Search found 17 matches

by toclipboard
September 2nd, 2013, 7:20 pm
Forum: Multiplayer Development
Topic: Countries background images on maps similar as in Risk?
Replies: 7
Views: 2548

Re: Countries background images on maps similar as in Risk?

Thanks, it would be great if the map editor would allow a few automated steps to process quicker e.g. hexagon layered images created using Inkscape and its boardgames extension. For now I will wait, until there is a better map editor with background image support. Select *.png/*.jpg image, set numbe...
by toclipboard
September 2nd, 2013, 4:31 pm
Forum: Multiplayer Development
Topic: Countries background images on maps similar as in Risk?
Replies: 7
Views: 2548

Re: Countries background images on maps similar as in Risk?

It's possible, but not easy; you'd need to create some custom terrain graphics rule(s) which display the image on the map and that's tricky enough that I don't think it's really worth the trouble at all. I wanted to keep the original background *.jpg, not caring if the borders are not at exact hexa...
by toclipboard
September 2nd, 2013, 2:17 pm
Forum: Multiplayer Development
Topic: Countries background images on maps similar as in Risk?
Replies: 7
Views: 2548

Countries background images on maps similar as in Risk?

Can we use also any background image for the maps? e.g. selecting some big world map with all the country names of 2013, putting a hexagon grid on top of this image, adjusting the hexagon size as you like, then recreating this map in Wesnoth's map editor. Would this be possible? Is there a load back...
by toclipboard
February 15th, 2012, 9:55 am
Forum: Lua Labs
Topic: Copying message text into clipboard instead of stdout
Replies: 2
Views: 2925

Re: Copying message text into clipboard instead of stdout

Would not it be possible to add a SetClipboard feature into Wesnoth?
by toclipboard
February 15th, 2012, 9:41 am
Forum: Music & Sound Development
Topic: Midi files of all used compositions so far available?
Replies: 9
Views: 7947

Re: Midi files of all used compositions so far available?

Thanks for taking the time to answer. I know what midi is. Why did you quantize sad.mid? As far as I could see the most often used songs in Wesnoth are - wanderer/battle, 7 times - knolls, 6 times - underground/the dangerous symphony/revelation/nunc dimittis/loyalists, 4 times Those would be the son...
by toclipboard
February 14th, 2012, 4:44 pm
Forum: Lua Labs
Topic: Copying message text into clipboard instead of stdout
Replies: 2
Views: 2925

Copying message text into clipboard instead of stdout

How can we copy the messages into the clipboard instead of into stdout.txt using lua?

See also http://forums.wesnoth.org/viewtopic.php ... 74#p520741
See the main idea http://forums.wesnoth.org/viewtopic.php ... 74#p520726
by toclipboard
February 14th, 2012, 3:49 pm
Forum: Faction & Era Development
Topic: The War of Terrador: RIP
Replies: 253
Views: 41662

Re: The War of Terrador: Revived and Reborn

Is there any place which contains the latest version? How can we find out which and where is the latest version? Thanks. If there is no such place yet, I would suggest in forums the first posting, easy to find, no confusion.
by toclipboard
February 14th, 2012, 10:27 am
Forum: Users’ Forum
Topic: Size of map and number of players
Replies: 4
Views: 1650

Re: Size of map and number of players

I see thanks. Maybe another comparison to chess might be interesting. The minimum distance among player positions could be set similar to this "chess rule": In best case, meaning most agressive playing from both sides, the players can fight in second move already. e.g. 1. d2d4 - e7e5 2. he...
by toclipboard
February 14th, 2012, 1:20 am
Forum: Music & Sound Development
Topic: Midi files of all used compositions so far available?
Replies: 9
Views: 7947

Midi files of all used compositions so far available?

Are the midi files of all currently used compositions available anywhere? The idea is, instead of creating totally new, trying to do some variations to already available, accepted and liked compositions.
by toclipboard
February 14th, 2012, 1:14 am
Forum: Users’ Forum
Topic: Size of map and number of players
Replies: 4
Views: 1650

Size of map and number of players

Is there any general rule or principle for the relationship among the number of players and the map size? How good or bad would it be playing also in bigger maps, e.g. with 3..5 players maybe? Advantages and disadvantages?
by toclipboard
February 12th, 2012, 3:46 am
Forum: Ideas
Topic: [interface] Copying displayed "story text"/interaction text
Replies: 11
Views: 2316

Re: Copying all displayed "story text" or interaction text .

mattsc wrote:9, as far as I know.
This is already enough. I there are N children, I would divide then N into up to 9 equal parts so they could play as groups, even more fun. Each group member would play one move, then iterating. The battle result would be a real group effort.
by toclipboard
February 12th, 2012, 1:37 am
Forum: Ideas
Topic: [interface] Copying displayed "story text"/interaction text
Replies: 11
Views: 2316

Re: Copying all displayed "story text" or interaction text .

Stdout would be in the file named stdout.txt in the same directory as wesnoth.exe if on windows. Yes, I saw this file and was happy about it. Regarding the story text, actually I do not know yet what is the difference between story and non-story text? Also, as written above, I will look for a solut...
by toclipboard
February 11th, 2012, 7:34 pm
Forum: Ideas
Topic: [interface] Copying displayed "story text"/interaction text
Replies: 11
Views: 2316

Re: Copying all displayed "story text" or interaction text .

Thanks to both. Is the idea too bad to be added to the game as an option? With TTS connection it would feel more like a film, you only play, but do not have to read too long texts. Just relax instead. post 2: If you are willing to do a minor hack, you can actually do this as the player by redefining...
by toclipboard
February 11th, 2012, 6:16 pm
Forum: Ideas
Topic: [interface] Copying displayed "story text"/interaction text
Replies: 11
Views: 2316

Re: Copying all displayed "story text" or interaction text .

Anonymissimus wrote:And your engine would need to listen to stderr of course, not the clipboard.
Or we push always from stderr to clipboard.