Search found 2945 matches
- Today, 9:45 am
- Forum: WML Workshop
- Topic: Are variations documented somewhere
- Replies: 4
- Views: 119
Re: Are variations documented somewhere
No, you want to copy them anyways.
- Yesterday, 8:02 pm
- Forum: WML Workshop
- Topic: heals event?
- Replies: 6
- Views: 155
Re: heals event?
When iterating sacrificial_units then for each feeding_units exclude duplicate sacrificial_units-feeding_units pairs.
- Yesterday, 6:39 pm
- Forum: WML Workshop
- Topic: heals event?
- Replies: 6
- Views: 155
Re: heals event?
There is no custom healing. Event only reduces hp.
- Yesterday, 8:04 am
- Forum: WML Workshop
- Topic: heals event?
- Replies: 6
- Views: 155
- March 25th, 2024, 10:17 pm
- Forum: WML Workshop
- Topic: Problems with [filter_ability]
- Replies: 2
- Views: 132
Re: Problems with [filter_ability]
[filter_ability] looks correct. You have some non-filter-ability logic in these examples too. Try testing without those.
- March 25th, 2024, 9:31 am
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1989
- Views: 589907
Re: Ageless Era - Current Version: 4.33
Please add screenshot.
- March 24th, 2024, 7:05 pm
- Forum: WML Workshop
- Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
- Replies: 17
- Views: 5648
Re: Compatibility-breaking changes between 1.16 and 1.17/1.18
So it is only visual difference not compatibility.
- March 24th, 2024, 6:56 pm
- Forum: WML Workshop
- Topic: Changing difficulty
- Replies: 5
- Views: 260
Re: Changing difficulty
This lets you define HARD for rest of the file (and preprocessor context). It has nothing to do with what you see on screen. And events do not affect it.
- March 24th, 2024, 4:03 pm
- Forum: WML Workshop
- Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
- Replies: 17
- Views: 5648
Re: Compatibility-breaking changes between 1.16 and 1.17/1.18
.png is not redirected either, so if using same way it wont be compatibility breaking.
$ filesystem.have_asset("images","maps/titlescreen.png")
false
$ filesystem.have_asset("images","maps/titlescreen.webp")
true
$ filesystem.have_asset("images","maps/titlescreen.png")
false
$ filesystem.have_asset("images","maps/titlescreen.webp")
true
- March 24th, 2024, 12:19 am
- Forum: Users’ Forum
- Topic: Can I propose a new faction with Japanese themes like samurai, ninja's and shrine priests?
- Replies: 3
- Views: 254
- March 23rd, 2024, 7:20 pm
- Forum: Ideas
- Topic: New Lua functions.
- Replies: 8
- Views: 362
Re: New Lua functions.
1 sounds useful.
2 has nothing to do with Lua functions.
3 I got impression if it difficult to improve performance.
2 has nothing to do with Lua functions.
3 I got impression if it difficult to improve performance.
- March 23rd, 2024, 12:56 am
- Forum: WML Workshop
- Topic: Trying to create a new weapon special.
- Replies: 13
- Views: 453
Re: Trying to create a new weapon special.
You are not able to use anything that is not documented. Even if it does not show immediate error it does nothing. So to guide you towards solution, link where is MESSAGE documented.
- March 22nd, 2024, 8:41 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 24
- Views: 3451
Re: Wesnoth 1.18.0 — Draconic Invasions Update
Ambush ability terrain filter for new types of forest terrain was also in this version.
- March 19th, 2024, 4:50 pm
- Forum: WML Workshop
- Topic: [solved] damage_type within [harm_unit]
- Replies: 5
- Views: 267
Re: damage_type within [harm_unit]
[filter_wml] lets you do [filter_wml][abilities][harm_unit]value=48. If you want to work with ability id only then use regular filter not [filter_wml].
- March 19th, 2024, 1:41 pm
- Forum: WML Workshop
- Topic: [solved] damage_type within [harm_unit]
- Replies: 5
- Views: 267
Re: damage_type within [harm_unit]
You seem to be trying to use actionWML tag as if it were ability.