Search found 343 matches
- July 9th, 2018, 1:38 am
- Forum: Scenario & Campaign Development
- Topic: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
- Replies: 123
- Views: 50287
Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
Never run across this myself. I'll see if I can duplicate. Unfortunately, I will have zero time for working on my Wesnoth projects until after the summer when the busy season at my job ends.
- July 9th, 2018, 1:36 am
- Forum: Scenario & Campaign Development
- Topic: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)
- Replies: 44
- Views: 22732
Re: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)
Thanks for the comments, Aldarisvet. I'll definitely take a look at the replays and use the data to improve future versions. I am going to do some re-working of the labyrinth at some point. I will not have any time to dedicate to revamping my campaigns for the new Wesnoth version until after the sum...
- April 23rd, 2018, 7:29 pm
- Forum: WML Workshop
- Topic: Image Removal Trigger
- Replies: 3
- Views: 1896
Re: Image Removal Trigger
Ok. Thanks. I'll work on it.
- April 19th, 2018, 8:29 pm
- Forum: WML Workshop
- Topic: Image Removal Trigger
- Replies: 3
- Views: 1896
Image Removal Trigger
Hello: I would like to know if it is possible to set the spacebar as a trigger to remove an image from the screen. As the images in question will be larger than 100 x 100 I would be using [item] to place them, unless there is another better method. I should mention that the images will be displayed ...
- April 17th, 2018, 4:36 am
- Forum: Scenario & Campaign Development
- Topic: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
- Replies: 123
- Views: 50287
Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
Hi zx:
Thanks for the comment. I'm in the middle of doing the update for this campaign now so I'll look into these things. As I recall, the gryphons don't show up at all on Hard. When you say you have an icon missing, what exactly are you speaking of?
Thanks
-=FL=-
Thanks for the comment. I'm in the middle of doing the update for this campaign now so I'll look into these things. As I recall, the gryphons don't show up at all on Hard. When you say you have an icon missing, what exactly are you speaking of?
Thanks
-=FL=-
- March 16th, 2018, 8:54 pm
- Forum: Scenario & Campaign Development
- Topic: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)
- Replies: 44
- Views: 22732
Re: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)
No, but he is pretty confident with his skills as a pinochle player. Then again, he is immortal and has had a very long time to practice. Glad you liked the campaigns. Unfortunately, the sequel to TAS, The World Seed, is somewhat stalled due to financial reasons. Hopefully I'll have that cleared up ...
- March 9th, 2018, 2:02 am
- Forum: Scenario & Campaign Development
- Topic: The Dungeon(SP/MP Scenario on 1.12)
- Replies: 1
- Views: 1612
Re: The Dungeon(SP/MP Scenario on 1.12)
I was just thinking of potentially making a Wesnoth dungeon crawl adventure. I'll dl this and give it a run.
- March 5th, 2018, 7:01 am
- Forum: Scenario & Campaign Development
- Topic: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)
- Replies: 44
- Views: 22732
Re: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)
Hi Can-ned_Food: I'd love to do a sequel to Alariel's Journey. For one, I would want any sequel to still be faerie tale themed, so I'd really have to think about the story in that light. However, as I am currently developing my previous adventure, The Amaranthine Stone, into a trilogy, I will likely...
- March 5th, 2018, 1:44 am
- Forum: Scenario & Campaign Development
- Topic: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)
- Replies: 44
- Views: 22732
Re: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)
HI Whiskeyjack: Thanks for the feedback. Personally, I like the story of Alariel's Journey better than any of the other campaigns I have created, so I'm glad you enjoyed it too. As for the relationship between Alariel and Dax, this takes place in the epilogue precisely because they don't really have...
- February 12th, 2018, 9:21 pm
- Forum: Scenario & Campaign Development
- Topic: Elvish Incursion: A Prologue
- Replies: 41
- Views: 23027
Re: Elvish Incursion: A Prologue
I couldn't even make it to the town in the first scenario on easy, so that's as far as I got. I'm not even sure where the town is because I never got far enough to see it. My advice is shorten that map a bit.
- February 8th, 2018, 5:39 am
- Forum: Scenario & Campaign Development
- Topic: The Drums of War 2.0.3 for 1.12
- Replies: 27
- Views: 10955
Re: The Drums of War 2.0.3 for 1.12
Version 2.0.3 uploaded.
- January 22nd, 2018, 7:37 am
- Forum: Users’ Forum
- Topic: Which Forum
- Replies: 2
- Views: 1705
Re: Which Forum
Thanks
- January 22nd, 2018, 6:51 am
- Forum: Scenario & Campaign Development
- Topic: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
- Replies: 123
- Views: 50287
Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12
Xara: Thanks for your comments and I'm glad you liked the campaign. In TAS, EASY would be considered beginner level, NORMAL would be intermediate and HARD would be advanced. I base intermediate on what I can beat relatively easily and still have an enjoyable game. I admit that I made HARD on this ca...
- January 22nd, 2018, 6:45 am
- Forum: Users’ Forum
- Topic: Which Forum
- Replies: 2
- Views: 1705
Which Forum
I've got some questions on the map editor. What forum would be correct for posting those in?
Thanks
-=FL=-
Thanks
-=FL=-
- January 16th, 2018, 1:04 am
- Forum: Add-on Feedback
- Topic: Struggle For Freedom
- Replies: 5
- Views: 10854
Re: Struggle For Freedom
1. What version of Battle for Wesnoth did you play this campaign on? 1.12.6 2. What difficulty level did you select to play the campaign on? (easy/normal/hard) Initially, normal, but I couldn't get past the last scenario because too many high level units got taken out in the second to last scenario ...