Search found 1895 matches

by Ravana
December 17th, 2018, 5:33 pm
Forum: WML Workshop
Topic: Offline documentation for Wesnoth?
Replies: 5
Views: 102

Re: Offline documentation for Wesnoth?

https://wiki.wesnoth.org/Referencewml and *WML links from there should be enough for casual use.
by Ravana
December 16th, 2018, 7:31 pm
Forum: Technical Support
Topic: Top informations unredeable
Replies: 4
Views: 87

Re: Top informations unredeable

Details?
by Ravana
December 11th, 2018, 10:43 pm
Forum: Coder’s Corner
Topic: Tools development
Replies: 12
Views: 1172

Re: Tools development

From project view - Very low? Would be most useful for people who already know how to use IDE (for some other language), and those people would most likely use Lua instead of WML.

For me it would just be way to contribute with Java and learn more about plugins.
by Ravana
December 10th, 2018, 6:36 pm
Forum: Coder’s Corner
Topic: Tools development
Replies: 12
Views: 1172

Re: Tools development

Mostly interest I suppose. I didnt want to learn new language for defining parsing rules. (https://www.jetbrains.org/intellij/sdk/ ... ne-grammar)

When not working alone on it I could find motivation to start again.
by Ravana
December 10th, 2018, 3:53 pm
Forum: Coder’s Corner
Topic: Tools development
Replies: 12
Views: 1172

Re: Tools development

I once tried to create WML plugin for intellij, didnt get past parser step.
by Ravana
December 8th, 2018, 9:42 pm
Forum: Technical Support
Topic: White-Mage, Level-3, dislike the white Aura-Look, Solution?
Replies: 4
Views: 519

Re: White-Mage, Level-3, dislike the white Aura-Look, Solution?

You can turn off all halos, you can edit unit file to remove halo, you can delete/replace halo image files.
by Ravana
December 8th, 2018, 9:38 am
Forum: Users’ Forum
Topic: Affecting random "rolls"
Replies: 9
Views: 640

Re: Affecting random "rolls"

Note that the bug was introduced 3 weeks before, so not in any release.
by Ravana
December 7th, 2018, 7:07 am
Forum: WML Workshop
Topic: ability wml help needed
Replies: 14
Views: 1549

Re: ability wml help needed

I would solve it by adding status to summoned units (possibly including info about which side/unit they were summoned by) and before allowing new summon check that count of units with such status is within limits.
by Ravana
December 6th, 2018, 5:39 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 222
Views: 43012

Re: enclave's Lua thread

This message says that something.register_wml_action should be a function, but it is nil.
by Ravana
December 4th, 2018, 7:32 am
Forum: Users’ Forum
Topic: Affecting random "rolls"
Replies: 9
Views: 640

Re: Affecting random "rolls"

It is possible, but generally there is no reason to do this in secret. https://github.com/wesnoth/wesnoth/blob ... s.cfg#L493
by Ravana
November 28th, 2018, 8:01 pm
Forum: Multiplayer Development
Topic: a small feature request..
Replies: 5
Views: 733

Re: a small feature request..

b) is obviously bug, you could report it properly.
by Ravana
November 28th, 2018, 3:59 pm
Forum: WML Workshop
Topic: ghype's Coding Problems - Modify Xp Reward
Replies: 38
Views: 3634

Re: ghype's Coding Problems - Auto-defeat/Confusing Unit ID

1) there should be some key that makes side never defeated
2) it is recognized as problem https://github.com/wesnoth/wesnoth/issues/1847 but for now you need to use it as https://wiki.wesnoth.org/PreprocessorRe ... inclusions
by Ravana
November 26th, 2018, 4:29 pm
Forum: Users’ Forum
Topic: Unoffficial torrent for Battle for Wesnoth
Replies: 11
Views: 883

Re: Unoffficial torrent for Battle for Wesnoth

To continue download later.
by Ravana
November 22nd, 2018, 7:06 am
Forum: Multiplayer Development
Topic: Ravana's Multiplayer Works
Replies: 59
Views: 21568

Re: Ravana's Multiplayer Works

It affect all attacks that unit currently has. If armory keeps the attacks in unit variables, instead of on unit, then xp mod is not aware of them to modify them.

Might be incompatible, never used armory mod.