Search found 12 matches
- January 30th, 2020, 9:23 pm
- Forum: Technical Support
- Topic: Can't change language to spanish
- Replies: 2
- Views: 1616
Re: Can't change language to spanish
Hi,
Yes I use the nls useflag, described here :
+ + nls : Add Native Language Support (using gettext - GNU locale utilities)
Well, it's the default gentoo build we could say. (it uses source and compile it automatically)
Yes I use the nls useflag, described here :
+ + nls : Add Native Language Support (using gettext - GNU locale utilities)
Well, it's the default gentoo build we could say. (it uses source and compile it automatically)
- January 27th, 2020, 6:29 pm
- Forum: Technical Support
- Topic: Can't change language to spanish
- Replies: 2
- Views: 1616
Can't change language to spanish
When I try to change language to spanish, the game is still in english with no error in the terminal output. in local.gen I have : es_ES.UTF8 UTF-8 locale -a C C.utf8 POSIX en_US.utf8 es_ES.utf8 zh_CN zh_CN.gb18030 zh_CN.gb2312 zh_CN.gbk zh_CN.utf8 Any ideas ? Operating system : gentoo 64 bits wesno...
- April 27th, 2013, 12:15 pm
- Forum: Technical Support
- Topic: alsa pcm underrun
- Replies: 1
- Views: 974
alsa pcm underrun
I often get this message in my terminal output while running wesnoth :
"ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred"
Is there a way to find where this come from/fix it ?
Wesnoth 1.10.6
Runing on Gentoo linux 32 bits, kernel 3.7.10
"ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred"
Is there a way to find where this come from/fix it ?
Wesnoth 1.10.6
Runing on Gentoo linux 32 bits, kernel 3.7.10
- April 6th, 2012, 10:17 pm
- Forum: Users’ Forum
- Topic: RPG Addon
- Replies: 4
- Views: 3919
Re: RPG Addon
Thx for the infos ! Anyway that can be interesting to see how it works.Looks like a mix of HTML and schell scripting to me for instance :D I'll have a look to the number of changes to do for it to work and see if i'm able to do that. But is there a way to manage how addons use access to memory/cache...
- April 6th, 2012, 8:05 pm
- Forum: Users’ Forum
- Topic: RPG Addon
- Replies: 4
- Views: 3919
Re: RPG Addon
Well, you gave me the idea to make this, thanks
I'm gonna try to watch if I can take addons from 1.8 and make them work in 1.10
When there is a change in wesnoth versions, does addon from previous version follow automatically if they work or addon's maker must do it everytime ?
I'm gonna try to watch if I can take addons from 1.8 and make them work in 1.10
When there is a change in wesnoth versions, does addon from previous version follow automatically if they work or addon's maker must do it everytime ?
- April 6th, 2012, 7:36 pm
- Forum: Users’ Forum
- Topic: RPG Addon
- Replies: 4
- Views: 3919
RPG Addon
I'd like to know if some of you know a great multiplayer RPG Addon available on 1.10 ?
I tried SX-RPG and zombi apocalypse but I don't find any other RPG
Does someone know when all the RPG addons from 1.8 (like Bob's RPG) will be available on 1.10 ?
Do you know some good RPG ?
I tried SX-RPG and zombi apocalypse but I don't find any other RPG
Does someone know when all the RPG addons from 1.8 (like Bob's RPG) will be available on 1.10 ?
Do you know some good RPG ?
- April 6th, 2012, 6:26 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 603641
Re: Ageless Era - Current Version: 4.10
There are 2 bugs from first ageless Era to the current one (4.10) who never had been fixed : - Eotf Brungar : Leviathan, lvl 4 : "Error Parsing index : corrupted original file" when trying to watch description on last level. - AE Calydonian Humans : Hipparch, lvl2 : same error message Will...
- April 6th, 2012, 5:36 pm
- Forum: Technical Support
- Topic: Wesnoth crash at start
- Replies: 2
- Views: 703
Re: Wesnoth crash at start
Hum, thank you for this fast reply, I watched my preference in .config and looked at the line 144 : [/mp_user_name_history] [/history] p_connect_history] [mp_user_name_history] There is a missing "[" Then another error message with the number of line again, and I watched that preferences f...
- April 6th, 2012, 3:53 pm
- Forum: Technical Support
- Topic: Wesnoth crash at start
- Replies: 2
- Views: 703
Wesnoth crash at start
Wesnoth 1.10.1 on Gentoo (Linux) When I try to launch wesnoth, I have this error message : Unexpected characters after variable name (expected , or =), value ']' at <unknown>:144 I deleted my ".wesnoth" directory and all directories related to wesnoth from my computer and I reinstalled we...
- April 3rd, 2012, 7:24 pm
- Forum: Dead Water
- Topic: Scenario Review: DW 1 - Invasion!
- Replies: 51
- Views: 41911
Re: Scenario Review: DW 1 - Invasion!
(1) What difficulty level and version of Wesnoth have you played the scenario on? Normal - 1.10.1 (2) How difficult did you find the scenario? (1-10) 7/10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the scenario? C...
- April 3rd, 2012, 7:15 pm
- Forum: Dead Water
- Topic: Scenario Review: DW 10 - The Flaming Sword
- Replies: 34
- Views: 40565
Re: Scenario Review: DW 10 - The Flaming Sword
(1) What difficulty level and version of Wesnoth have you played the scenario on? Normal - 1.10.1 (2) How difficult did you find the scenario? (1-10) 8/10 (3) How clear did you find the scenario objectives? Very Clear (4) How clear and interesting did you find the dialog and storyline of the scenar...
- April 3rd, 2012, 4:27 pm
- Forum: Strategies & Tips
- Topic: Big Labels
- Replies: 0
- Views: 690
Big Labels
Is there a way to make labels bigger or with special font while in a game ?
There was the opton of using * before label but seems not working in 1.10.Is it desactivated ?
There was the opton of using * before label but seems not working in 1.10.Is it desactivated ?