Search found 1755 matches

by Ravana
June 21st, 2018, 10:49 am
Forum: WML Workshop
Topic: Tutorial improvements - WML questions
Replies: 6
Views: 161

Re: Tutorial improvements - WML questions

Try out [redraw] before [message], it is possible that change has already happened, just not visible.
by Ravana
June 21st, 2018, 10:45 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.20
Replies: 1765
Views: 169435

Re: Ageless Era - Current Version: 4.20

Hey guys, thanks for maintaining Ageless, I freaking love the Era! Just hopping on here to report a few bugs, I took a screenshot of two, but the others I will just describe best I can. - Bugs - 2. The "Hex" ability on the "Natives" unit "Witch Doctor" carries over to spawned units in the map "Afte...
by Ravana
June 19th, 2018, 12:23 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.20
Replies: 1765
Views: 169435

Re: Ageless Era - Current Version: 4.20

Ageless Era 4.20 is out on the 1.14 add-on server Version 4.20: * Units and Factions * Updated era: Era of Magic. This means all previous modifications and balance changes are gone. * New era: Millennium Era (MiE). This replaces Vilkai faction. * New era: Eternal Era (ELE) * Khalifate is renamed to...
by Ravana
June 15th, 2018, 1:37 pm
Forum: WML Workshop
Topic: Sudipta's WML questions
Replies: 23
Views: 591

Re: Sudipta's WML questions

You can call every actionwml tag from lua with wesnoth.wml_actions.tag_name{key=value,key2=value2}. But using Lua to call WML to do something that Lua can do directly is not really useful.
by Ravana
June 15th, 2018, 1:08 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.3
Replies: 4
Views: 2866

Re: Wesnoth 1.14.3

I think you are expected to see messages in replays.
by Ravana
June 15th, 2018, 1:05 pm
Forum: WML Workshop
Topic: Sudipta's WML questions
Replies: 23
Views: 591

Re: Sudipta's WML questions

Those are used without []. In documentation [] means optional.
by Ravana
June 14th, 2018, 12:15 pm
Forum: Lua Labs
Topic: User Language
Replies: 2
Views: 79

Re: User Language

You might be able to hardcode and match some strings. You can see some translated values, like from observers tooltip text. I dont think there is normal way to query language.
by Ravana
June 13th, 2018, 4:34 pm
Forum: WML Workshop
Topic: Sudipta's WML questions
Replies: 23
Views: 591

Re: Sudipta's WML questions

You can use these, -1 is no limit.

lua wesnoth.game_config.last_turn=-1
lua wesnoth.game_config.last_turn=30
by Ravana
June 10th, 2018, 6:50 pm
Forum: WML Workshop
Topic: Turns itself to stone at daybreak ability :|
Replies: 9
Views: 314

Re: Turns itself to stone at daybreak ability :|

Petrified units can not be attacked, so resistance change is in most cases irrelevant.
by Ravana
June 8th, 2018, 8:39 pm
Forum: WML Workshop
Topic: Need suggestions for implementing custom weapon special
Replies: 6
Views: 282

Re: Need suggestions for implementing custom weapon special

You say no experience is given: experience = no. If time of day is not used, most likely resistance and weapon specials are not either, there should be $damage or similar variable available in attack related events.
by Ravana
June 7th, 2018, 8:30 pm
Forum: Ideas
Topic: Inventory
Replies: 6
Views: 336

Re: Inventory

I can see this included in core Lua files if you implement it.
by Ravana
June 6th, 2018, 12:39 am
Forum: Ideas
Topic: [mainline] Knalgan Alliance Promotions
Replies: 5
Views: 251

Re: [mainline] Knalgan Alliance Promotions

It will be denied as the FPI thread says.
by Ravana
June 5th, 2018, 1:50 pm
Forum: WML Workshop
Topic: Flying unit resistant to melee
Replies: 4
Views: 209

Re: Flying unit resistant to melee

Defend and attack only is not AI-only, they work.