Search found 23 matches
- March 28th, 2012, 2:34 pm
- Forum: Scenario & Campaign Development
- Topic: 3p MP Campaign - The Great Quest
- Replies: 26
- Views: 8941
Re: 3p MP Campaign - The Great Quest
A way to raise dead units could be nice as well...
- March 25th, 2012, 8:53 am
- Forum: Scenario & Campaign Development
- Topic: 3p MP Campaign - The Great Quest
- Replies: 26
- Views: 8941
Re: 3p MP Campaign - The Great Quest
But we are talking about late game anyway...
I just want my leader to look different than my other units
I just want my leader to look different than my other units
- March 24th, 2012, 4:41 am
- Forum: Scenario & Campaign Development
- Topic: 3p MP Campaign - The Great Quest
- Replies: 26
- Views: 8941
Re: 3p MP Campaign - The Great Quest
Well You can add lvl 4 advencments but Make the stats just a bit better than the lvl 3 units...
Or just increase the stats of a unit when it becomes or is a leader?
Or just increase the stats of a unit when it becomes or is a leader?
- March 21st, 2012, 8:55 pm
- Forum: Scenario & Campaign Development
- Topic: 3p MP Campaign - The Great Quest
- Replies: 26
- Views: 8941
Re: 3p MP Campaign - The Great Quest
#1 unrelated: Any chance youll make a 4 player veriant? I'v bee nthinking about it and I think that the best way to play is always get a new leiutenant on every level and alwasy keep them safe... The new lieutanant thing seems OP over anything else including items and new unit types... If you alwasy...
- March 21st, 2012, 8:46 pm
- Forum: Ideas
- Topic: Wesnoth and leaving penalty
- Replies: 2
- Views: 838
Wesnoth and leaving penalty
Wesnoth sufferes terribly of players who leave games in the middle... Is there any chance Wesnoth will have some sort of punishment system for players who leave games a lot? In games where the devs managed to think of a way to punish quitters the gameplay experiance usually improved by a substantial...
- March 21st, 2012, 8:43 pm
- Forum: Ideas
- Topic: Ability to ring players
- Replies: 6
- Views: 1677
Re: Ability to ring players
Yeah i know about it but its pretty worthless.. We need an ability to ring a player in game and in a room... It should be limited to like a ring every x amount of time so people dont troll with it. Iv seen it in other games and it works great.... Wesnoth devs any comments here?? any chance we might ...
- March 21st, 2012, 5:56 pm
- Forum: Ideas
- Topic: Ability to ring players
- Replies: 6
- Views: 1677
Ability to ring players
We need the ability to rin ga player in the game room or in game every say 30 seconds...Sometimes people go afk or alt tab and forget they are playing or in a room, a ring would help to solve this issue.
- March 21st, 2012, 12:13 pm
- Forum: Strategies & Tips
- Topic: Freaken Zombies everywhere
- Replies: 13
- Views: 5285
Re: Freaken Zombies everywhere
although the question still arises...When do you actually use them as oppose to something else... I usually recruit one of them with my bigger army and most of the time I find very useful. Sometimes it's more useful to spawn extra zombie on the hex where enemy unit was instead of leaving it empty (...
- March 20th, 2012, 7:53 pm
- Forum: Strategies & Tips
- Topic: Freaken Zombies everywhere
- Replies: 13
- Views: 5285
Re: Freaken Zombies everywhere
I just think it would be nice to change them somehow... Wouldnt it make more sense to give soulless another level? that way in 1v1s where lvl 3 is very rare anyway a soulless would be a good unit to give xp to... although the question still arises...When do you actually use them as oppose to somethi...
- March 20th, 2012, 5:13 pm
- Forum: Strategies & Tips
- Topic: Freaken Zombies everywhere
- Replies: 13
- Views: 5285
Freaken Zombies everywhere
(this is a discussion about balance for 1v1 ladder games only) I dont get the walking corpse balance... On the one side it is cheap and can possibly spawn another zombie/s but on the other side a walking corpse is not the ideal unit to put xp into...You have to last hit with the WC to get more of it...
- March 19th, 2012, 9:26 pm
- Forum: Scenario & Campaign Development
- Topic: 3p MP Campaign - The Great Quest
- Replies: 26
- Views: 8941
Re: 3p MP Campaign - The Great Quest
Man...
This campaign is hard as hell...
We are 3 playing on easy!!! and its still super hard...and the turn limits...WTH so short...How do you finish this on hardest...
This campaign is hard as hell...
We are 3 playing on easy!!! and its still super hard...and the turn limits...WTH so short...How do you finish this on hardest...
- March 19th, 2012, 5:07 pm
- Forum: Off-Topic
- Topic: ToME: the Tales of Maj'Eyal
- Replies: 1
- Views: 1198
ToME: the Tales of Maj'Eyal
Hi all. ToME is an awesome free Roguelike(a turn based randomized hack and slash rpg). This is one of the best if not the best Roguelike available ATM. It has a lot of variety and very nice visuals(compared to most other roguelikes). Many random dungeons and dungeon appearances,a big overworld with ...
- March 18th, 2012, 3:20 pm
- Forum: Faction & Era Development
- Topic: Khalifate gameplay thread (feedback on balance and bugs)
- Replies: 373
- Views: 110348
Re: Khalifate gameplay thread (feedback on balance and bugs)
By the way are there any other factions that might be merging into default?If not, why not? Is only the Khalifate faction good enough to be added?
Also why only in 1.12? cause of balance testing?
Also why only in 1.12? cause of balance testing?
- March 18th, 2012, 3:17 pm
- Forum: Scenario & Campaign Development
- Topic: 3p MP Campaign - The Great Quest
- Replies: 26
- Views: 8941
Re: 3p MP Campaign - The Great Quest
how are the chosen maps decided?Say, for level 2 I have seen 2 maps, one thin and prolonged and a square one with a desert at the top right where only dragons can spawn.
What effects what map the game chooses?
What effects what map the game chooses?
- March 17th, 2012, 5:50 pm
- Forum: Faction & Era Development
- Topic: Khalifate gameplay thread (feedback on balance and bugs)
- Replies: 373
- Views: 110348
Re: Khalifate gameplay thread (feedback on balance and bugs)
Are there plans to put the Khalifate in the default era? making it part of the default Wesnoth factions...