 22
- Views: 3524
Re: Strange [time_area] -Problem with Underground
there you go.
- April 15th, 2012, 11:26 pm
- Forum: Scenario & Campaign Development
- Topic: The Gutter
- Replies: 5
- Views: 1603
Re: The Gutter
Why not show Ed and give Calvin a line like „Run while i hold them back“ or something. A prologue scenario can illustrate things better, too. There´s a big difference between just writing „There are gangs that are very brutal“ (just an example) and actual see some gang members stealing lollipops fro...
- April 15th, 2012, 11:08 pm
- Forum: WML Workshop
- Topic: Strange [time_area] -Problem with Underground
- Replies: 22
- Views: 3524
Re: Strange [time_area] -Problem with Underground
Seems to be a general problem with x and y coordinates. It also screws up moveto and place_shroud events. Still no clue what causes this.