Search found 192 matches
- May 25th, 2012, 3:46 pm
- Forum: Game Development
- Topic: UFO: Alien Invasion version 2.4
- Replies: 22
- Views: 12439
Re: UFO: Alien Invasion version 2.4
Simple seek-and-destroy seems to work just fine for me!Dixie wrote:Should I try to somehow put the civilians on my dropship to save them and retreat? Am I to entrench myself and wait for aliens to appear...?
- May 25th, 2012, 11:26 am
- Forum: Technical Support
- Topic: Invalid WML Files
- Replies: 6
- Views: 2727
Re: Invalid WML Files
I also have this problem. You can get rid of the messages by typing : (yes, a lone colon) to open a text-input console at the bottom of the screen, followed by the word CLEAR (capitals not required) and pressing enter/return/whatever you like to call it. This console also allows you to access debug ...
- May 24th, 2012, 4:00 pm
- Forum: Art Contributions
- Topic: LordBob's commissionned work
- Replies: 683
- Views: 230120
Re: LordBob's commissionned work
I literally howled with laughter when I saw the young ogre - I've missed a few posts here recently, I clicked on 'last post' expecting to see a troll with a saucepan on his head, and found this instead :lol2: Please don't change the pose!!! I pretty much agree with LordBob about the warrior's hidden...
- May 24th, 2012, 3:51 pm
- Forum: WML Workshop
- Topic: ChaosRider’s WML questions
- Replies: 459
- Views: 69932
Re: I need help with the creation of codes...
Use an event to modify the unit immediately after it advances. Something like this (pseudocode, as I'm not sure of the proper syntax without checking): [event] name=post_advance first_time_only=no [modify_unit] [filter] ## probably type=xxxxx, but could potentially be whatever you want [/filter] ## ...
- May 24th, 2012, 10:00 am
- Forum: Coder’s Corner
- Topic: Does anybody know how to change these effects and limits?
- Replies: 8
- Views: 2665
Re: Does anybody know how to change these effects and limits
Sapient wrote:Did you have the checkbox "Use Map Settings" enabled?
So I explained that it does.AxalaraFlame wrote:Does that has anything to say with the limits of them?
- May 23rd, 2012, 6:10 pm
- Forum: Game Development
- Topic: UFO: Alien Invasion version 2.4
- Replies: 22
- Views: 12439
Re: UFO: Alien Invasion version 2.4
It works! *Dances around, whooping and clapping like a lunatic* Okay, so I'm not quite that excited - but I just played a skirmish and it rocks (ewww, I sound like a teenager... :lol2: ) I haven't tried the campaign yet but plan to give it a go tonight. Compared to the original game, it really benef...
- May 23rd, 2012, 5:26 pm
- Forum: Faction & Era Development
- Topic: Avian Faction (The faction of winged people)
- Replies: 70
- Views: 20480
Re: Avian Faction (The faction of winged people)
The way you envision Avians in flying mode, they should neither have zone of control, or even prevent other units to entering a hex occupied by an Avian. I can see your point about ZOC, but I think there might be a real balancing problem if they don't have one. On the other hand, they could potenti...
- May 23rd, 2012, 5:15 pm
- Forum: WML Workshop
- Topic: ChaosRider’s WML questions
- Replies: 459
- Views: 69932
Re: I need help with the creation of codes...
Increase_attacks and increase_level do not exist, as far as I am aware - just use 'increase' in both cases. I'm not sure if +0.5 attacks will work properly, the best thing is to just try it yourself and see.
- May 23rd, 2012, 5:06 pm
- Forum: Coder’s Corner
- Topic: Does anybody know how to change these effects and limits?
- Replies: 8
- Views: 2665
Re: Does anybody know how to change these effects and limits
If you do not select 'Use Map Settings', then the sliders for gold and income, and people's choices for factions and leaders, will override what you put in the scenario file.
- May 23rd, 2012, 4:28 pm
- Forum: Art Workshop
- Topic: Another version of demons and angels
- Replies: 30
- Views: 10951
Re: Another version of demons and angels
I'm not a great expert on weaponry, so there may be a technical term that I don't know - but personally I would call the bardiche a halberd. The Roman short-sword is a gladius. I can't help with the vouge, as I have never heard of it before and from the image you linked to, I can't actually work out...
- May 23rd, 2012, 4:20 pm
- Forum: Game Development
- Topic: UFO: Alien Invasion version 2.4
- Replies: 22
- Views: 12439
Re: UFO: Alien Invasion version 2.4
I use Windows (7, currently - previously XP until this year). The problem I have is that, with every previous version I have tried to download, I attempt to install it only to be told that the file is corrupt and unusable. I don't know if this is a problem with the program itself, the downloading pr...
- May 22nd, 2012, 11:41 am
- Forum: Game Development
- Topic: UFO: Alien Invasion version 2.4
- Replies: 22
- Views: 12439
Re: UFO: Alien Invasion version 2.4
I've been trying to download this forever as I loved the early XCOM games (they lost it a bit with Interceptor), but for some reason it's never worked before. Hopefully the new version will work properly for me!
- May 22nd, 2012, 11:35 am
- Forum: Ideas
- Topic: In game music options or suggestions
- Replies: 9
- Views: 3803
Re: In game music options or suggestions
http://wiki.wesnoth.org/WML_for_Complete_Beginners and http://wiki.wesnoth.org/ReferenceWML Note however that the first is still an incomplete work-in-progress, while the second assumes at least some prior knowledge. I have zero programming ability, though, and I can still (usually) make sense of it...
- May 22nd, 2012, 11:27 am
- Forum: WML Workshop
- Topic: ChaosRider’s WML questions
- Replies: 459
- Views: 69932
Re: I need help with the creation of codes...
However, a lot of abilities that used to be limited to one exact usage are now more flexible and customizable (teleport is no longer limited to village-to-village only, and I believe in 1.11 you can specify a value for Drain rather than it always being 50% of damage caused?) - so it is highly possib...
- May 22nd, 2012, 11:22 am
- Forum: Art Workshop
- Topic: Aragwaith art thread
- Replies: 196
- Views: 56474
Re: Aragwaith art thread
Wayfarer, you are selling yourself short. The Aragwaithi have always been, and still remain, probably my favourite non-mainline sprites for any faction. Some of them (in my not-a-good-sprite-artist opinion) are actually better than most of the mainline units.