Search found 1616 matches

by Ravana
April 19th, 2018, 10:38 am
Forum: Technical Support
Topic: Command line examples wanted.
Replies: 4
Views: 89

Re: Command line examples wanted.

Last error suggests it does not know what to do with "/home/stretch/.local/share/wesnoth/1.12".
by Ravana
April 18th, 2018, 5:11 pm
Forum: WML Workshop
Topic: Advancement Effect apply_to=bonus_attack
Replies: 4
Views: 71

Re: Advancement Effect apply_to=bonus_attack

Given that damage and number is negative, this is only input for his code that creates such attack.
by Ravana
April 17th, 2018, 11:58 am
Forum: Art Workshop
Topic: ghype's Daily Art #12 - Horned Skeletons
Replies: 30
Views: 2187

Re: ghype's Daily Art #8 - Horned Skeletons

These last 2 units look great.
by Ravana
April 16th, 2018, 4:36 pm
Forum: Coder’s Corner
Topic: MultiplayerServerWML bot creation
Replies: 10
Views: 1636

Re: MultiplayerServerWML bot creation

For some reason about 10% of created hashes are not accepted by server.
by Ravana
April 15th, 2018, 7:55 pm
Forum: Users’ Forum
Topic: Oracle vs Soothsayer?
Replies: 4
Views: 160

Re: Oracle vs Soothsayer?

Only 1 healer per side can heal unit in one turn. There is limit of how many healers are still useful for healing.
by Ravana
April 10th, 2018, 10:05 am
Forum: WML Workshop
Topic: Create menu in mod
Replies: 14
Views: 281

Re: Create menu in mod

"Optional" is devfeature not name. You can try that menu out, though with 1.13 it is quite difficult since it changed how deselecting unit works.
by Ravana
April 6th, 2018, 2:39 pm
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 173
Views: 7864

Re: ForestDragon's WML questions

It is possible to check debug state during game at least.
by Ravana
April 6th, 2018, 10:36 am
Forum: WML Workshop
Topic: Dynamically remove default amla from some unit_type
Replies: 7
Views: 227

Re: Dynamically remove default amla from some unit_type

advancements_array is not assigned.
by Ravana
April 4th, 2018, 5:24 pm
Forum: WML Workshop
Topic: A couple of dialog questions
Replies: 3
Views: 159

Re: A couple of dialog questions

Obvious solution would be to use if to assign speaker based on unit.
by Ravana
April 4th, 2018, 10:49 am
Forum: Art Workshop
Topic: ghype's Daily Art #12 - Horned Skeletons
Replies: 30
Views: 2187

Re: Concept Sprites For New Faction/Era

By editing first post.
by Ravana
April 4th, 2018, 10:45 am
Forum: Scenario & Campaign Development
Topic: Purger of Evil SP campaign (Wesnoth 1.12)
Replies: 3
Views: 199

Re: Purger of Evil SP campaign (Wesnoth 1.12)

Note you can list music addons as dependency instead of duplicating them.
by Ravana
April 3rd, 2018, 8:28 pm
Forum: Scenario & Campaign Development
Topic: A Magicians Tale
Replies: 9
Views: 347

Re: A Magicians Tale

That is expected behavior yes. See addon server rules point 4. That has link how to use base64.