Search found 10 matches

by lanceleau2
April 27th, 2013, 12:15 pm
Forum: Technical Support
Topic: alsa pcm underrun
Replies: 1
Views: 645

alsa pcm underrun

I often get this message in my terminal output while running wesnoth :

"ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred"

Is there a way to find where this come from/fix it ?

Wesnoth 1.10.6
Runing on Gentoo linux 32 bits, kernel 3.7.10
by lanceleau2
April 6th, 2012, 10:17 pm
Forum: Users’ Forum
Topic: RPG Addon
Replies: 4
Views: 1635

Re: RPG Addon

Thx for the infos ! Anyway that can be interesting to see how it works.Looks like a mix of HTML and schell scripting to me for instance :D I'll have a look to the number of changes to do for it to work and see if i'm able to do that. But is there a way to manage how addons use access to memory/cache...
by lanceleau2
April 6th, 2012, 8:05 pm
Forum: Users’ Forum
Topic: RPG Addon
Replies: 4
Views: 1635

Re: RPG Addon

Well, you gave me the idea to make this, thanks :)

I'm gonna try to watch if I can take addons from 1.8 and make them work in 1.10

When there is a change in wesnoth versions, does addon from previous version follow automatically if they work or addon's maker must do it everytime ?
by lanceleau2
April 6th, 2012, 7:36 pm
Forum: Users’ Forum
Topic: RPG Addon
Replies: 4
Views: 1635

RPG Addon

I'd like to know if some of you know a great multiplayer RPG Addon available on 1.10 ?

I tried SX-RPG and zombi apocalypse but I don't find any other RPG

Does someone know when all the RPG addons from 1.8 (like Bob's RPG) will be available on 1.10 ?

Do you know some good RPG ?
by lanceleau2
April 6th, 2012, 6:26 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.25
Replies: 1867
Views: 283473

Re: Ageless Era - Current Version: 4.10

There are 2 bugs from first ageless Era to the current one (4.10) who never had been fixed : - Eotf Brungar : Leviathan, lvl 4 : "Error Parsing index : corrupted original file" when trying to watch description on last level. - AE Calydonian Humans : Hipparch, lvl2 : same error message Will there be ...
by lanceleau2
April 6th, 2012, 5:36 pm
Forum: Technical Support
Topic: Wesnoth crash at start
Replies: 2
Views: 385

Re: Wesnoth crash at start

Hum, thank you for this fast reply, I watched my preference in .config and looked at the line 144 : [/mp_user_name_history] [/history] p_connect_history] [mp_user_name_history] There is a missing "[" Then another error message with the number of line again, and I watched that preferences file and se...
by lanceleau2
April 6th, 2012, 3:53 pm
Forum: Technical Support
Topic: Wesnoth crash at start
Replies: 2
Views: 385

Wesnoth crash at start

Wesnoth 1.10.1 on Gentoo (Linux) When I try to launch wesnoth, I have this error message : Unexpected characters after variable name (expected , or =), value ']' at <unknown>:144 I deleted my ".wesnoth" directory and all directories related to wesnoth from my computer and I reinstalled wesnoth and ...
by lanceleau2
April 3rd, 2012, 7:24 pm
Forum: Dead Water
Topic: Scenario Review: DW 1 - Invasion!
Replies: 51
Views: 13707

Re: Scenario Review: DW 1 - Invasion!

(1) What difficulty level and version of Wesnoth have you played the scenario on? Normal - 1.10.1 (2) How difficult did you find the scenario? (1-10) 7/10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the scenario? C...
by lanceleau2
April 3rd, 2012, 7:15 pm
Forum: Dead Water
Topic: Scenario Review: DW 10 - The Flaming Sword
Replies: 33
Views: 11951

Re: Scenario Review: DW 10 - The Flaming Sword

(1) What difficulty level and version of Wesnoth have you played the scenario on? Normal - 1.10.1 (2) How difficult did you find the scenario? (1-10) 8/10 (3) How clear did you find the scenario objectives? Very Clear (4) How clear and interesting did you find the dialog and storyline of the scenar...
by lanceleau2
April 3rd, 2012, 4:27 pm
Forum: Strategies & Tips
Topic: Big Labels
Replies: 0
Views: 442

Big Labels

Is there a way to make labels bigger or with special font while in a game ?

There was the opton of using * before label but seems not working in 1.10.Is it desactivated ?