Search found 1838 matches

by Ravana
Today, 9:39 am
Forum: Scenario & Campaign Development
Topic: Abandoned Campaigns - Need Maintainers - Open to Anyone
Replies: 300
Views: 102322

Re: Abandoned Campaigns - Need Maintainers - Open to Anyone

This thread is about abandoned campaigns, so by uploading it you become its owner/maintainer.
by Ravana
Yesterday, 9:11 am
Forum: WML Workshop
Topic: [SOLVED] Multi-condition event: units alive x and after turn x
Replies: 7
Views: 127

Re: Multi-condition event: units alive x and after turn x

That can be best done with [event] first_time_only=yes [filter_condtion]. Turn number is found in autostored variable and for unit count you can use [have_unit].
by Ravana
September 21st, 2018, 4:20 pm
Forum: WML Workshop
Topic: Cannot use global macros
Replies: 1
Views: 32

Re: Cannot use global macros

Make sure you have defined macro before calling it.
by Ravana
September 21st, 2018, 3:43 pm
Forum: WML Workshop
Topic: Custom attack special doesn't do anything
Replies: 2
Views: 52

Re: Custom attack special doesn't do anything

Last I tried there was not nice way to do it. https://github.com/ProditorMagnus/Agele ... ouping.cfg
by Ravana
September 18th, 2018, 3:49 pm
Forum: WML Workshop
Topic: [SOLVED] Trying to modify multiple units, only 1 is modified
Replies: 1
Views: 66

Re: Trying to modify multiple units, only 1 is modified

Unstoring is only implemented for one unit, so put it in loop too.

Or you can use [modify_unit] which is wrapper for this kind of unit modification.
by Ravana
September 14th, 2018, 4:43 pm
Forum: WML Workshop
Topic: [SOLVED] Set remaining movement to 0
Replies: 6
Views: 192

Re: Set remaining movement to 0

$unit is container variable that includes all data you need to recreate that unit. For id you want $unit.id.
by Ravana
September 12th, 2018, 8:10 pm
Forum: Website
Topic: Wesnoth's Unit Database
Replies: 48
Views: 9131

Re: Wesnoth's Unit Database

Message suggests you did not include some required key.
by Ravana
September 12th, 2018, 8:07 pm
Forum: Technical Support
Topic: Mods not appearing in any campaigns
Replies: 6
Views: 193

Re: Mods not appearing in any campaigns

Most mods are designed to only support multiplayer.
by Ravana
September 8th, 2018, 3:18 pm
Forum: Technical Support
Topic: Out of sync errors on Linux version (1.14)
Replies: 6
Views: 143

Re: Out of sync errors on Linux version (1.14)

That means you or someone you play with uses unsafe addon.
by Ravana
September 6th, 2018, 8:46 pm
Forum: Technical Support
Topic: Crash report: Destroyers-Dark portal-Orocia map
Replies: 2
Views: 147

Re: Crash report: Destroyers-Dark portal-Orocia map

viewtopic.php?t=46166#w0steamunix

Will check this save out unless you have included log by weekend.
by Ravana
September 4th, 2018, 4:41 pm
Forum: WML Workshop
Topic: Giving xp to leader for every killed unit
Replies: 3
Views: 241

Re: Giving xp to leader for every killed unit

I doubt you can actually use actionWML inside modify_unit, which means VARIABLE_OP does nothing.
by Ravana
September 2nd, 2018, 7:00 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1794
Views: 196375

Re: Ageless Era - Current Version: 4.21

Yes. Initially it was so horribly powerful that I did limit it in every way I could think of.
by Ravana
August 25th, 2018, 7:00 pm
Forum: WML Workshop
Topic: Creating a page where I can alpha my mod and get feedback
Replies: 4
Views: 309

Re: Creating a page where I can alpha my mod and get feedback

I didnt implement hosting games, only observing them, implemented as https://github.com/ProditorMagnus/wesbo ... MD.py#L274
by Ravana
August 24th, 2018, 5:30 pm
Forum: Faction & Era Development
Topic: Obscured Folklore Era
Replies: 26
Views: 2704

Re: Obscured Folklore Era

There are at least 3 implementations of such ability, each working slightly differently.