Search found 1798 matches

by Ravana
Yesterday, 8:00 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1779
Views: 180592

Re: Ageless Era - Current Version: 4.21

You most likely picked RPG era then.
by Ravana
July 20th, 2018, 2:02 pm
Forum: Users’ Forum
Topic: Patching a user-made addon.
Replies: 3
Views: 115

Re: Patching a user-made addon.

If its author is inactive, you can port it to 1.14.
by Ravana
July 20th, 2018, 12:12 pm
Forum: Multiplayer Development
Topic: Ravana's Multiplayer Works
Replies: 56
Views: 16342

Re: Ravana's Multiplayer Works

I dont think I have uploaded it for 1.14. It was proof of concept addon, and I do not intend to work on it.

I did tell some people that 1.12 version works on 1.14 too with some deprecation warnings.
by Ravana
July 20th, 2018, 7:49 am
Forum: Multiplayer Development
Topic: Ravana's Multiplayer Works
Replies: 56
Views: 16342

Re: Ravana's Multiplayer Works

Updated.

https://github.com/ProditorMagnus/Royal ... 47c6c0d002 that is one downside of using Lua file for development and Lua string for release.
by Ravana
July 16th, 2018, 9:15 am
Forum: WML Workshop
Topic: Options
Replies: 5
Views: 197

Re: Options

You linked to [options] that goes under [campaign], [era], [multiplayer] or [modification] tag. Not [event].

You want [option] instead https://wiki.wesnoth.org/InterfaceActio ... message.5D.
by Ravana
July 15th, 2018, 9:57 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 220
Views: 25598

Re: enclave's Lua thread

No. Access to files is very limited.

Village gold and turn limit can be changed during game.
by Ravana
July 15th, 2018, 12:06 am
Forum: WML Workshop
Topic: Siege-Simulating Scenario (Probability, "Messenger" AI)
Replies: 4
Views: 173

Re: Siege-Simulating Scenario (Probability, "Messenger" AI)

It seems complicated enough that I suggest doing that logic in Lua.
by Ravana
July 13th, 2018, 11:12 am
Forum: Technical Support
Topic: Save the Saves?
Replies: 6
Views: 355

Re: Save the Saves?

Never finished core campaign, no idea how they work.
by Ravana
July 9th, 2018, 2:38 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 220
Views: 25598

Re: enclave's Lua thread

If you know how to run command with different system time, then you know how to unpack savefiles and analyse them directly.
by Ravana
July 8th, 2018, 8:48 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 220
Views: 25598

Re: enclave's Lua thread

os.time(os.date("!*t")) gives unix time as reported by local computer, so still possible to deceive it.
by Ravana
July 7th, 2018, 3:46 pm
Forum: Lua Labs
Topic: Murky Weathercast, debugging errors
Replies: 3
Views: 259

Re: Murky Weathercast, debugging errors

Use Lua files instead of writing it into WML. It will make stack trace more useful.
by Ravana
July 6th, 2018, 6:23 pm
Forum: Lua Labs
Topic: enclave's Lua thread
Replies: 220
Views: 25598

Re: enclave's Lua thread

2) saving game or replay works no problem, but on loading game (before turn 3) it stucks in a neverending loop, so you cannot reload saved game (success). The replay does the same, but it doesnt care about turn number, so it's just always in a loop, no matter at which turn number it was saved (fail...
by Ravana
July 6th, 2018, 1:37 pm
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 220
Views: 13812

Re: ForestDragon's WML questions

There should be filter_vision somewhere.