Search found 9 matches

by hebetude
June 17th, 2014, 12:34 am
Forum: Scenario & Campaign Development
Topic: Swamp Witch Curse: A Faerie Tale from the world of Four Moon
Replies: 25
Views: 5589

Re: Swamp Witch Curse: A Faerie Tale from the world of Four

I made some progress. Like a challenge? Yeah. I think hard campaigns are supposed to be punishing. If they're not tedious, or overwhelmingly hard, it can be fun for a long time. I reached the finale here, tried it once, and it's scary. I need to stop and think about it for a while. No, it is not hop...
by hebetude
June 9th, 2014, 4:45 am
Forum: Scenario & Campaign Development
Topic: Swamp Witch Curse: A Faerie Tale from the world of Four Moon
Replies: 25
Views: 5589

Re: Swamp Witch Curse: A Faerie Tale from the world of Four

I'm also stuck on scenario 6 hard. Except for a very silly, accidental turn 3 win the first time I played it, which I'm not going to count. I have a replay, but it's on master (1.13.0-dev) and doesn't work right on the 1.12 branch. Basically, if Liaram is in range of the enemy leader, he might decid...
by hebetude
March 5th, 2014, 4:55 am
Forum: Faction & Era Development
Topic: Era of Four Moons
Replies: 78
Views: 34262

Re: Era of Four Moons

I'd been playing through Panther Lord again recently and encountered some interesting replay corruption. I've attached the replay file. Things go wrong in human turn 6. The following happened during gameplay, no problems: 1. Tribesman at [25, 11] begins the turn cursed, kills the Shaman Witch Doctor...
by hebetude
April 13th, 2012, 4:25 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 165
Views: 42513

Re: Cities of the Frontier (aka sim-Wesnoth)

What I believe is happening is simply that the orcs use up all their gold recruiting units, then run up a big debt on upkeep. So when they get are given a new block of gold what you see is new_gold - debt. I watched replays again, and it appears to be something else. What happened was that the orc ...
by hebetude
April 8th, 2012, 3:57 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 165
Views: 42513

Re: Cities of the Frontier (aka sim-Wesnoth)

Some things seem wrong with the orcs. Campaign version 0.4.0, Wesnoth 1.10.0. I decided to try Hard this time. Judging from replays, the orcs' gold is set to 0 at the start of each season. But some leaders arrive near the end of a season; so they have unspent gold when the season changes, and it dis...
by hebetude
March 21st, 2012, 4:20 am
Forum: Scenario & Campaign Development
Topic: Prinzessin Nilwyn
Replies: 12
Views: 2871

Re: Prinzessin Nilwyn

Just played this on Normal. I estimate most of it comparable to mainline easy (maybe slightly easier), two scenarios comparable to mainline hard. In one of the scenario files (05_Die_Rettung.cfg?), one of the dialogue lines is missing a closing quotation mark; this made the campaign fail to load. I ...
by hebetude
March 16th, 2012, 5:17 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 165
Views: 42513

Re: Cities of the Frontier (aka sim-Wesnoth)

Just played CotF 0.3, normal, Wesnoth 1.10.0. Had a very poor start -- placed the keep, started building northeast, and discovered that most of the open space was to the southwest. Continued building northeast in order to have the keep on one border, out of habit. Maybe not the best idea. After abou...
by hebetude
March 1st, 2012, 11:01 pm
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 165
Views: 42513

Re: Cities of the Frontier (aka sim-Wesnoth)

Have finished this three times now, enjoyed it quite a bit, and would like to offer some thoughts. Long post incoming. After a number of false starts and failures, I finished 0.1-easy. Then played through 0.2-normal twice, finding it easier than 0.1-easy. Did it almost without reloading on the third...
by hebetude
March 1st, 2012, 10:04 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 248
Views: 63756

Re: Inky's Quest - The Cuttlefish Campaign

I noticed a couple of bugs. Wesnoth 1.10.0, campaign version 1.1.0: In the Divining Pool scenario, the Eternal Slave speaks whenever its side kills a unit; it should probably be silent after the first time. Also in that scenario, the undead side gets an extra zombie after every kill -- when the kill...